Player Matchup

Ne Zha
Ne Zha
Circuitbreaker
Ne Zha
Level 27
God Stats
4W - 3L
1,240 SR
Queue Stats
74W - 65L
1,569 Elo+
Solo
Neith
Neith
Fraendal
Neith
Level 11
God Stats
0W - 2L
1,328 SR
Queue Stats
15W - 14L
1,442 Elo+
Party 2
Tyr
Tyr
Geonesys
Tyr
Level 18
God Stats
1W - 1L
1,749 SR
Queue Stats
47W - 47L
1,575 Elo+
Party 2
Nemesis
Nemesis
Pandor21
Nemesis
Level 24
God Stats
4W - 2L
1,840 SR
Queue Stats
54W - 54L
1,563 Elo+
Party 2
Janus
Janus
Voltomire
Janus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 15L
1,605 Elo+
Party 2
Team Averages
Level 22
1,531 SR
1,551 Elo+

VS

Team Averages
Level 28
1,570 SR
1,592 Elo+
Ullr
Ullr
Brainlogic
Ullr
Level 29
God Stats
12W - 7L
1,621 SR
Queue Stats
114W - 93L
1,616 Elo+
Solo
Bacchus
Bacchus
CarrotCakee
Bacchus
Level 29
God Stats
6W - 0L
1,910 SR
Queue Stats
27W - 37L
1,573 Elo+
Solo
Tyr
Tyr
Kaleidos75
Tyr
Level 28
God Stats
46W - 35L
1,436 SR
Queue Stats
258W - 189L
1,592 Elo+
Party 1
Poseidon
Poseidon
Ksibar
Poseidon
Level 27
God Stats
9W - 8L
1,467 SR
Queue Stats
166W - 133L
1,569 Elo+
Party 1
Danzaburou
Danzaburou
matsubishi
Danzaburou
Level 28
God Stats
22W - 9L
1,416 SR
Queue Stats
203W - 159L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 7 / 3
6,956
409
5,114
12,709
4,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
Fraendal
Neith
11
1 / 8 / 5
6,886
405
7,523
11,601
3,089
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
0 / 3 / 1
7,359
433
4,696
13,826
8,884
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Nemesis
Pandor21
Nemesis
13
6 / 8 / 5
8,856
521
11,452
15,567
5,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Janus
Voltomire
Janus
12
5 / 10 / 2
8,564
504
6,419
10,436
2,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
14 / 2 / 2
10,847
638
12,988
8,053
2,926
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
CarrotCakee
Bacchus
13
6 / 4 / 11
9,414
554
6,633
11,609
11,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

17
5 / 0 / 2
10,479
616
10,005
10,709
7,595
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Poseidon
Ksibar
Poseidon
14
3 / 3 / 3
8,572
504
5,020
6,971
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
matsubishi
Danzaburou
14
7 / 5 / 9
9,802
577
10,297
15,147
5,717
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
62
14
Kills
35
36
Deaths
14
16
Assists
27
Player
Kills
Deaths
Assists
KDA
W
14
2
2
7.5
W
Bacchus
CarrotCakee
Bacchus
6
4
11
2.88
L
2
7
3
0.5
L
Neith
Fraendal
Neith
1
8
5
0.44
L
0
3
1
0.17
W
5
0
2
6
W
Poseidon
Ksibar
Poseidon
3
3
3
1.5
L
Nemesis
Pandor21
Nemesis
6
8
5
1.06
L
Janus
Voltomire
Janus
5
10
2
0.6
W
Danzaburou
matsubishi
Danzaburou
7
5
9
2.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,204
Damage
44,943
64,139
Taken
52,489
24,459
Mitigated
29,136
16,115
Healing
12,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,988
4,309
0
58
8,053
2,926
3,682
2,215
5,586
0
65,820
W
Bacchus
CarrotCakee
Bacchus
6,633
643
0
1,096
11,609
11,030
686
569
11,004
20,737
0
L
5,114
2,177
0
3,089
12,709
4,303
0
3,041
9,642
0
18,530
L
Neith
Fraendal
Neith
7,523
3,007
0
2,549
11,601
3,089
31
1,646
9,943
0
35,038
L
4,696
2,303
0
5,680
13,826
8,884
0
272
13,546
0
41,250
W
10,005
1,883
0
4,402
10,709
7,595
198
0
10,709
0
72,877
W
Poseidon
Ksibar
Poseidon
5,020
450
0
1,441
6,971
1,868
0
966
5,851
46,651
0
L
Nemesis
Pandor21
Nemesis
11,452
6,922
0
3,790
15,567
5,520
0
4,382
11,023
0
41,128
L
Janus
Voltomire
Janus
6,419
735
0
1,007
10,436
2,663
0
2,044
8,332
32,764
0
W
Danzaburou
matsubishi
Danzaburou
10,297
4,405
0
5,474
15,147
5,717
800
2,101
12,920
0
46,245

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,621
Gold Earned
49,114
310
Minions Killed
454
0
Camps Cleared
0
1,494,057
Distance Traveled
1,644,790
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,847
638
129
8
0
323,252
2
W
Bacchus
9,414
554
27
2
0
330,108
0
L
Ne Zha
6,956
409
29
2
0
310,343
2
L
Neith
6,886
405
64
4
0
260,937
0
L
Tyr
7,359
433
94
6
0
333,764
2
W
Tyr
10,479
616
149
9
0
338,881
2
W
Poseidon
8,572
504
84
5
0
343,091
2
L
Nemesis
8,856
521
68
4
0
329,343
4
L
Janus
8,564
504
55
3
0
259,670
0
W
Danzaburou
9,802
577
65
4
0
309,458
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role