Player Matchup

Ullr
Ullr
Kyojin xXx
Ullr
Level 83
God Stats
6W - 5L
1,880 SR
Queue Stats
348W - 297L
1,613 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Mmuki13
Cu Chulainn
Level 54
God Stats
18W - 7L
2,016 SR
Queue Stats
529W - 461L
1,647 Elo+
Party 2
Arachne
Arachne
Raulalfac
Arachne
Level 114
God Stats
4W - 8L
1,256 SR
Queue Stats
544W - 592L
1,434 Elo+
Solo
Scylla
Scylla
SnprMonkey
Scylla
Level 105
God Stats
27W - 17L
1,882 SR
Queue Stats
894W - 782L
1,603 Elo+
Party 2
Ne Zha
Ne Zha
YoRHa Hunter
Ne Zha
Level 87
God Stats
22W - 6L
1,979 SR
Queue Stats
345W - 290L
1,598 Elo+
Party 2
Team Averages
Level 89
1,803 SR
1,579 Elo+

VS

Team Averages
Level 79
1,475 SR
1,434 Elo+
Zhong Kui
Zhong Kui
Dcmacstuffin
Zhong Kui
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
404W - 370L
1,526 Elo+
Solo
Pele
Pele
Jessikah96
Pele
Level 65
God Stats
19W - 31L
1,573 SR
Queue Stats
172W - 226L
1,428 Elo+
Party 1
Skadi
Skadi
NickNovick
Skadi
Level 47
God Stats
2W - 7L
1,143 SR
Queue Stats
25W - 25L
1,453 Elo+
Solo
Raijin
Raijin
snowNsunshine
Raijin
Level 129
God Stats
25W - 19L
1,603 SR
Queue Stats
414W - 418L
1,506 Elo+
Solo
Yemoja
Yemoja
toleriane
Yemoja
Level 49
God Stats
10W - 21L
1,554 SR
Queue Stats
55W - 81L
1,257 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 4 / 8
13,309
459
11,176
18,162
7,272
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cu Chulainn
Mmuki13
Cu Chulainn
20
2 / 5 / 11
13,417
463
12,372
18,738
22,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Raulalfac
Arachne
20
2 / 3 / 10
12,717
439
13,219
26,382
11,255
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
SnprMonkey
Scylla
20
15 / 2 / 8
17,107
590
27,220
11,902
4,800
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
20
6 / 0 / 18
14,283
493
15,815
17,221
13,131
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dcmacstuffin
Zhong Kui
20
6 / 4 / 2
16,270
561
16,186
21,589
21,069
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

18
1 / 7 / 3
12,373
427
7,647
24,049
9,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
17
2 / 9 / 1
11,637
401
12,020
23,649
8,141
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

20
5 / 4 / 1
15,222
525
13,710
16,933
7,438
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
toleriane
Yemoja
17
0 / 6 / 2
11,547
398
7,275
21,342
19,503
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
23
30
Kills
14
14
Deaths
30
55
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
Dcmacstuffin
Zhong Kui
6
4
2
1.75
L
1
7
3
0.36
W
5
4
8
2.25
W
Cu Chulainn
Mmuki13
Cu Chulainn
2
5
11
1.5
L
Skadi
2
9
1
0.28
W
Arachne
Raulalfac
Arachne
2
3
10
2.33
W
Scylla
SnprMonkey
Scylla
15
2
8
9.5
W
Ne Zha
6
0
18
15
L
5
4
1
1.38
L
Yemoja
toleriane
Yemoja
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,802
Damage
56,838
92,405
Taken
107,562
59,024
Mitigated
65,925
26,789
Healing
32,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
Dcmacstuffin
Zhong Kui
16,186
891
0
9,337
21,589
21,069
2,474
4,288
17,211
125,222
0
L
7,647
2,293
382
5,862
24,049
9,774
312
6,183
17,706
0
100,725
W
11,176
3,318
0
336
18,162
7,272
416
5,458
12,611
0
101,050
W
Cu Chulainn
Mmuki13
Cu Chulainn
12,372
1,319
0
1,333
18,738
22,566
606
8,025
10,235
759
82,148
L
Skadi
12,020
4,976
283
2,677
23,649
8,141
111
6,695
16,918
0
63,045
W
Arachne
Raulalfac
Arachne
13,219
9,179
320
15,055
26,382
11,255
0
10,018
16,036
0
94,081
W
Scylla
SnprMonkey
Scylla
27,220
1,446
0
4,185
11,902
4,800
142
7,396
4,232
147,393
0
W
Ne Zha
15,815
3,717
0
5,560
17,221
13,131
172
4,860
12,120
0
50,624
L
13,710
940
25
4,767
16,933
7,438
930
4,691
12,078
116,493
0
L
Yemoja
toleriane
Yemoja
7,275
1,438
5,098
4,537
21,342
19,503
299
4,927
16,289
40,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,833
Gold Earned
67,049
717
Minions Killed
766
0
Camps Cleared
0
2,883,250
Distance Traveled
2,484,726
13
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
16,270
561
251
9
0
479,871
9
L
Pele
12,373
427
143
5
0
605,511
3
W
Ullr
13,309
459
146
5
0
484,577
0
W
Cu Chulainn
13,417
463
143
5
0
587,260
2
L
Skadi
11,637
401
108
4
0
418,473
4
W
Arachne
12,717
439
121
4
0
664,541
1
W
Scylla
17,107
590
249
9
0
555,641
6
W
Ne Zha
14,283
493
58
2
0
591,231
4
L
Raijin
15,222
525
200
7
0
516,366
10
L
Yemoja
11,547
398
64
2
0
464,505
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role