Player Matchup

Janus
Janus
Kiingslayer0209
Janus
Level 29
God Stats
4W - 8L
1,685 SR
Queue Stats
134W - 172L
1,461 Elo+
Solo
Ymir
Ymir
RagingAsian69
Ymir
Level 25
God Stats
5W - 5L
1,680 SR
Queue Stats
230W - 183L
1,582 Elo+
Solo
Horus
Horus
SharkLak
Horus
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 174L
1,486 Elo+
Solo
Izanami
Izanami
Tarsnout
Izanami
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
xxjemxx1
Tsukuyomi
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,092 Elo+
Solo
Team Averages
Level 20
1,573 SR
1,424 Elo+

VS

Team Averages
Level 20
1,540 SR
1,448 Elo+
Nike
Nike
CaptainAtomHD
Nike
Level 14
God Stats
1W - 2L
1,453 SR
Queue Stats
17W - 26L
1,357 Elo+
Party 1
Neith
Neith
KingOfThursdays
Neith
Level 29
God Stats
7W - 10L
1,672 SR
Queue Stats
175W - 222L
1,428 Elo+
Solo
King Arthur
King Arthur
Xygra
King Arthur
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
95W - 87L
1,595 Elo+
Solo
Hera
Hera
bigpapiroy
Hera
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
27W - 26L
1,468 Elo+
Party 1
Scylla
Scylla
nhammy55
Scylla
Level 15
God Stats
6W - 3L
1,576 SR
Queue Stats
17W - 23L
1,392 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 7
10,202
537
15,517
12,025
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
8 / 2 / 9
10,014
527
9,269
18,620
13,888
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Horus
SharkLak
Horus
16
2 / 1 / 4
9,718
511
5,146
14,073
10,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Izanami
Tarsnout
Izanami
15
5 / 1 / 8
10,267
540
11,804
9,093
4,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
xxjemxx1
Tsukuyomi
13
1 / 5 / 2
8,607
453
4,125
12,837
4,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
7,356
387
2,806
12,837
6,038
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
4 / 4 / 4
8,417
443
10,385
12,582
4,252
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
Xygra
King Arthur
15
4 / 3 / 1
8,798
463
9,684
18,517
15,500
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 7 / 6
7,413
390
11,067
9,062
2,906
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
nhammy55
Scylla
13
2 / 5 / 7
7,945
418
9,512
10,271
3,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
34
23
Kills
12
12
Deaths
23
30
Assists
22
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
7
3
7
3.5
L
4
4
4
1.5
W
8
2
9
6.25
W
Horus
SharkLak
Horus
2
1
4
4
W
Izanami
Tarsnout
Izanami
5
1
8
9
L
King Arthur
Xygra
King Arthur
4
3
1
1.5
L
1
7
6
0.57
L
Scylla
nhammy55
Scylla
2
5
7
1.1
W
Tsukuyomi
xxjemxx1
Tsukuyomi
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,861
Damage
43,454
66,648
Taken
63,269
37,793
Mitigated
32,009
19,178
Healing
12,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,806
395
0
1,742
12,837
6,038
329
5,379
7,280
0
31,537
W
15,517
631
475
4,630
12,025
3,781
1,209
4,168
7,786
57,208
0
L
10,385
4,840
0
4,699
12,582
4,252
180
6,093
6,325
0
38,820
W
9,269
604
629
3,245
18,620
13,888
132
6,244
12,034
43,194
0
W
Horus
SharkLak
Horus
5,146
2,232
1,743
3,692
14,073
10,768
706
2,348
11,340
110
42,524
W
Izanami
Tarsnout
Izanami
11,804
6,448
0
2,838
9,093
4,958
3,707
2,178
6,871
0
76,016
L
King Arthur
Xygra
King Arthur
9,684
1,326
0
4,527
18,517
15,500
523
2,395
16,057
0
43,258
L
11,067
2,886
0
0
9,062
2,906
394
4,595
4,309
29,323
0
L
Scylla
nhammy55
Scylla
9,512
1,555
0
1,668
10,271
3,313
40
5,579
4,402
39,918
0
W
Tsukuyomi
xxjemxx1
Tsukuyomi
4,125
980
0
1,926
12,837
4,398
418
5,641
7,146
0
37,756

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,808
Gold Earned
39,929
435
Minions Killed
297
0
Camps Cleared
0
1,663,641
Distance Traveled
1,571,240
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
7,356
387
56
3
0
317,873
0
W
Janus
10,202
537
87
5
0
350,894
0
L
Neith
8,417
443
60
3
0
298,250
5
W
Ymir
10,014
527
48
3
0
325,775
0
W
Horus
9,718
511
91
5
0
347,504
3
W
Izanami
10,267
540
132
7
0
330,640
3
L
King Arthur
8,798
463
68
4
0
316,736
5
L
Hera
7,413
390
39
2
0
321,909
1
L
Scylla
7,945
418
74
4
0
316,472
1
W
Tsukuyomi
8,607
453
77
4
0
308,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role