Player Matchup

Hel
Hel
GingerAsHel
Hel
Level 17
God Stats
34W - 18L
1,585 SR
Queue Stats
71W - 41L
1,583 Elo+
Solo
Mercury
Mercury
NexsCathal
Mercury
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
144W - 193L
1,260 Elo+
Party 2
Izanami
Izanami
Rebel233
Izanami
Level 6
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,879 Elo+
Party 1
Hachiman
Hachiman
ghostfire404
Hachiman
Level 7
God Stats
1W - 4L
1,520 SR
Queue Stats
6W - 7L
1,706 Elo+
Party 1
Terra
Terra
kaffeaddict
Terra
Level 16
God Stats
19W - 21L
1,725 SR
Queue Stats
116W - 155L
1,249 Elo+
Party 2
Team Averages
Level 13
1,566 SR
1,535 Elo+

VS

Team Averages
Level 20
1,464 SR
1,539 Elo+
Odin
Odin
LenTheButcher
Odin
Level 28
God Stats
1W - 3L
1,500 SR
Queue Stats
316W - 257L
1,279 Elo+
Solo
Zhong Kui
Zhong Kui
SirFleece
Zhong Kui
Level 20
God Stats
7W - 7L
1,338 SR
Queue Stats
181W - 149L
1,548 Elo+
Solo
Freya
Freya
TidalxTrickster
Freya
Level 20
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 3L
1,656 Elo+
Solo
Neith
Neith
mapacheco
Neith
Level 4
God Stats
5W - 1L
1,686 SR
Queue Stats
7W - 3L
1,615 Elo+
Party 3
Set
Set
otromenso420
Set
Level 28
God Stats
1W - 0L
1,295 SR
Queue Stats
14W - 12L
1,598 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 11 / 1
11,593
1,159
22,860
29,927
13,694
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mercury
NexsCathal
Mercury
15
0 / 11 / 5
9,041
904
4,885
20,384
7,870
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Izanami
Rebel233
Izanami
15
1 / 10 / 3
9,090
909
6,551
19,753
7,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hachiman
ghostfire404
Hachiman
15
0 / 5 / 5
8,999
900
6,403
17,816
6,228
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

16
0 / 13 / 6
9,942
994
2,458
27,728
23,911
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

258

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 0 / 31
12,930
1,293
18,702
10,536
10,007
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Zhong Kui
SirFleece
Zhong Kui
20
13 / 2 / 32
12,885
1,289
23,442
10,432
8,836
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

19
11 / 2 / 24
11,217
1,122
31,277
12,424
5,491
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
mapacheco
Neith
16
0 / 1 / 19
9,639
964
4,342
3,859
2,070
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

19
16 / 2 / 21
13,263
1,326
27,119
11,764
5,395
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
177
7
Kills
50
50
Deaths
7
20
Assists
127
Player
Kills
Deaths
Assists
KDA
L
6
11
1
0.59
W
10
0
31
25.5
L
Mercury
NexsCathal
Mercury
0
11
5
0.23
L
Izanami
Rebel233
Izanami
1
10
3
0.25
W
Zhong Kui
SirFleece
Zhong Kui
13
2
32
14.5
W
11
2
24
11.5
L
Hachiman
ghostfire404
Hachiman
0
5
5
0.5
L
0
13
6
0.23
W
Neith
mapacheco
Neith
0
1
19
9.5
W
16
2
21
13.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,157
Damage
104,882
115,608
Taken
49,015
58,813
Mitigated
31,799
21,149
Healing
17,934
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,860
759
6,863
9,335
29,927
13,694
0
15,305
14,174
46,236
0
W
18,702
3,548
1,032
2,163
10,536
10,007
0
5,081
5,455
161
36,397
L
Mercury
NexsCathal
Mercury
4,885
1,195
0
510
20,384
7,870
0
9,108
11,101
0
22,846
L
Izanami
Rebel233
Izanami
6,551
3,943
0
556
19,753
7,110
0
9,702
9,876
0
21,603
W
Zhong Kui
SirFleece
Zhong Kui
23,442
3,519
0
4,212
10,432
8,836
0
5,583
4,849
44,669
0
W
31,277
10,220
0
5,832
12,424
5,491
0
6,483
5,941
42,696
0
L
Hachiman
ghostfire404
Hachiman
6,403
4,087
0
1,463
17,816
6,228
0
7,848
9,893
0
26,523
L
2,458
1,368
816
1,606
27,728
23,911
0
12,881
14,347
17,456
0
W
Neith
mapacheco
Neith
4,342
2,515
0
820
3,859
2,070
0
1,973
1,886
0
12,899
W
27,119
10,453
0
3,875
11,764
5,395
0
6,198
5,566
0
49,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,665
Gold Earned
59,934
183
Minions Killed
188
3
Camps Cleared
8
810,885
Distance Traveled
939,473
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
11,593
1,159
61
6
0
183,871
1
W
Odin
12,930
1,293
37
4
0
232,012
0
L
Mercury
9,041
904
27
3
0
158,269
0
L
Izanami
9,090
909
35
4
2
156,602
0
W
Zhong Kui
12,885
1,289
60
6
1
191,248
0
W
Freya
11,217
1,122
26
3
1
168,392
0
L
Hachiman
8,999
900
30
3
1
161,585
0
L
Terra
9,942
994
30
3
0
150,558
0
W
Neith
9,639
964
26
3
1
150,038
0
W
Set
13,263
1,326
39
4
5
197,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role