Player Matchup

Danzaburou
Danzaburou
Legend_Drago
Danzaburou
Level 29
God Stats
39W - 25L
1,273 SR
Queue Stats
194W - 232L
1,396 Elo+
Party 1
Artio
Artio
Mc_Killer_HDYT
Artio
Level 45
God Stats
2W - 1L
1,174 SR
Queue Stats
143W - 190L
1,340 Elo+
Party 1
Olorun
Olorun
Seladar
Olorun
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 9L
1,188 Elo+
Solo
Team Averages
Level 27
1,316 SR
1,308 Elo+

VS

Team Averages
Level 12
1,597 SR
1,387 Elo+
Ah Puch
Ah Puch
HOLODNlAK
Ah Puch
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 7L
1,588 Elo+
Party 2
Bellona
Bellona
SNG-Varmilo
Bellona
Level 8
God Stats
0W - 5L
1,500 SR
Queue Stats
0W - 7L
1,203 Elo+
Party 2
Zeus
Zeus
SaulPC
Zeus
Level 16
God Stats
1W - 3L
1,792 SR
Queue Stats
1W - 4L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Legend_Drago
Danzaburou
11
8 / 1 / 4
8,469
847
7,058
6,232
1,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

10
4 / 2 / 7
7,953
795
4,263
9,824
7,320
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
Seladar
Olorun
10
0 / 2 / 11
6,833
683
2,440
3,676
1,212
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
HOLODNlAK
Ah Puch
9
0 / 3 / 5
6,229
623
3,406
4,365
1,347
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
SNG-Varmilo
Bellona
10
4 / 3 / 1
7,303
730
3,134
6,579
4,087
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Zeus
SaulPC
Zeus
9
1 / 6 / 3
6,814
681
6,355
6,482
2,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
12
Kills
5
5
Deaths
12
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
HOLODNlAK
Ah Puch
0
3
5
0.83
W
Danzaburou
Legend_Drago
Danzaburou
8
1
4
10
W
4
2
7
3.75
L
Bellona
SNG-Varmilo
Bellona
4
3
1
1.5
L
Zeus
SaulPC
Zeus
1
6
3
0.42
W
Olorun
Seladar
Olorun
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,761
Damage
12,895
19,732
Taken
17,426
10,476
Mitigated
7,636
4,114
Healing
2,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
HOLODNlAK
Ah Puch
3,406
240
0
845
4,365
1,347
66
2,576
1,789
12,792
0
W
Danzaburou
Legend_Drago
Danzaburou
7,058
3,355
0
1,578
6,232
1,944
590
2,645
3,587
0
24,735
W
4,263
673
56
2,093
9,824
7,320
207
4,476
5,348
18,859
0
L
Bellona
SNG-Varmilo
Bellona
3,134
1,666
0
862
6,579
4,087
88
2,458
4,121
0
8,314
L
Zeus
SaulPC
Zeus
6,355
1,193
0
757
6,482
2,202
125
1,685
4,797
21,847
0
W
Olorun
Seladar
Olorun
2,440
185
87
300
3,676
1,212
409
2,717
959
16,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,255
Gold Earned
20,346
99
Minions Killed
75
0
Camps Cleared
0
498,204
Distance Traveled
474,989
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,229
623
22
2
0
159,207
0
W
Danzaburou
8,469
847
38
4
0
142,907
0
W
Artio
7,953
795
32
3
0
180,838
1
L
Bellona
7,303
730
14
1
0
167,110
0
L
Zeus
6,814
681
39
4
0
148,672
2
W
Olorun
6,833
683
29
3
0
174,459
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role