Player Matchup

Persephone
Persephone
Platinum III
A Capt Jukes
Persephone
Platinum III
Level 63
God Stats
2W - 2L
1,500 SR
Queue Stats
41W - 22L
1,999 MMR
Party 2
Fenrir
Fenrir
Platinum II
SaiyanGodDJ
Fenrir
Platinum II
Level 144
God Stats
4W - 7L
1,598 SR
Queue Stats
97W - 83L
1,621 MMR
Party 2
Discordia
Discordia
Gold IV
rHINOiSasTUD
Discordia
Gold IV
Level 144
God Stats
1W - 2L
1,227 SR
Queue Stats
27W - 21L
1,682 MMR
Party 2
Team Averages
Platinum V
Platinum V
Average Tier
Level 117
1,442 SR
1,767 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 104
1,841 SR
1,726 MMR
Jormungandr
Jormungandr
Gold V
LE x CAMP420
Jormungandr
Gold V
Level 105
God Stats
110W - 93L
1,630 SR
Queue Stats
118W - 120L
1,576 MMR
Party 1
Baron Samedi
Baron Samedi
Gold I
Luma2019
Baron Samedi
Gold I
Level 139
God Stats
4W - 3L
1,845 SR
Queue Stats
83W - 74L
1,783 MMR
Party 1
Skadi
Skadi
Gold IV
xXxSHAKA BRAHxX
Skadi
Gold IV
Level 69
God Stats
7W - 2L
2,049 SR
Queue Stats
7W - 4L
1,819 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
A Capt Jukes
Persephone
19
9 / 0 / 13
15,274
727
25,964
10,624
4,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Fenrir
16
6 / 4 / 7
14,413
686
9,045
20,410
19,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Discordia
rHINOiSasTUD
Discordia
19
7 / 1 / 12
14,551
693
23,304
16,115
6,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
SetCthulhuCu ChulainnDanzaburouScylla

VS

Bans
AphroditeArtioCerberusSobekKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
LE x CAMP420
Jormungandr
15
0 / 8 / 5
12,925
615
19,105
25,920
22,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Baron Samedi
Luma2019
Baron Samedi
16
3 / 7 / 1
12,923
615
7,640
18,120
7,684
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
2 / 7 / 2
12,520
596
11,642
19,402
7,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
13
22
Kills
5
5
Deaths
22
32
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Persephone
A Capt Jukes
Persephone
9
0
13
15.5
L
Jormungandr
LE x CAMP420
Jormungandr
0
8
5
0.31
L
Baron Samedi
Luma2019
Baron Samedi
3
7
1
0.5
W
Fenrir
6
4
7
2.38
W
Discordia
rHINOiSasTUD
Discordia
7
1
12
13
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,313
Damage
38,387
47,149
Taken
63,442
29,747
Mitigated
37,738
17,650
Healing
9,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
A Capt Jukes
Persephone
25,964
305
0
4,971
10,624
4,398
567
5,355
5,207
85,143
0
L
Jormungandr
LE x CAMP420
Jormungandr
19,105
2,827
1,091
4,839
25,920
22,086
246
19,395
5,287
58,029
0
L
Baron Samedi
Luma2019
Baron Samedi
7,640
292
437
1,802
18,120
7,684
472
13,183
4,306
59,461
0
W
Fenrir
9,045
1,367
0
5,204
20,410
19,167
1,029
10,257
9,781
0
51,119
W
Discordia
rHINOiSasTUD
Discordia
23,304
1,149
0
7,475
16,115
6,182
1,315
10,742
5,231
95,220
0
L
11,642
4,937
0
876
19,402
7,968
1,128
14,234
4,541
0
58,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,238
Gold Earned
38,368
274
Minions Killed
253
0
Camps Cleared
0
1,178,218
Distance Traveled
1,052,487
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
15,274
727
103
5
0
413,673
3
L
Jormungandr
12,925
615
67
3
0
370,373
3
L
Baron Samedi
12,923
615
99
5
0
327,448
7
W
Fenrir
14,413
686
38
2
0
387,874
6
W
Discordia
14,551
693
133
6
0
376,671
0
L
Skadi
12,520
596
87
4
0
354,666
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role