Player Matchup

Neith
Neith
Gold IV
HighStick88
Neith
Gold IV
Level 149
God Stats
13W - 15L
1,669 SR
Queue Stats
106W - 131L
1,492 MMR
Solo
Fenrir
Fenrir
Bronze III
THEdominator198
Fenrir
Bronze III
Level 122
God Stats
0W - 1L
1,261 SR
Queue Stats
1W - 2L
1,484 MMR
Solo
Baron Samedi
Baron Samedi
Gold III
TheLastOz_
Baron Samedi
Gold III
Level 78
God Stats
92W - 118L
1,557 SR
Queue Stats
374W - 415L
1,473 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,496 SR
1,483 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 77
1,748 SR
1,465 MMR
Sobek
Sobek
Silver I
DabAngel
Sobek
Silver I
Level 108
God Stats
25W - 20L
1,615 SR
Queue Stats
1,046W - 904L
1,201 MMR
Party 1
Danzaburou
Danzaburou
Gold V
ExekutionerHash
Danzaburou
Gold V
Level 87
God Stats
3W - 2L
1,800 SR
Queue Stats
16W - 14L
1,552 MMR
Party 1
Baba Yaga
Baba Yaga
Gold V
FR3AKY YAMZZZ
Baba Yaga
Gold V
Level 35
God Stats
9W - 2L
1,829 SR
Queue Stats
16W - 5L
1,642 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 3 / 7
15,077
656
22,334
21,340
10,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 5 / 10
14,978
651
11,304
27,306
27,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Baron Samedi
TheLastOz_
Baron Samedi
17
4 / 6 / 10
14,027
610
14,341
18,513
8,437
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bans
AphroditeMulanCu ChulainnCerberus

VS

Bans
ChaacScyllaKumbhakarnaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
DabAngel
Sobek
16
2 / 7 / 7
14,507
631
6,210
25,853
29,376
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Danzaburou
ExekutionerHash
Danzaburou
20
8 / 7 / 5
15,715
683
21,683
20,553
9,945
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Baba Yaga
FR3AKY YAMZZZ
Baba Yaga
19
4 / 3 / 8
15,166
659
25,649
16,616
8,340
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
34
17
Kills
14
14
Deaths
17
27
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sobek
DabAngel
Sobek
2
7
7
0.79
W
Danzaburou
ExekutionerHash
Danzaburou
8
7
5
1.5
W
Baba Yaga
FR3AKY YAMZZZ
Baba Yaga
4
3
8
2.67
L
9
3
7
4.17
L
4
5
10
1.8
L
Baron Samedi
TheLastOz_
Baron Samedi
4
6
10
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,979
Damage
53,542
67,159
Taken
63,022
45,941
Mitigated
47,661
24,883
Healing
8,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
DabAngel
Sobek
6,210
305
0
4,407
25,853
29,376
246
4,798
21,055
30,029
0
W
Danzaburou
ExekutionerHash
Danzaburou
21,683
7,863
0
2,124
20,553
9,945
2,556
4,950
15,603
0
84,839
W
Baba Yaga
FR3AKY YAMZZZ
Baba Yaga
25,649
0
0
2,261
16,616
8,340
600
4,655
11,961
111,306
0
L
22,334
9,632
0
8,545
21,340
10,460
3,794
11,494
9,846
0
102,243
L
11,304
1,320
979
3,861
27,306
27,044
226
11,359
15,947
0
32,316
L
Baron Samedi
TheLastOz_
Baron Samedi
14,341
192
5,663
5,835
18,513
8,437
0
9,042
9,471
52,057
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,082
Gold Earned
45,388
234
Minions Killed
232
0
Camps Cleared
0
1,161,990
Distance Traveled
1,196,837
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
14,507
631
30
1
0
391,787
2
W
Danzaburou
15,715
683
85
4
0
400,208
4
W
Baba Yaga
15,166
659
117
5
0
404,842
1
L
Neith
15,077
656
124
5
0
367,359
1
L
Fenrir
14,978
651
44
2
0
400,978
1
L
Baron Samedi
14,027
610
66
3
0
393,653
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role