Player Matchup

Anubis
Anubis
 
Anubis
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
 
Fenrir
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
I3 E 3 I2 U S
Nemesis
Level 87
God Stats
2W - 2L
1,593 SR
Queue Stats
53W - 59L
1,510 Elo+
Party 2
Sobek
Sobek
Katzenbaeckerei
Sobek
Level 23
God Stats
18W - 11L
1,561 SR
Queue Stats
146W - 124L
1,477 Elo+
Party 2
Neith
Neith
QuaTani
Neith
Level 49
God Stats
1W - 2L
1,492 SR
Queue Stats
16W - 23L
1,451 Elo+
Party 2
Team Averages
Level 48
1,529 SR
1,488 Elo+

VS

Team Averages
Level 110
1,717 SR
1,713 Elo+
Chang'e
Chang'e
 
Chang'e
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
Mistfty
Anhur
Level 28
God Stats
6W - 0L
2,070 SR
Queue Stats
16W - 3L
1,849 Elo+
Party 1
Mulan
Mulan
No Styley
Mulan
Level 160
God Stats
1W - 0L
1,387 SR
Queue Stats
35W - 23L
1,818 Elo+
Party 1
Danzaburou
Danzaburou
Ro91
Danzaburou
Level 44
God Stats
2W - 0L
1,682 SR
Queue Stats
130W - 168L
1,438 Elo+
Solo
Ao Kuang
Ao Kuang
Zaqonix
Ao Kuang
Level 160
God Stats
27W - 7L
1,947 SR
Queue Stats
228W - 77L
1,958 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
4 / 3 / 0
6,694
478
6,845
6,898
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
 
Fenrir
8
0 / 8 / 2
5,315
380
2,824
10,148
2,712
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nemesis
12
1 / 5 / 1
6,483
463
4,354
10,157
5,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 6 / 3
5,621
402
3,571
12,756
7,523
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
QuaTani
Neith
10
1 / 5 / 2
6,265
448
6,998
12,137
3,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
3 / 0 / 6
8,364
597
6,770
8,077
2,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Mistfty
Anhur
14
9 / 3 / 2
8,788
628
11,406
12,493
3,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mulan
No Styley
Mulan
15
7 / 1 / 2
9,804
700
8,132
10,292
4,599
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Danzaburou
Ro91
Danzaburou
12
0 / 2 / 4
7,239
517
4,785
6,349
2,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ao Kuang
Zaqonix
Ao Kuang
16
8 / 0 / 4
9,188
656
7,522
9,417
3,317
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
6
Kills
27
27
Deaths
6
8
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
4
3
0
1.33
L
Fenrir
 
Fenrir
0
8
2
0.13
W
Chang'e
 
Chang'e
3
0
6
6
L
Nemesis
1
5
1
0.3
L
0
6
3
0.25
W
Anhur
Mistfty
Anhur
9
3
2
3.33
W
Mulan
No Styley
Mulan
7
1
2
8
L
Neith
QuaTani
Neith
1
5
2
0.4
W
Danzaburou
Ro91
Danzaburou
0
2
4
1
W
Ao Kuang
Zaqonix
Ao Kuang
8
0
4
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,592
Damage
38,615
52,096
Taken
46,628
22,160
Mitigated
16,206
12,134
Healing
23,343
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
6,845
677
14
1,164
6,898
2,948
0
2,794
4,038
23,295
0
L
Fenrir
 
Fenrir
2,824
851
258
720
10,148
2,712
0
1,124
8,988
0
17,528
W
Chang'e
 
Chang'e
6,770
620
1,019
3,635
8,077
2,178
112
1,339
6,738
48,903
0
L
Nemesis
4,354
1,070
0
2,575
10,157
5,111
0
1,593
8,527
0
30,043
L
3,571
769
299
2,822
12,756
7,523
124
4,238
8,358
15,723
0
W
Anhur
Mistfty
Anhur
11,406
6,916
0
4,807
12,493
3,796
1,246
5,327
7,166
0
51,030
W
Mulan
No Styley
Mulan
8,132
1,176
0
5,058
10,292
4,599
779
1,026
9,266
0
50,867
L
Neith
QuaTani
Neith
6,998
2,406
322
3,960
12,137
3,866
192
4,110
7,893
0
39,744
W
Danzaburou
Ro91
Danzaburou
4,785
2,828
0
2,544
6,349
2,316
1,852
516
5,833
0
37,583
W
Ao Kuang
Zaqonix
Ao Kuang
7,522
1,613
0
6,280
9,417
3,317
0
2,208
7,209
60,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,378
Gold Earned
43,383
231
Minions Killed
464
0
Camps Cleared
0
1,170,878
Distance Traveled
1,261,680
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
6,694
478
30
2
0
222,484
2
L
Fenrir
5,315
380
35
3
0
256,059
0
W
Chang'e
8,364
597
93
7
0
255,306
2
L
Nemesis
6,483
463
71
5
0
230,804
1
L
Sobek
5,621
402
27
2
0
243,362
0
W
Anhur
8,788
628
87
6
0
234,087
3
W
Mulan
9,804
700
98
7
0
258,365
3
L
Neith
6,265
448
68
5
0
218,169
3
W
Danzaburou
7,239
517
72
5
0
207,473
1
W
Ao Kuang
9,188
656
114
8
0
306,449
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role