Player Matchup

Ymir
Ymir
Aza201
Ymir
Level 27
God Stats
8W - 9L
1,787 SR
Queue Stats
56W - 60L
1,624 Elo+
Party 1
Hachiman
Hachiman
Dark Seg4
Hachiman
Level 25
God Stats
5W - 8L
1,386 SR
Queue Stats
265W - 240L
1,430 Elo+
Solo
Arachne
Arachne
Sneaky-bagder
Arachne
Level 29
God Stats
5W - 11L
1,651 SR
Queue Stats
77W - 92L
1,514 Elo+
Party 1
Bellona
Bellona
jockey_interdit
Bellona
Level 14
God Stats
5W - 6L
1,500 SR
Queue Stats
30W - 37L
1,380 Elo+
Solo
Olorun
Olorun
tjade
Olorun
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,117 Elo+
Solo
Team Averages
Level 20
1,565 SR
1,413 Elo+

VS

Team Averages
Level 20
1,500 SR
1,483 Elo+
Achilles
Achilles
 
Achilles
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chernobog
Chernobog
BiggestOfCheeses
Chernobog
Level 28
God Stats
2W - 2L
1,364 SR
Queue Stats
105W - 101L
1,495 Elo+
Party 2
Heimdallr
Heimdallr
KillerKai16
Heimdallr
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Sir_Thiccumz
Vamana
Level 23
God Stats
3W - 3L
1,474 SR
Queue Stats
128W - 122L
1,513 Elo+
Party 2
Hera
Hera
baverdawg
Hera
Level 16
God Stats
3W - 0L
1,662 SR
Queue Stats
14W - 11L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aza201
Ymir
14
1 / 3 / 4
8,764
461
4,228
13,372
11,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Dark Seg4
Hachiman
14
2 / 4 / 3
8,699
458
5,496
11,529
3,579
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
16
6 / 4 / 2
9,741
513
10,075
16,579
6,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
1 / 3 / 1
8,191
431
6,522
11,546
9,101
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Olorun
tjade
Olorun
8
0 / 8 / 0
6,106
321
1,002
7,591
2,259

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
0 / 4 / 4
7,987
420
3,667
9,267
4,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
16
3 / 1 / 5
9,849
518
7,826
9,154
3,488
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Heimdallr
KillerKai16
Heimdallr
17
8 / 2 / 3
11,223
591
11,004
10,248
4,351
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vamana
17
5 / 0 / 2
10,900
574
6,078
10,129
6,281
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hera
15
5 / 3 / 3
10,163
535
12,311
8,091
2,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
10
Kills
21
22
Deaths
10
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
0
4
4
0.5
L
Ymir
Aza201
Ymir
1
3
4
1
W
Chernobog
3
1
5
5.5
L
Hachiman
Dark Seg4
Hachiman
2
4
3
0.88
W
Heimdallr
KillerKai16
Heimdallr
8
2
3
4.75
W
Vamana
5
0
2
6
L
Arachne
6
4
2
1.75
W
Hera
5
3
3
2.17
L
1
3
1
0.5
L
Olorun
tjade
Olorun
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,323
Damage
40,886
60,617
Taken
46,889
33,025
Mitigated
21,240
12,461
Healing
13,631
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
3,667
1,559
0
419
9,267
4,260
1,238
58
8,859
0
16,787
L
Ymir
Aza201
Ymir
4,228
289
0
967
13,372
11,288
350
3,598
9,483
34,390
0
W
Chernobog
7,826
4,218
0
4,039
9,154
3,488
3,283
1,359
7,749
0
47,875
L
Hachiman
Dark Seg4
Hachiman
5,496
1,375
0
2,693
11,529
3,579
1,040
4,131
7,117
0
44,787
W
Heimdallr
KillerKai16
Heimdallr
11,004
5,883
0
3,896
10,248
4,351
5,544
2,217
8,031
0
60,164
W
Vamana
6,078
2,668
0
3,441
10,129
6,281
1,708
100
9,879
0
59,882
L
Arachne
10,075
7,633
0
5,332
16,579
6,798
1,077
2,738
13,660
0
60,030
W
Hera
12,311
3,235
0
1,836
8,091
2,860
426
1,496
6,595
53,896
0
L
6,522
860
0
2,761
11,546
9,101
0
1,036
10,055
0
40,675
L
Olorun
tjade
Olorun
1,002
668
0
708
7,591
2,259
298
122
7,389
8,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,501
Gold Earned
50,122
352
Minions Killed
444
0
Camps Cleared
0
1,553,920
Distance Traveled
1,674,464
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,987
420
33
2
0
332,715
2
L
Ymir
8,764
461
64
3
0
335,550
1
W
Chernobog
9,849
518
92
5
0
314,037
4
L
Hachiman
8,699
458
79
4
0
289,869
3
W
Heimdallr
11,223
591
106
6
0
315,102
0
W
Vamana
10,900
574
117
6
0
396,011
3
L
Arachne
9,741
513
118
6
0
411,353
0
W
Hera
10,163
535
96
5
0
316,599
0
L
Bellona
8,191
431
85
4
0
294,730
1
L
Olorun
6,106
321
6
0
0
222,418
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role