Player Matchup

Fenrir
Fenrir
DreadStream1408
Fenrir
Level 44
God Stats
33W - 31L
1,491 SR
Queue Stats
94W - 121L
1,405 Elo+
Party 1
Vulcan
Vulcan
GoganOfWinning
Vulcan
Level 17
God Stats
3W - 0L
1,500 SR
Queue Stats
102W - 173L
1,254 Elo+
Party 1
Athena
Athena
Pantheria0724
Athena
Level 28
God Stats
2W - 0L
1,500 SR
Queue Stats
18W - 22L
1,183 Elo+
Party 1
Loki
Loki
Yaske Oda
Loki
Level 17
God Stats
5W - 1L
1,684 SR
Queue Stats
55W - 30L
1,422 Elo+
Solo
King Arthur
King Arthur
cscapthook
King Arthur
Level 24
God Stats
4W - 4L
1,500 SR
Queue Stats
89W - 136L
1,205 Elo+
Party 1
Team Averages
Level 26
1,535 SR
1,294 Elo+

VS

Team Averages
Level 6
1,500 SR
1,456 Elo+
Ra
Ra
Joey123087
Ra
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
PatriotTentacles
Kukulkan
Level 4
God Stats
9W - 4L
1,500 SR
Queue Stats
165W - 157L
1,500 Elo+
Solo
Ares
Ares
TicedOff
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Olorun
Olorun
scratchy-switch2
Olorun
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Athena
Athena
xMurdahManiacx
Athena
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 22L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
18 / 0 / 7
11,238
1,405
15,427
6,223
2,669
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

14
2 / 0 / 10
8,185
1,023
6,425
5,947
2,316
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 0 / 13
8,736
1,092
2,677
8,399
6,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Loki
15
9 / 3 / 7
10,177
1,272
10,553
7,234
3,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

King Arthur
cscapthook
King Arthur
15
2 / 2 / 18
8,794
1,099
8,212
9,312
6,391
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Team 1 Tickets

365

VS

Team 2 Tickets

144

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 3
7,474
934
3,228
9,459
3,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

14
4 / 6 / 1
9,268
1,159
13,805
10,089
4,605
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ares
12
0 / 5 / 1
7,313
914
4,411
9,123
5,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
0 / 5 / 0
6,811
851
836
6,948
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

14
1 / 6 / 4
8,451
1,056
8,617
13,625
8,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
14
31
Kills
5
5
Deaths
31
55
Assists
9
Player
Kills
Deaths
Assists
KDA
W
18
0
7
21.5
W
2
0
10
7
L
0
9
3
0.17
W
0
0
13
6.5
L
4
6
1
0.75
L
Ares
0
5
1
0.1
W
Loki
9
3
7
4.17
W
King Arthur
cscapthook
King Arthur
2
2
18
5.5
L
0
5
0
0
L
1
6
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,294
Damage
30,897
37,115
Taken
49,244
21,217
Mitigated
24,595
5,316
Healing
1,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,427
6,991
228
1,151
6,223
2,669
0
5,350
873
0
27,085
W
6,425
2,681
0
0
5,947
2,316
0
5,081
866
15,551
0
L
3,228
999
338
350
9,459
3,941
0
702
8,757
8,642
0
W
2,677
1,167
366
1,431
8,399
6,805
0
6,560
1,839
13,749
0
L
13,805
1,389
0
0
10,089
4,605
0
866
9,223
35,881
0
L
Ares
4,411
283
0
304
9,123
5,102
0
3,374
5,749
8,980
0
W
Loki
10,553
4,105
0
998
7,234
3,036
0
5,832
1,402
0
25,193
W
King Arthur
cscapthook
King Arthur
8,212
2,878
51
1,091
9,312
6,391
0
8,074
1,238
0
13,337
L
836
555
120
130
6,948
2,463
0
368
6,580
4,481
0
L
8,617
2,146
0
488
13,625
8,484
0
3,792
9,833
16,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,130
Gold Earned
39,317
114
Minions Killed
111
5
Camps Cleared
2
802,790
Distance Traveled
560,142
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
11,238
1,405
23
3
0
200,821
1
W
Vulcan
8,185
1,023
21
3
1
166,922
0
L
Ra
7,474
934
13
2
0
82,709
1
W
Athena
8,736
1,092
26
3
0
152,444
0
L
Kukulkan
9,268
1,159
69
9
0
121,008
0
L
Ares
7,313
914
11
1
0
109,457
0
W
Loki
10,177
1,272
28
4
2
137,127
0
W
King Arthur
8,794
1,099
16
2
2
145,476
0
L
Olorun
6,811
851
5
1
1
89,572
1
L
Athena
8,451
1,056
13
2
1
157,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role