Player Matchup

Scylla
Scylla
FrostysFrost
Scylla
Level 44
God Stats
36W - 25L
1,393 SR
Queue Stats
111W - 110L
1,458 Elo+
Party 3
Ullr
Ullr
Garroshan
Ullr
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 4L
1,927 Elo+
Party 4
Kukulkan
Kukulkan
Karky666
Kukulkan
Level 16
God Stats
196W - 211L
1,452 SR
Queue Stats
259W - 302L
1,420 Elo+
Party 3
Guan Yu
Guan Yu
Schnöterich
Guan Yu
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
228W - 130L
1,884 Elo+
Party 4
Sylvanus
Sylvanus
SugmaDeekBoy
Sylvanus
Level 27
God Stats
14W - 7L
1,513 SR
Queue Stats
213W - 127L
1,722 Elo+
Solo
Team Averages
Level 24
1,471 SR
1,682 Elo+

VS

Team Averages
Level 23
1,533 SR
1,590 Elo+
Bellona
Bellona
Breghar
Bellona
Level 19
God Stats
3W - 1L
1,796 SR
Queue Stats
83W - 35L
1,820 Elo+
Party 1
Neith
Neith
EAGLESTARZORSEN
Neith
Level 29
God Stats
6W - 7L
1,742 SR
Queue Stats
6W - 9L
1,500 Elo+
Solo
Agni
Agni
KRONOSott
Agni
Level 20
God Stats
4W - 6L
1,441 SR
Queue Stats
85W - 81L
1,424 Elo+
Party 2
Janus
Janus
SmurfyMacSmurf
Janus
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
97W - 40L
1,782 Elo+
Party 1
Set
Set
razeNrave
Set
Level 27
God Stats
1W - 5L
1,187 SR
Queue Stats
85W - 81L
1,424 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
20
13 / 2 / 17
12,421
1,129
23,962
7,643
3,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ullr
20
14 / 1 / 21
13,621
1,238
19,058
12,586
6,178
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Kukulkan
Karky666
Kukulkan
17
1 / 0 / 10
10,265
933
5,500
2,469
1,090
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Schnöterich
Guan Yu
19
13 / 3 / 22
13,184
1,199
14,617
19,117
26,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
SugmaDeekBoy
Sylvanus
19
8 / 2 / 24
12,184
1,108
23,040
17,045
10,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

262

VS

Team 2 Tickets

19

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Breghar
Bellona
16
1 / 2 / 5
10,137
922
13,160
18,930
16,940
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
2 / 8 / 3
10,325
939
12,159
18,944
6,300
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Agni
16
3 / 18 / 3
10,421
947
11,747
21,627
9,814
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 12 / 5
9,945
904
7,159
16,936
5,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 9 / 5
9,530
866
8,248
15,402
4,429
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

143
Kill Participation
29
49
Kills
8
8
Deaths
49
94
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Bellona
Breghar
Bellona
1
2
5
1.75
L
2
8
3
0.44
W
Scylla
13
2
17
10.75
W
Ullr
14
1
21
24.5
L
Agni
3
18
3
0.25
W
Kukulkan
Karky666
Kukulkan
1
0
10
6
W
Guan Yu
Schnöterich
Guan Yu
13
3
22
8
L
1
12
5
0.29
W
Sylvanus
SugmaDeekBoy
Sylvanus
8
2
24
10
L
1
9
5
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,177
Damage
52,473
58,860
Taken
91,839
47,719
Mitigated
42,642
25,521
Healing
5,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Breghar
Bellona
13,160
3,790
0
926
18,930
16,940
0
9,101
9,155
177
23,345
L
12,159
6,589
0
3,177
18,944
6,300
0
10,842
7,918
0
45,296
W
Scylla
23,962
1,761
0
774
7,643
3,389
0
2,308
5,310
34,425
0
W
Ullr
19,058
8,135
0
1,132
12,586
6,178
0
2,395
9,941
0
40,519
L
Agni
11,747
2,149
0
0
21,627
9,814
0
12,489
8,645
37,823
0
W
Kukulkan
Karky666
Kukulkan
5,500
272
0
0
2,469
1,090
0
345
2,124
24,450
0
W
Guan Yu
Schnöterich
Guan Yu
14,617
2,904
4,004
5,555
19,117
26,680
0
7,528
11,264
0
22,085
L
7,159
345
0
0
16,936
5,159
0
10,299
6,253
17,320
0
W
Sylvanus
SugmaDeekBoy
Sylvanus
23,040
5,079
6,440
7,616
17,045
10,382
0
6,507
10,363
39,061
0
L
8,248
4,605
585
1,135
15,402
4,429
0
8,264
6,641
0
14,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,675
Gold Earned
50,358
184
Minions Killed
184
12
Camps Cleared
3
986,644
Distance Traveled
980,834
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
10,137
922
30
3
1
253,438
1
L
Neith
10,325
939
47
4
0
171,330
0
W
Scylla
12,421
1,129
27
2
0
186,342
0
W
Ullr
13,621
1,238
50
5
9
217,907
0
L
Agni
10,421
947
60
5
1
168,328
0
W
Kukulkan
10,265
933
51
5
0
178,855
0
W
Guan Yu
13,184
1,199
14
1
0
224,372
0
L
Janus
9,945
904
32
3
0
187,068
1
W
Sylvanus
12,184
1,108
42
4
3
179,168
0
L
Set
9,530
866
15
1
1
200,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role