Player Matchup

Anhur
Anhur
EvenChimera3072
Anhur
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,636 Elo+
Party 3
Osiris
Osiris
VividFoal36948
Osiris
Level 108
God Stats
4W - 3L
1,500 SR
Queue Stats
548W - 471L
1,480 Elo+
Party 3
Hun Batz
Hun Batz
WashinMashen
Hun Batz
Level 121
God Stats
10W - 9L
1,657 SR
Queue Stats
766W - 729L
1,477 Elo+
Party 3
Hera
Hera
XzRoTTeNzX
Hera
Level 23
God Stats
2W - 1L
1,500 SR
Queue Stats
14W - 13L
1,427 Elo+
Solo
Ymir
Ymir
mainofcanoe
Ymir
Level 18
God Stats
6W - 3L
1,804 SR
Queue Stats
259W - 257L
1,496 Elo+
Party 3
Team Averages
Level 55
1,592 SR
1,503 Elo+

VS

Team Averages
Level 17
1,506 SR
1,497 Elo+
Fenrir
Fenrir
PuRiTy_Wizzy
Fenrir
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,690 Elo+
Party 2
Medusa
Medusa
goat_skinnyboy
Medusa
Level 16
God Stats
3W - 3L
1,532 SR
Queue Stats
84W - 115L
1,474 Elo+
Party 1
Raijin
Raijin
schweizerpass_
Raijin
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 74L
1,514 Elo+
Party 1
Nemesis
Nemesis
will_ford86
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tsukuyomi
Tsukuyomi
xXSMoKieZXx
Tsukuyomi
Level 12
God Stats
10W - 8L
1,500 SR
Queue Stats
160W - 189L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 1 / 2
3,764
627
1,033
2,861
499
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

8
4 / 0 / 0
4,463
744
2,255
2,015
1,398
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hun Batz
WashinMashen
Hun Batz
7
2 / 0 / 3
4,402
734
2,101
2,898
800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

5
1 / 1 / 0
3,578
596
396
874
143
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

5
0 / 1 / 3
3,413
569
950
2,689
804
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
3
0 / 2 / 1
3,002
500
1,388
3,257
762
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

4
0 / 3 / 2
3,294
549
1,220
3,258
568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

5
0 / 2 / 0
3,296
549
1,443
2,561
444
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Nemesis
will_ford86
Nemesis
1
0 / 2 / 0
2,703
451
0
1,250
202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Tsukuyomi
xXSMoKieZXx
Tsukuyomi
5
3 / 1 / 0
3,701
617
1,511
2,294
591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
6
8
Kills
3
3
Deaths
10
8
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
L
Fenrir
0
2
1
0.25
W
4
0
0
4
W
Hun Batz
WashinMashen
Hun Batz
2
0
3
3.5
W
1
1
0
1
L
0
3
2
0.33
W
0
1
3
1.5
L
0
2
0
0
L
Nemesis
will_ford86
Nemesis
0
2
0
0
L
Tsukuyomi
xXSMoKieZXx
Tsukuyomi
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,735
Damage
5,562
11,337
Taken
12,620
3,644
Mitigated
2,567
2,161
Healing
2,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,033
646
0
410
2,861
499
0
321
2,402
0
10,446
L
Fenrir
1,388
434
0
391
3,257
762
0
396
2,861
0
5,955
W
2,255
900
0
210
2,015
1,398
494
0
2,015
0
17,349
W
Hun Batz
WashinMashen
Hun Batz
2,101
1,157
0
1,079
2,898
800
0
250
2,590
0
18,537
W
396
159
0
0
874
143
459
0
874
7,598
0
L
1,220
442
0
600
3,258
568
0
884
2,374
0
6,710
W
950
318
157
305
2,689
804
0
496
2,013
9,457
0
L
1,443
239
0
601
2,561
444
0
66
2,495
10,481
0
L
Nemesis
will_ford86
Nemesis
0
0
0
0
1,250
202
10
0
1,250
0
1,416
L
Tsukuyomi
xXSMoKieZXx
Tsukuyomi
1,511
400
0
583
2,294
591
0
0
2,294
0
6,145

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,620
Gold Earned
15,996
133
Minions Killed
60
0
Camps Cleared
0
536,334
Distance Traveled
460,148
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
3,764
627
18
3
0
93,063
1
L
Fenrir
3,002
500
11
2
0
100,606
1
W
Osiris
4,463
744
31
5
0
104,608
0
W
Hun Batz
4,402
734
49
8
0
147,966
2
W
Hera
3,578
596
14
2
0
81,583
1
L
Medusa
3,294
549
14
2
0
107,162
0
W
Ymir
3,413
569
21
4
0
109,114
2
L
Raijin
3,296
549
22
4
0
107,203
2
L
Nemesis
2,703
451
1
0
0
42,462
0
L
Tsukuyomi
3,701
617
12
2
0
102,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role