Player Matchup

Osiris
Osiris
CalmGuru
Osiris
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,452 Elo+
Solo
Medusa
Medusa
FadedPanda13
Medusa
Level 27
God Stats
1W - 2L
1,462 SR
Queue Stats
6W - 3L
1,794 Elo+
Solo
Scylla
Scylla
N00b Scylla
Scylla
Level 15
God Stats
24W - 14L
1,768 SR
Queue Stats
24W - 14L
1,721 Elo+
Solo
Thor
Thor
N1ghtmarePanda
Thor
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 11L
1,325 Elo+
Solo
Bellona
Bellona
NotV2Cosby
Bellona
Level 15
God Stats
1W - 3L
1,291 SR
Queue Stats
102W - 99L
1,581 Elo+
Solo
Team Averages
Level 19
1,504 SR
1,574 Elo+

VS

Team Averages
Level 17
1,470 SR
1,656 Elo+
Hercules
Hercules
Murdock507
Hercules
Level 28
God Stats
1W - 1L
1,315 SR
Queue Stats
37W - 32L
1,620 Elo+
Party 1
Ullr
Ullr
RoninResolve
Ullr
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
91W - 52L
1,771 Elo+
Solo
Sobek
Sobek
Schumeli
Sobek
Level 29
God Stats
1W - 1L
1,497 SR
Queue Stats
95W - 104L
1,599 Elo+
Party 1
Anubis
Anubis
VrKanna
Anubis
Level 22
God Stats
115W - 103L
1,539 SR
Queue Stats
273W - 252L
1,620 Elo+
Solo
Ra
Ra
Ziru8884
Ra
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
8W - 7L
1,670 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
CalmGuru
Osiris
8
0 / 4 / 3
5,189
432
2,288
7,045
3,923
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
9
1 / 7 / 1
5,513
459
3,637
10,385
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Scylla
13
3 / 1 / 1
7,352
613
4,393
4,304
1,144
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
0 / 3 / 1
5,378
448
1,991
7,069
2,049
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bellona
NotV2Cosby
Bellona
11
2 / 4 / 0
6,476
540
4,151
9,737
6,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Murdock507
Hercules
12
1 / 1 / 3
6,638
553
4,191
7,299
4,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

13
9 / 1 / 1
7,931
661
7,571
5,326
3,085
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
Schumeli
Sobek
10
1 / 0 / 7
6,770
564
6,414
7,305
5,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anubis
VrKanna
Anubis
12
6 / 2 / 0
7,345
612
2,615
4,870
1,865
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
2 / 2 / 2
7,708
642
2,760
4,903
1,836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
6
Kills
19
19
Deaths
6
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Osiris
CalmGuru
Osiris
0
4
3
0.38
L
Medusa
1
7
1
0.21
W
Hercules
Murdock507
Hercules
1
1
3
2.5
L
Scylla
3
1
1
3.5
L
0
3
1
0.17
L
Bellona
NotV2Cosby
Bellona
2
4
0
0.5
W
9
1
1
9.5
W
Sobek
Schumeli
Sobek
1
0
7
4.5
W
Anubis
VrKanna
Anubis
6
2
0
3
W
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,460
Damage
23,551
38,540
Taken
29,703
16,168
Mitigated
16,854
11,297
Healing
10,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
CalmGuru
Osiris
2,288
828
0
1,265
7,045
3,923
0
2,776
4,247
0
10,037
L
Medusa
3,637
1,639
0
3,230
10,385
2,653
0
3,099
7,246
0
20,127
W
Hercules
Murdock507
Hercules
4,191
1,688
0
2,836
7,299
4,785
513
0
6,899
1,283
19,320
L
Scylla
4,393
950
0
1,714
4,304
1,144
0
2,237
1,962
39,809
0
L
1,991
629
0
1,500
7,069
2,049
0
2,106
4,898
0
27,946
L
Bellona
NotV2Cosby
Bellona
4,151
1,755
0
3,588
9,737
6,399
0
2,013
7,399
0
30,719
W
7,571
3,274
0
643
5,326
3,085
1,810
884
4,418
0
44,752
W
Sobek
Schumeli
Sobek
6,414
687
0
3,112
7,305
5,283
268
607
6,666
20,036
0
W
Anubis
VrKanna
Anubis
2,615
189
0
2,390
4,870
1,865
590
608
4,166
36,342
0
W
2,760
352
290
1,434
4,903
1,836
34
2,026
2,711
49,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,908
Gold Earned
36,392
271
Minions Killed
328
0
Camps Cleared
0
1,065,993
Distance Traveled
1,073,958
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
5,189
432
20
2
0
230,735
4
L
Medusa
5,513
459
37
3
0
198,244
3
W
Hercules
6,638
553
50
4
0
218,434
0
L
Scylla
7,352
613
85
7
0
195,286
1
L
Thor
5,378
448
56
5
0
219,232
0
L
Bellona
6,476
540
73
6
0
222,496
2
W
Ullr
7,931
661
77
6
0
192,418
1
W
Sobek
6,770
564
21
2
0
241,952
0
W
Anubis
7,345
612
73
6
0
209,701
1
W
Ra
7,708
642
107
9
0
211,453
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role