Player Matchup

Arachne
Arachne
JLoRN
Arachne
Level 109
God Stats
5W - 3L
1,858 SR
Queue Stats
73W - 59L
1,554 Elo+
Solo
Danzaburou
Danzaburou
Ok_Mercy_
Danzaburou
Level 68
God Stats
53W - 52L
1,580 SR
Queue Stats
59W - 65L
1,502 Elo+
Solo
Sobek
Sobek
PrettyCalf916
Sobek
Level 103
God Stats
6W - 4L
1,884 SR
Queue Stats
101W - 77L
1,575 Elo+
Party 2
Cupid
Cupid
xDelicious
Cupid
Level 104
God Stats
19W - 8L
1,828 SR
Queue Stats
123W - 95L
1,503 Elo+
Party 2
Nu Wa
Nu Wa
xX1Gridlock1Xx
Nu Wa
Level 78
God Stats
11W - 3L
1,696 SR
Queue Stats
31W - 30L
1,517 Elo+
Solo
Team Averages
Level 92
1,769 SR
1,530 Elo+

VS

Team Averages
Level 120
1,616 SR
1,512 Elo+
Nemesis
Nemesis
 
Nemesis
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
 
Yemoja
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Apollo
Apollo
Oni4044
Apollo
Level 104
God Stats
4W - 1L
1,715 SR
Queue Stats
547W - 497L
1,468 Elo+
Solo
Chang'e
Chang'e
SlayingSora
Chang'e
Level 143
God Stats
2W - 3L
1,848 SR
Queue Stats
263W - 257L
1,575 Elo+
Party 1
Bellona
Bellona
loskyalvarado
Bellona
Level 87
God Stats
8W - 4L
1,519 SR
Queue Stats
240W - 204L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JLoRN
Arachne
14
1 / 1 / 3
8,642
480
4,586
14,311
4,955
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Ok_Mercy_
Danzaburou
16
4 / 3 / 2
10,280
571
17,061
15,641
5,437
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
4 / 0 / 4
8,441
469
7,815
13,393
10,090
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cupid
15
3 / 1 / 3
9,425
524
7,005
11,900
4,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 3 / 2
9,137
508
10,129
9,237
3,080
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
3 / 2 / 3
8,414
467
7,703
11,510
7,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
 
Yemoja
11
0 / 2 / 1
7,309
406
5,502
11,519
8,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
Oni4044
Apollo
14
1 / 5 / 0
8,355
464
7,928
12,751
4,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chang'e
SlayingSora
Chang'e
14
2 / 1 / 2
8,218
457
8,960
13,997
5,816
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Bellona
12
1 / 4 / 1
7,485
416
8,401
17,167
10,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
14
Kills
7
8
Deaths
14
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
3
2
3
2.25
L
Yemoja
 
Yemoja
0
2
1
0.25
W
Arachne
JLoRN
Arachne
1
1
3
2.5
W
Danzaburou
Ok_Mercy_
Danzaburou
4
3
2
1.67
L
Apollo
Oni4044
Apollo
1
5
0
0.2
W
4
0
4
6
L
Chang'e
SlayingSora
Chang'e
2
1
2
3
L
Bellona
1
4
1
0.38
W
Cupid
3
1
3
4.5
W
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,596
Damage
38,494
64,482
Taken
66,944
27,690
Mitigated
37,078
34,970
Healing
25,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,703
3,145
0
2,508
11,510
7,839
17
1,550
9,960
0
54,426
L
Yemoja
 
Yemoja
5,502
1,116
1,338
3,999
11,519
8,211
0
4,721
6,798
30,445
0
W
Arachne
JLoRN
Arachne
4,586
3,662
0
7,785
14,311
4,955
0
2,251
12,060
0
61,920
W
Danzaburou
Ok_Mercy_
Danzaburou
17,061
7,422
0
10,131
15,641
5,437
562
858
14,783
0
66,157
L
Apollo
Oni4044
Apollo
7,928
4,595
0
1,839
12,751
4,342
905
2,769
9,982
0
56,977
W
7,815
496
478
5,469
13,393
10,090
0
5,033
8,360
24,972
0
L
Chang'e
SlayingSora
Chang'e
8,960
460
2,161
7,916
13,997
5,816
0
7,701
6,296
63,512
0
L
Bellona
8,401
2,187
522
4,817
17,167
10,870
0
1,203
15,964
0
36,286
W
Cupid
7,005
4,039
420
8,086
11,900
4,128
886
1,448
10,452
0
59,530
W
10,129
2,559
171
2,430
9,237
3,080
204
4,872
4,365
67,165
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,925
Gold Earned
39,781
457
Minions Killed
457
0
Camps Cleared
0
1,666,584
Distance Traveled
1,639,924
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,414
467
93
5
0
375,935
5
L
Yemoja
7,309
406
58
3
0
291,000
7
W
Arachne
8,642
480
110
6
0
381,963
0
W
Danzaburou
10,280
571
108
6
0
313,567
2
L
Apollo
8,355
464
121
7
0
316,731
0
W
Sobek
8,441
469
23
1
0
376,943
4
L
Chang'e
8,218
457
119
7
0
326,467
2
L
Bellona
7,485
416
66
4
0
329,791
6
W
Cupid
9,425
524
112
6
0
296,169
4
W
Nu Wa
9,137
508
104
6
0
297,942
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role