Player Matchup

Cupid
Cupid
Gold III
Consensius
Cupid
Gold III
Level 105
God Stats
2W - 2L
1,617 SR
Queue Stats
22W - 18L
1,686 MMR
Solo
Merlin
Merlin
Gold II
CybeR_X_Ignit3
Merlin
Gold II
Level 144
God Stats
5W - 8L
1,916 SR
Queue Stats
100W - 104L
1,784 MMR
Party 2
Susano
Susano
Gold IV
Favzy-
Susano
Gold IV
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
92W - 89L
1,692 MMR
Solo
Heimdallr
Heimdallr
Gold II
Maulgus
Heimdallr
Gold II
Level 108
God Stats
1W - 3L
1,450 SR
Queue Stats
227W - 226L
1,697 MMR
Solo
Khepri
Khepri
Silver I
SmokingWithAFish
Khepri
Silver I
Level 145
God Stats
3W - 5L
1,726 SR
Queue Stats
82W - 69L
1,588 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 120
1,642 SR
1,689 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 111
1,649 SR
1,674 MMR
Danzaburou
Danzaburou
Gold III
Ben Apes
Danzaburou
Gold III
Level 106
God Stats
4W - 2L
1,786 SR
Queue Stats
114W - 116L
1,672 MMR
Solo
Tyr
Tyr
Gold I
BraunStrowman69
Tyr
Gold I
Level 66
God Stats
1W - 2L
1,500 SR
Queue Stats
60W - 40L
1,811 MMR
Party 1
Chang'e
Chang'e
Platinum III
No x Handz
Chang'e
Platinum III
Level 128
God Stats
63W - 40L
1,666 SR
Queue Stats
312W - 307L
1,697 MMR
Solo
Nemesis
Nemesis
Gold III
SlyPiccolino
Nemesis
Gold III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sobek
Sobek
Platinum V
XMrXN00BKILLER
Sobek
Platinum V
Level 127
God Stats
8W - 8L
1,792 SR
Queue Stats
814W - 808L
1,688 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
16
0 / 5 / 1
9,570
435
2,952
14,584
5,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 4 / 4
9,235
420
11,483
10,723
4,012
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Susano
Favzy-
Susano
16
6 / 4 / 2
10,663
485
13,522
17,685
6,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heimdallr
Maulgus
Heimdallr
18
1 / 4 / 1
10,348
470
8,349
14,678
9,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
2 / 5 / 3
8,390
381
5,493
18,036
16,729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
ScyllaJanusCu ChulainnSetNu Wa

VS

Bans
Ao KuangFenrirBellonaThanatosErlang Shen
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Ben Apes
Danzaburou
20
9 / 1 / 1
14,952
680
14,528
9,512
4,314
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

20
2 / 2 / 7
13,140
597
14,986
23,852
24,133
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
No x Handz
Chang'e
19
7 / 2 / 3
12,642
575
15,533
14,800
5,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
SlyPiccolino
Nemesis
17
1 / 2 / 5
11,222
510
4,637
13,132
6,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
3 / 2 / 10
11,855
539
7,640
21,354
25,015
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
48
9
Kills
22
22
Deaths
9
11
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Ben Apes
Danzaburou
9
1
1
9.5
W
2
2
7
2.75
L
Cupid
0
5
1
0.1
L
0
4
4
0.5
L
Susano
Favzy-
Susano
6
4
2
1.75
L
Heimdallr
Maulgus
Heimdallr
1
4
1
0.38
W
Chang'e
No x Handz
Chang'e
7
2
3
4.25
W
Nemesis
SlyPiccolino
Nemesis
1
2
5
1.75
L
2
5
3
0.7
W
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,799
Damage
57,324
75,706
Taken
82,650
42,450
Mitigated
65,918
17,601
Healing
43,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Ben Apes
Danzaburou
14,528
5,716
0
5,158
9,512
4,314
3,909
1,840
7,636
0
138,573
W
14,986
2,832
0
11,680
23,852
24,133
110
2,813
20,753
0
90,818
L
Cupid
2,952
1,394
0
5,584
14,584
5,243
350
2,554
11,996
0
61,527
L
11,483
581
0
1,593
10,723
4,012
0
4,196
6,227
63,320
0
L
Susano
Favzy-
Susano
13,522
3,072
0
3,473
17,685
6,714
0
7,037
10,442
0
62,895
L
Heimdallr
Maulgus
Heimdallr
8,349
4,440
0
4,683
14,678
9,752
658
1,970
12,660
0
76,915
W
Chang'e
No x Handz
Chang'e
15,533
465
5,004
8,849
14,800
5,744
2,062
5,291
8,947
88,611
0
W
Nemesis
SlyPiccolino
Nemesis
4,637
1,133
0
6,348
13,132
6,712
1,595
1,763
11,263
0
79,646
L
5,493
736
0
2,268
18,036
16,729
0
6,499
11,208
27,236
0
W
7,640
486
0
6,528
21,354
25,015
17
4,439
16,561
30,602
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,206
Gold Earned
63,811
514
Minions Killed
674
0
Camps Cleared
0
2,014,415
Distance Traveled
2,297,372
31
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,952
680
183
8
0
423,771
5
W
Tyr
13,140
597
166
8
0
523,432
6
L
Cupid
9,570
435
110
5
0
380,345
5
L
Merlin
9,235
420
132
6
0
415,552
7
L
Susano
10,663
485
98
4
0
428,171
1
L
Heimdallr
10,348
470
141
6
0
382,222
8
W
Chang'e
12,642
575
157
7
0
423,986
8
W
Nemesis
11,222
510
126
6
0
473,734
12
L
Khepri
8,390
381
33
2
0
408,125
10
W
Sobek
11,855
539
42
2
0
452,449
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role