Player Matchup

Fenrir
Fenrir
Fusion808149
Fenrir
Level 29
God Stats
11W - 9L
1,036 SR
Queue Stats
175W - 178L
1,389 Elo+
Party 2
King Arthur
King Arthur
JuanTruePanda
King Arthur
Level 42
God Stats
3W - 3L
1,267 SR
Queue Stats
208W - 192L
1,377 Elo+
Party 2
Neith
Neith
Th3Jacka1Gaming
Neith
Level 28
God Stats
4W - 8L
1,094 SR
Queue Stats
14W - 26L
1,238 Elo+
Party 2
Zhong Kui
Zhong Kui
c_flynn78
Zhong Kui
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
246W - 236L
1,376 Elo+
Party 2
Cthulhu
Cthulhu
napalm401
Cthulhu
Level 27
God Stats
6W - 6L
1,525 SR
Queue Stats
146W - 140L
1,435 Elo+
Party 2
Team Averages
Level 39
1,284 SR
1,363 Elo+

VS

Team Averages
Level 44
1,547 SR
1,403 Elo+
Fenrir
Fenrir
BlackFoxy39X
Fenrir
Level 48
God Stats
79W - 89L
1,389 SR
Queue Stats
236W - 306L
1,363 Elo+
Party 3
Baron Samedi
Baron Samedi
Free_Him
Baron Samedi
Level 77
God Stats
20W - 17L
1,618 SR
Queue Stats
239W - 281L
1,383 Elo+
Party 1
Cthulhu
Cthulhu
Italian-taco-
Cthulhu
Level 28
God Stats
43W - 43L
1,604 SR
Queue Stats
783W - 807L
1,435 Elo+
Party 3
Bellona
Bellona
Josebodiedyew
Bellona
Level 44
God Stats
28W - 17L
1,633 SR
Queue Stats
156W - 180L
1,453 Elo+
Party 1
Medusa
Medusa
MagwoodTv-
Medusa
Level 24
God Stats
10W - 17L
1,494 SR
Queue Stats
67W - 65L
1,379 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
20
10 / 3 / 11
13,572
543
18,219
17,288
12,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heavy Mace

Heavy Mace

+30
Physical Power

King Arthur
JuanTruePanda
King Arthur
20
2 / 2 / 6
12,345
494
8,715
16,123
15,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

18
3 / 6 / 2
10,979
439
8,782
12,657
5,579
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
c_flynn78
Zhong Kui
20
9 / 3 / 8
13,711
548
24,424
22,530
16,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
napalm401
Cthulhu
18
0 / 3 / 4
11,048
442
12,794
14,024
14,020
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
6 / 5 / 6
12,443
498
9,668
19,557
8,098
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Free_Him
Baron Samedi
18
2 / 9 / 2
11,840
474
12,868
22,203
10,509
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cthulhu
18
3 / 2 / 6
11,845
474
11,445
20,671
22,876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bellona
20
0 / 4 / 2
12,554
502
7,399
17,265
17,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Medusa
MagwoodTv-
Medusa
19
4 / 4 / 3
11,948
478
9,410
16,327
6,502
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
34
24
Kills
15
17
Deaths
24
31
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
6
5
6
1.8
L
Baron Samedi
Free_Him
Baron Samedi
2
9
2
0.33
W
Fenrir
10
3
11
5.17
L
Cthulhu
3
2
6
3
L
Bellona
0
4
2
0.25
W
King Arthur
JuanTruePanda
King Arthur
2
2
6
2.5
L
Medusa
MagwoodTv-
Medusa
4
4
3
1.38
W
3
6
2
0.67
W
Zhong Kui
c_flynn78
Zhong Kui
9
3
8
4.33
W
Cthulhu
napalm401
Cthulhu
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,934
Damage
50,790
82,622
Taken
96,023
64,444
Mitigated
65,171
29,229
Healing
31,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
9,668
3,589
526
6,969
19,557
8,098
0
7,353
11,881
0
67,136
L
Baron Samedi
Free_Him
Baron Samedi
12,868
323
266
5,222
22,203
10,509
360
10,671
10,975
66,197
0
W
Fenrir
18,219
5,570
222
7,429
17,288
12,850
44
4,083
12,945
80
79,565
L
Cthulhu
11,445
168
1,575
4,705
20,671
22,876
0
8,707
11,788
59,844
0
L
Bellona
7,399
4,590
171
7,090
17,265
17,186
1,994
2,082
14,570
0
99,026
W
King Arthur
JuanTruePanda
King Arthur
8,715
1,032
0
3,021
16,123
15,837
64
1,095
15,028
0
75,648
L
Medusa
MagwoodTv-
Medusa
9,410
5,491
489
4,507
16,327
6,502
225
7,332
8,832
0
59,970
W
8,782
3,634
0
3,158
12,657
5,579
2,041
2,404
10,253
0
63,390
W
Zhong Kui
c_flynn78
Zhong Kui
24,424
3,993
560
9,896
22,530
16,158
3,338
11,816
10,124
101,619
0
W
Cthulhu
napalm401
Cthulhu
12,794
435
735
4,208
14,024
14,020
446
4,065
9,959
59,708
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,655
Gold Earned
60,630
620
Minions Killed
604
0
Camps Cleared
0
2,160,639
Distance Traveled
2,184,184
11
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,443
498
110
4
0
466,433
2
L
Baron Samedi
11,840
474
125
5
0
402,892
2
W
Fenrir
13,572
543
96
4
0
512,025
0
L
Cthulhu
11,845
474
87
3
0
402,401
2
L
Bellona
12,554
502
174
7
0
479,078
0
W
King Arthur
12,345
494
146
6
0
431,547
0
L
Medusa
11,948
478
108
4
0
433,380
2
W
Neith
10,979
439
120
5
0
346,978
3
W
Zhong Kui
13,711
548
169
7
0
458,416
4
W
Cthulhu
11,048
442
89
4
0
411,673
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role