Player Matchup

Discordia
Discordia
Gold III
 
Discordia
Gold III
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hachiman
Hachiman
Gold III
 
Hachiman
Gold III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Silver I
II Luis DKC II
Sun Wukong
Silver I
Level 86
God Stats
2W - 1L
1,728 SR
Queue Stats
81W - 58L
1,405 MMR
Party 3
Pele
Pele
Gold III
UltimateFuzzion
Pele
Gold III
Level 106
God Stats
7W - 2L
1,745 SR
Queue Stats
257W - 231L
1,492 MMR
Party 3
Artio
Artio
Gold III
frontmea8erfo40
Artio
Gold III
Level 156
God Stats
4W - 8L
1,313 SR
Queue Stats
355W - 354L
1,451 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,557 SR
1,469 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 126
1,690 SR
1,450 MMR
Mercury
Mercury
Silver I
Randy69Randerson
Mercury
Silver I
Level 129
God Stats
4W - 2L
1,862 SR
Queue Stats
109W - 128L
1,446 MMR
Solo
Apollo
Apollo
Gold IV
TIlVlBERWOLF
Apollo
Gold IV
Level 149
God Stats
3W - 10L
1,500 SR
Queue Stats
201W - 183L
1,438 MMR
Party 2
Medusa
Medusa
Gold III
luciismite
Medusa
Gold III
Level 68
God Stats
10W - 9L
1,578 SR
Queue Stats
125W - 133L
1,451 MMR
Solo
Ymir
Ymir
Gold V
rhoq13
Ymir
Gold V
Level 123
God Stats
2W - 1L
1,880 SR
Queue Stats
26W - 29L
1,448 MMR
Solo
Scylla
Scylla
Gold III
xl Shenanigan
Scylla
Gold III
Level 159
God Stats
3W - 2L
1,628 SR
Queue Stats
79W - 81L
1,467 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
16
7 / 0 / 2
9,229
615
11,014
3,277
1,131
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
 
Hachiman
14
1 / 0 / 4
7,986
532
6,489
6,242
2,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
II Luis DKC II
Sun Wukong
14
1 / 0 / 1
8,173
545
6,115
8,354
8,726
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

14
2 / 2 / 5
7,990
533
5,395
10,861
3,903
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
3 / 2 / 6
7,644
510
4,093
12,838
7,723
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
DanzaburouTsukuyomiCu ChulainnPersephoneCthulhu

VS

Bans
Nu WaCupidNikeBellonaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
6,679
445
1,370
10,461
3,346
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
12
0 / 2 / 1
6,531
435
5,160
9,239
2,243
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Medusa
luciismite
Medusa
13
1 / 0 / 1
7,451
497
7,080
7,805
2,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ymir
rhoq13
Ymir
11
2 / 4 / 1
6,796
453
2,730
12,186
5,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 4 / 0
7,141
476
2,539
6,999
2,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
14
Kills
4
4
Deaths
15
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
7
0
2
8
W
Hachiman
 
Hachiman
1
0
4
3
W
Sun Wukong
II Luis DKC II
Sun Wukong
1
0
1
1.5
L
0
5
0
0
L
Apollo
0
2
1
0.25
W
2
2
5
2.25
W
3
2
6
3
L
Medusa
luciismite
Medusa
1
0
1
1.5
L
Ymir
rhoq13
Ymir
2
4
1
0.63
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,106
Damage
18,879
41,572
Taken
46,690
23,608
Mitigated
15,858
20,503
Healing
13,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
11,014
190
0
1,680
3,277
1,131
0
626
2,587
62,093
0
W
Hachiman
 
Hachiman
6,489
3,248
0
3,012
6,242
2,125
469
118
6,124
0
56,540
W
Sun Wukong
II Luis DKC II
Sun Wukong
6,115
1,073
0
5,110
8,354
8,726
102
0
8,354
0
46,848
L
1,370
782
0
3,445
10,461
3,346
0
1,642
8,629
0
42,652
L
Apollo
5,160
2,331
0
3,454
9,239
2,243
0
2,857
6,274
0
38,523
W
5,395
733
0
6,352
10,861
3,903
0
1,416
9,361
0
50,880
W
4,093
343
123
4,226
12,838
7,723
0
2,901
9,877
18,674
0
L
Medusa
luciismite
Medusa
7,080
3,333
0
1,612
7,805
2,732
0
0
7,505
0
43,095
L
Ymir
rhoq13
Ymir
2,730
406
0
3,021
12,186
5,369
0
5,773
6,241
16,743
0
L
2,539
385
0
1,685
6,999
2,168
0
4,041
2,534
39,279
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,022
Gold Earned
34,598
442
Minions Killed
363
0
Camps Cleared
0
1,467,009
Distance Traveled
1,372,533
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,229
615
131
9
0
297,795
2
W
Hachiman
7,986
532
98
7
0
258,206
3
W
Sun Wukong
8,173
545
95
6
0
297,289
0
L
Mercury
6,679
445
98
7
0
297,405
0
L
Apollo
6,531
435
61
4
0
263,308
3
W
Pele
7,990
533
93
6
0
312,475
2
W
Artio
7,644
510
25
2
0
301,244
1
L
Medusa
7,451
497
87
6
0
278,359
0
L
Ymir
6,796
453
31
2
0
279,399
0
L
Scylla
7,141
476
86
6
0
254,062
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role