Player Matchup

Amaterasu
Amaterasu
GunnarGunnarsson
Amaterasu
Level 69
God Stats
0W - 3L
1,500 SR
Queue Stats
317W - 277L
1,745 Elo+
Solo
Nemesis
Nemesis
JLemons
Nemesis
Level 89
God Stats
1W - 1L
1,694 SR
Queue Stats
18W - 18L
1,459 Elo+
Solo
Hel
Hel
SCUDG1E
Hel
Level 63
God Stats
13W - 9L
1,606 SR
Queue Stats
137W - 154L
1,395 Elo+
Party 2
Neith
Neith
ribbonlove
Neith
Level 85
God Stats
6W - 6L
1,643 SR
Queue Stats
165W - 179L
1,432 Elo+
Party 2
Khepri
Khepri
twixted666
Khepri
Level 129
God Stats
34W - 32L
1,567 SR
Queue Stats
410W - 365L
1,419 Elo+
Solo
Team Averages
Level 87
1,602 SR
1,490 Elo+

VS

Team Averages
Level 85
1,459 SR
1,440 Elo+
Bacchus
Bacchus
Dangort
Bacchus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Dewancory
Heimdallr
Level 65
God Stats
11W - 5L
1,219 SR
Queue Stats
225W - 235L
1,444 Elo+
Party 1
Osiris
Osiris
Dewebber
Osiris
Level 64
God Stats
20W - 14L
1,604 SR
Queue Stats
246W - 231L
1,474 Elo+
Party 1
Anubis
Anubis
Kriksos72
Anubis
Level 67
God Stats
17W - 21L
1,545 SR
Queue Stats
285W - 288L
1,368 Elo+
Solo
Mercury
Mercury
oaden
Mercury
Level 125
God Stats
7W - 8L
1,430 SR
Queue Stats
290W - 312L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
10
1 / 4 / 0
6,974
410
2,600
10,567
4,159
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Nemesis
JLemons
Nemesis
11
1 / 3 / 2
7,185
423
4,221
13,539
4,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hel
15
5 / 2 / 2
9,493
558
10,655
11,586
4,116
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
13
5 / 4 / 5
8,079
475
6,401
10,078
3,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Khepri
twixted666
Khepri
11
0 / 4 / 5
7,272
428
5,332
19,206
7,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dangort
Bacchus
13
5 / 1 / 5
9,003
530
6,837
9,721
8,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Heimdallr
Dewancory
Heimdallr
12
0 / 5 / 4
7,074
416
7,712
9,870
3,496
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Osiris
Dewebber
Osiris
18
5 / 1 / 4
10,590
623
11,623
8,806
7,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Kriksos72
Anubis
16
4 / 5 / 2
9,415
554
14,724
10,019
4,686
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Mercury
oaden
Mercury
17
3 / 0 / 3
9,926
584
5,224
12,674
4,343
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
35
12
Kills
17
17
Deaths
12
14
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Dangort
Bacchus
5
1
5
7.5
W
Heimdallr
Dewancory
Heimdallr
0
5
4
0.4
W
Osiris
Dewebber
Osiris
5
1
4
7
L
Amaterasu
1
4
0
0.25
L
Nemesis
JLemons
Nemesis
1
3
2
0.67
W
Anubis
Kriksos72
Anubis
4
5
2
1
L
Hel
5
2
2
3
W
Mercury
oaden
Mercury
3
0
3
4.5
L
Neith
5
4
5
1.88
L
Khepri
twixted666
Khepri
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,209
Damage
46,120
64,976
Taken
51,090
23,618
Mitigated
28,535
29,303
Healing
16,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Dangort
Bacchus
6,837
1,293
0
2,358
9,721
8,102
0
3,855
5,747
19,497
0
W
Heimdallr
Dewancory
Heimdallr
7,712
3,413
0
915
9,870
3,496
0
4,014
5,754
0
41,019
W
Osiris
Dewebber
Osiris
11,623
4,859
0
2,709
8,806
7,908
3,164
309
8,497
0
67,831
L
Amaterasu
2,600
1,349
0
4,945
10,567
4,159
0
0
10,567
0
26,611
L
Nemesis
JLemons
Nemesis
4,221
1,516
0
4,872
13,539
4,258
0
3,250
10,082
0
33,091
W
Anubis
Kriksos72
Anubis
14,724
1,043
0
3,780
10,019
4,686
370
4,730
4,945
60,884
0
L
Hel
10,655
0
1,704
7,062
11,586
4,116
570
4,704
6,532
69,086
0
W
Mercury
oaden
Mercury
5,224
2,842
0
6,958
12,674
4,343
0
2,416
10,160
0
72,285
L
Neith
6,401
1,380
0
3,098
10,078
3,872
149
3,818
6,230
0
40,751
L
Khepri
twixted666
Khepri
5,332
92
537
7,085
19,206
7,213
0
8,994
10,004
23,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,003
Gold Earned
46,008
348
Minions Killed
457
0
Camps Cleared
0
1,564,887
Distance Traveled
1,668,850
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,003
530
22
1
0
329,565
6
W
Heimdallr
7,074
416
64
4
0
298,634
1
W
Osiris
10,590
623
134
8
0
347,329
4
L
Amaterasu
6,974
410
56
3
0
227,813
1
L
Nemesis
7,185
423
61
4
0
320,404
2
W
Anubis
9,415
554
106
6
0
285,310
4
L
Hel
9,493
558
137
8
0
361,515
6
W
Mercury
9,926
584
131
8
0
408,012
1
L
Neith
8,079
475
63
4
0
321,883
0
L
Khepri
7,272
428
31
2
0
333,272
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role