Player Matchup

Chaac
Chaac
Bronze III
Slob Zombie
Chaac
Bronze III
Level 88
God Stats
0W - 2L
1,661 SR
Queue Stats
59W - 61L
1,500 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 88
1,661 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 128
1,764 SR
1,500 MMR
Danzaburou
Danzaburou
Bronze III
xVespert
Danzaburou
Bronze III
Level 128
God Stats
2W - 0L
1,764 SR
Queue Stats
2W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 0
8,212
747
7,070
15,492
15,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
OsirisAh Muzen CabSetKaliAnhur

VS

Bans
BakasuraCthulhuHadesHe BoAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
xVespert
Danzaburou
17
4 / 0 / 0
10,636
967
12,549
11,329
6,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
4
0
Kills
4
4
Deaths
0
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Danzaburou
xVespert
Danzaburou
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,070
Damage
12,549
15,492
Taken
11,329
15,545
Mitigated
6,199
5,636
Healing
6,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,070
1,805
0
5,636
15,492
15,545
0
70
15,422
0
49,839
W
Danzaburou
xVespert
Danzaburou
12,549
6,718
0
6,387
11,329
6,199
2,296
42
11,287
0
71,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,212
Gold Earned
10,636
88
Minions Killed
133
0
Camps Cleared
0
224,315
Distance Traveled
186,503
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,212
747
88
8
0
224,315
0
W
Danzaburou
10,636
967
133
12
0
186,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role