Player Matchup

Amaterasu
Amaterasu
Akador
Amaterasu
Level 29
God Stats
16W - 12L
1,574 SR
Queue Stats
93W - 76L
1,515 Elo+
Party 4
Achilles
Achilles
Androutsos
Achilles
Level 26
God Stats
6W - 4L
1,571 SR
Queue Stats
68W - 51L
1,543 Elo+
Party 4
Izanami
Izanami
Selfbiter
Izanami
Level 26
God Stats
28W - 21L
1,552 SR
Queue Stats
145W - 132L
1,502 Elo+
Party 1
Zeus
Zeus
Shtef4n
Zeus
Level 25
God Stats
2W - 1L
1,500 SR
Queue Stats
203W - 149L
1,487 Elo+
Party 1
Ra
Ra
YourDeepFear
Ra
Level 23
God Stats
5W - 2L
1,765 SR
Queue Stats
29W - 23L
1,432 Elo+
Party 4
Team Averages
Level 26
1,592 SR
1,496 Elo+

VS

Team Averages
Level 15
1,623 SR
1,532 Elo+
Tsukuyomi
Tsukuyomi
Arukubarr
Tsukuyomi
Level 32
God Stats
2W - 2L
1,500 SR
Queue Stats
98W - 116L
1,434 Elo+
Party 3
Scylla
Scylla
HitsuTiasma
Scylla
Level 8
God Stats
2W - 1L
1,669 SR
Queue Stats
3W - 2L
1,686 Elo+
Party 3
Loki
Loki
SlappingBeauty
Loki
Level 14
God Stats
4W - 6L
1,722 SR
Queue Stats
151W - 198L
1,412 Elo+
Party 2
Artemis
Artemis
TheGor1lla
Artemis
Level 17
God Stats
2W - 1L
1,722 SR
Queue Stats
107W - 149L
1,446 Elo+
Party 2
Ares
Ares
TheHuskiii
Ares
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 38L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Akador
Amaterasu
20
13 / 4 / 12
13,325
579
19,192
20,341
16,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
Androutsos
Achilles
20
7 / 0 / 3
13,029
566
9,658
16,954
20,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Izanami
Selfbiter
Izanami
17
8 / 2 / 14
12,146
528
15,307
14,045
5,698
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Zeus
Shtef4n
Zeus
17
6 / 3 / 10
11,781
512
16,190
10,868
4,087
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
8 / 4 / 16
12,234
532
15,671
10,703
3,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Arukubarr
Tsukuyomi
17
4 / 11 / 1
10,680
464
12,317
23,080
9,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Scylla
15
0 / 7 / 3
9,534
415
6,965
14,569
6,182
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
5 / 6 / 5
11,236
489
10,017
19,873
7,468
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Artemis
TheGor1lla
Artemis
15
2 / 8 / 4
9,510
413
12,588
17,420
7,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

14
2 / 10 / 4
9,414
409
3,752
23,092
23,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
30
42
Kills
13
13
Deaths
42
55
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
Akador
Amaterasu
13
4
12
4.75
W
Achilles
Androutsos
Achilles
7
0
3
8.5
L
Tsukuyomi
Arukubarr
Tsukuyomi
4
11
1
0.41
L
Scylla
0
7
3
0.21
W
Izanami
Selfbiter
Izanami
8
2
14
7.5
W
Zeus
Shtef4n
Zeus
6
3
10
3.67
L
5
6
5
1.25
L
Artemis
TheGor1lla
Artemis
2
8
4
0.5
L
2
10
4
0.4
W
8
4
16
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,018
Damage
45,639
72,911
Taken
98,034
51,568
Mitigated
53,996
31,482
Healing
13,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
Akador
Amaterasu
19,192
8,614
0
3,777
20,341
16,987
3,210
3,386
16,955
0
96,055
W
Achilles
Androutsos
Achilles
9,658
1,525
0
9,145
16,954
20,908
5,761
1,840
15,114
0
69,189
L
Tsukuyomi
Arukubarr
Tsukuyomi
12,317
2,457
0
3,283
23,080
9,398
0
5,361
17,376
0
57,412
L
Scylla
6,965
1,000
0
1,273
14,569
6,182
2,167
7,323
7,171
52,351
0
W
Izanami
Selfbiter
Izanami
15,307
10,521
0
5,903
14,045
5,698
4,019
1,400
12,645
0
71,742
W
Zeus
Shtef4n
Zeus
16,190
1,231
0
3,195
10,868
4,087
1,343
2,772
8,096
57,819
0
L
10,017
2,199
0
3,281
19,873
7,468
486
5,374
14,425
0
60,531
L
Artemis
TheGor1lla
Artemis
12,588
3,653
0
4,922
17,420
7,473
606
5,302
12,118
0
60,139
L
3,752
49
0
1,110
23,092
23,475
246
8,482
14,564
22,457
0
W
15,671
1,439
5,141
4,321
10,703
3,888
1,211
1,486
9,217
57,527
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,515
Gold Earned
50,374
547
Minions Killed
411
0
Camps Cleared
0
2,101,976
Distance Traveled
1,873,808
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
13,325
579
122
5
0
471,315
3
W
Achilles
13,029
566
131
6
0
438,952
6
L
Tsukuyomi
10,680
464
89
4
0
385,167
1
L
Scylla
9,534
415
110
5
0
325,157
0
W
Izanami
12,146
528
113
5
0
377,034
0
W
Zeus
11,781
512
95
4
0
416,548
3
L
Loki
11,236
489
81
4
0
470,780
1
L
Artemis
9,510
413
100
4
0
340,314
3
L
Ares
9,414
409
31
1
0
352,390
3
W
Ra
12,234
532
86
4
0
398,127
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role