Player Matchup

Bellona
Bellona
 
Bellona
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
Arevalado
Hercules
Level 102
God Stats
3W - 5L
1,567 SR
Queue Stats
114W - 96L
1,576 Elo+
Party 3
Cupid
Cupid
DaBigDerp
Cupid
Level 17
God Stats
3W - 1L
1,884 SR
Queue Stats
14W - 11L
1,578 Elo+
Party 2
Olorun
Olorun
Marcogd6
Olorun
Level 13
God Stats
1W - 1L
1,698 SR
Queue Stats
10W - 22L
1,369 Elo+
Party 3
Fenrir
Fenrir
Pangopur
Fenrir
Level 29
God Stats
8W - 6L
1,687 SR
Queue Stats
37W - 47L
1,460 Elo+
Party 2
Team Averages
Level 54
1,667 SR
1,497 Elo+

VS

Team Averages
Level 64
1,583 SR
1,545 Elo+
Bakasura
Bakasura
FuriionMan
Bakasura
Level 127
God Stats
5W - 2L
1,512 SR
Queue Stats
158W - 148L
1,630 Elo+
Party 1
Anubis
Anubis
Polny
Anubis
Level 25
God Stats
55W - 39L
1,688 SR
Queue Stats
153W - 147L
1,662 Elo+
Party 1
Chernobog
Chernobog
TIMMEX
Chernobog
Level 29
God Stats
9W - 9L
1,546 SR
Queue Stats
61W - 55L
1,464 Elo+
Party 4
Bacchus
Bacchus
UselessMerdyy
Bacchus
Level 37
God Stats
12W - 9L
1,670 SR
Queue Stats
67W - 68L
1,471 Elo+
Party 4
Bellona
Bellona
ZsZs94
Bellona
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
1 / 3 / 4
8,515
532
5,744
11,443
9,805
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
Arevalado
Hercules
12
3 / 7 / 4
8,605
538
5,239
16,535
9,351
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cupid
DaBigDerp
Cupid
14
3 / 6 / 6
8,727
545
8,267
7,912
3,415
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Olorun
Marcogd6
Olorun
11
1 / 8 / 2
7,003
438
3,883
10,803
3,235
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
Pangopur
Fenrir
15
5 / 3 / 5
9,301
581
7,424
11,807
4,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
FuriionMan
Bakasura
18
6 / 2 / 10
10,358
647
10,654
15,542
7,181
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
Polny
Anubis
15
7 / 4 / 2
9,495
593
3,289
7,604
3,034
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chernobog
TIMMEX
Chernobog
13
5 / 2 / 13
8,592
537
11,214
8,742
3,572
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
11
5 / 3 / 12
8,503
531
5,479
11,823
13,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bellona
ZsZs94
Bellona
15
3 / 2 / 3
9,152
572
8,465
12,726
11,889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
66
13
Kills
26
27
Deaths
13
21
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Bellona
 
Bellona
1
3
4
1
L
Hercules
Arevalado
Hercules
3
7
4
0.71
L
Cupid
DaBigDerp
Cupid
3
6
6
1
W
Bakasura
FuriionMan
Bakasura
6
2
10
5.5
L
Olorun
Marcogd6
Olorun
1
8
2
0.25
L
Fenrir
Pangopur
Fenrir
5
3
5
2.5
W
Anubis
Polny
Anubis
7
4
2
2
W
Chernobog
TIMMEX
Chernobog
5
2
13
5.75
W
Bacchus
5
3
12
3.67
W
Bellona
ZsZs94
Bellona
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,557
Damage
39,101
58,500
Taken
56,437
30,193
Mitigated
39,234
12,858
Healing
20,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
 
Bellona
5,744
2,072
0
2,450
11,443
9,805
0
869
10,159
0
44,969
L
Hercules
Arevalado
Hercules
5,239
1,824
0
3,284
16,535
9,351
0
2,555
13,606
0
32,350
L
Cupid
DaBigDerp
Cupid
8,267
3,812
60
209
7,912
3,415
0
1,750
5,194
0
42,404
W
Bakasura
FuriionMan
Bakasura
10,654
8,295
0
8,832
15,542
7,181
78
581
14,961
0
61,578
L
Olorun
Marcogd6
Olorun
3,883
1,687
132
2,493
10,803
3,235
0
1,935
8,690
25,396
0
L
Fenrir
Pangopur
Fenrir
7,424
1,965
0
4,230
11,807
4,387
0
1,731
9,662
0
51,193
W
Anubis
Polny
Anubis
3,289
279
0
2,249
7,604
3,034
0
50
7,554
47,080
0
W
Chernobog
TIMMEX
Chernobog
11,214
6,697
0
1,848
8,742
3,572
1,211
1,012
7,730
0
42,943
W
Bacchus
5,479
696
0
1,058
11,823
13,558
105
2,240
9,583
10,286
0
W
Bellona
ZsZs94
Bellona
8,465
3,543
0
6,241
12,726
11,889
546
0
12,726
1,951
51,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,151
Gold Earned
46,100
381
Minions Killed
439
0
Camps Cleared
0
1,517,747
Distance Traveled
1,637,385
11
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,515
532
103
6
0
325,107
5
L
Hercules
8,605
538
51
3
0
300,292
0
L
Cupid
8,727
545
92
6
0
284,784
2
W
Bakasura
10,358
647
128
8
0
399,854
4
L
Olorun
7,003
438
48
3
0
281,312
4
L
Fenrir
9,301
581
87
5
0
326,252
0
W
Anubis
9,495
593
106
7
0
287,203
8
W
Chernobog
8,592
537
78
5
0
297,673
2
W
Bacchus
8,503
531
10
1
0
337,268
3
W
Bellona
9,152
572
117
7
0
315,387
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role