Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fenrir
Fenrir
DiorBryan
Fenrir
Level 69
God Stats
1W - 1L
1,784 SR
Queue Stats
221W - 193L
1,542 Elo+
Party 2
Achilles
Achilles
eveliocast7
Achilles
Level 29
God Stats
14W - 7L
1,500 SR
Queue Stats
252W - 238L
1,534 Elo+
Party 2
Team Averages
Level 61
1,595 SR
1,525 Elo+

VS

Team Averages
Level 71
1,425 SR
1,612 Elo+
Sylvanus
Sylvanus
MeatProbe
Sylvanus
Level 156
God Stats
0W - 2L
1,470 SR
Queue Stats
34W - 27L
1,667 Elo+
Party 1
Apollo
Apollo
Sgt Stiffy23
Apollo
Level 29
God Stats
0W - 1L
1,306 SR
Queue Stats
13W - 7L
1,668 Elo+
Party 1
Skadi
Skadi
jar-of-spires
Skadi
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
14
4 / 3 / 7
10,693
713
21,764
13,672
5,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
DiorBryan
Fenrir
14
6 / 3 / 3
10,806
720
6,204
14,056
5,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
eveliocast7
Achilles
13
4 / 0 / 7
10,246
683
5,854
11,029
8,023
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
MeatProbe
Sylvanus
13
3 / 2 / 2
9,582
639
10,011
16,965
13,355
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Apollo
12
1 / 6 / 3
9,138
609
4,043
12,583
4,876
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 6 / 3
8,550
570
2,886
10,638
3,400
Heavy Mace

Heavy Mace

+30
Physical Power

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
13
14
Kills
5
6
Deaths
14
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
4
3
7
2.5
W
Fenrir
DiorBryan
Fenrir
6
3
3
2.5
L
Sylvanus
MeatProbe
Sylvanus
3
2
2
2
L
Apollo
1
6
3
0.42
W
Achilles
eveliocast7
Achilles
4
0
7
7.5
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,822
Damage
16,940
38,757
Taken
40,186
19,233
Mitigated
21,631
13,880
Healing
7,433
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
21,764
2,009
2,675
6,006
13,672
5,522
715
3,824
9,484
54,144
0
W
Fenrir
DiorBryan
Fenrir
6,204
1,193
0
1,662
14,056
5,688
1,354
2,928
10,822
0
61,943
L
Sylvanus
MeatProbe
Sylvanus
10,011
2,104
1,900
5,141
16,965
13,355
0
8,668
7,406
28,897
0
L
Apollo
4,043
1,716
0
367
12,583
4,876
0
5,555
6,588
0
26,579
W
Achilles
eveliocast7
Achilles
5,854
1,616
0
3,537
11,029
8,023
309
2,625
7,059
0
29,075
L
2,886
1,181
0
25
10,638
3,400
0
6,280
3,953
0
9,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,745
Gold Earned
27,270
169
Minions Killed
96
0
Camps Cleared
0
751,401
Distance Traveled
593,952
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,693
713
73
5
0
227,714
1
W
Fenrir
10,806
720
73
5
0
290,275
2
L
Sylvanus
9,582
639
42
3
0
221,242
0
L
Apollo
9,138
609
46
3
0
244,855
0
W
Achilles
10,246
683
23
2
0
233,412
0
L
Skadi
8,550
570
8
1
0
127,855
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role