Player Matchup

Fenrir
Fenrir
ColonelBuster
Fenrir
Level 23
God Stats
0W - 3L
1,271 SR
Queue Stats
115W - 115L
1,465 Elo+
Solo
Camazotz
Camazotz
Fahdyam-
Camazotz
Level 26
God Stats
32W - 26L
1,543 SR
Queue Stats
65W - 57L
1,471 Elo+
Solo
Chiron
Chiron
NinjaSnake34
Chiron
Level 36
God Stats
7W - 11L
1,455 SR
Queue Stats
114W - 125L
1,452 Elo+
Party 1
Terra
Terra
Ok1d0k1p0k1
Terra
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 52L
1,535 Elo+
Party 1
Janus
Janus
Rafak1001
Janus
Level 24
God Stats
6W - 3L
1,793 SR
Queue Stats
63W - 46L
1,460 Elo+
Solo
Team Averages
Level 27
1,512 SR
1,477 Elo+

VS

Team Averages
Level 21
1,585 SR
1,441 Elo+
Loki
Loki
BaseFall9135989
Loki
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,243 Elo+
Solo
Ares
Ares
ITzToxicOG
Ares
Level 27
God Stats
2W - 2L
1,584 SR
Queue Stats
21W - 21L
1,443 Elo+
Party 2
Arachne
Arachne
PvtTurner
Arachne
Level 35
God Stats
6W - 7L
1,527 SR
Queue Stats
60W - 47L
1,552 Elo+
Party 2
Nu Wa
Nu Wa
SmOOthOp3raTOr
Nu Wa
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
x-imOP
Skadi
Level 17
God Stats
9W - 3L
1,814 SR
Queue Stats
440W - 452L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
7 / 8 / 5
9,073
478
6,511
15,167
5,779
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Camazotz
Fahdyam-
Camazotz
16
4 / 5 / 2
9,955
524
5,792
17,694
7,296
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
14
5 / 2 / 3
8,929
470
15,448
13,896
4,246
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 5 / 2
7,468
393
2,865
16,941
10,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Janus
Rafak1001
Janus
15
10 / 8 / 7
10,334
544
10,899
12,943
3,539
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 14 / 0
6,156
324
936
10,276
5,391
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

12
2 / 4 / 5
8,738
460
6,479
12,817
13,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Arachne
PvtTurner
Arachne
17
13 / 4 / 7
11,343
597
15,236
13,816
8,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

20
11 / 3 / 6
12,752
671
20,689
10,572
3,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
x-imOP
Skadi
14
1 / 3 / 5
8,700
458
11,977
12,001
4,502
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
50
26
Kills
27
28
Deaths
28
19
Assists
23
Player
Kills
Deaths
Assists
KDA
W
0
14
0
0
L
7
8
5
1.19
L
Camazotz
Fahdyam-
Camazotz
4
5
2
1
W
2
4
5
1.13
L
Chiron
5
2
3
3.25
L
0
5
2
0.2
W
Arachne
PvtTurner
Arachne
13
4
7
4.13
L
Janus
Rafak1001
Janus
10
8
7
1.69
W
11
3
6
4.67
W
Skadi
x-imOP
Skadi
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,515
Damage
55,317
76,641
Taken
59,482
31,561
Mitigated
34,950
25,542
Healing
5,349
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
936
559
0
140
10,276
5,391
31
2,504
7,660
0
5,894
L
6,511
1,887
0
3,574
15,167
5,779
0
4,797
10,004
0
37,699
L
Camazotz
Fahdyam-
Camazotz
5,792
2,488
0
7,958
17,694
7,296
372
3,872
13,569
219
71,577
W
6,479
368
0
1,008
12,817
13,018
68
3,343
9,412
16,860
0
L
Chiron
15,448
5,959
1,109
5,206
13,896
4,246
888
5,155
8,501
0
64,071
L
2,865
426
1,999
4,603
16,941
10,701
296
5,596
11,109
17,468
0
W
Arachne
PvtTurner
Arachne
15,236
9,524
0
1,682
13,816
8,171
989
2,838
10,909
0
55,147
L
Janus
Rafak1001
Janus
10,899
303
0
1,093
12,943
3,539
980
6,276
6,165
62,734
0
W
20,689
2,727
0
2,240
10,572
3,868
4,241
2,998
7,314
93,911
0
W
Skadi
x-imOP
Skadi
11,977
5,701
0
279
12,001
4,502
535
1,701
10,276
0
63,744

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,759
Gold Earned
47,689
443
Minions Killed
384
0
Camps Cleared
0
1,688,455
Distance Traveled
1,618,795
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,156
324
11
1
0
267,888
6
L
Fenrir
9,073
478
55
3
0
370,335
0
L
Camazotz
9,955
524
144
8
0
333,155
0
W
Ares
8,738
460
25
1
0
315,334
1
L
Chiron
8,929
470
99
5
0
332,563
0
L
Terra
7,468
393
26
1
0
334,128
2
W
Arachne
11,343
597
77
4
0
407,076
0
L
Janus
10,334
544
119
6
0
318,274
0
W
Nu Wa
12,752
671
168
9
0
315,264
3
W
Skadi
8,700
458
103
5
0
313,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role