Player Matchup

Cerberus
Cerberus
FallPilot228186
Cerberus
Level 10
God Stats
8W - 14L
1,449 SR
Queue Stats
23W - 38L
1,418 Elo+
Solo
Ra
Ra
Romebuacho
Ra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,312 Elo+
Solo
Cthulhu
Cthulhu
Smallppt69
Cthulhu
Level 7
God Stats
7W - 9L
1,463 SR
Queue Stats
103W - 114L
1,456 Elo+
Solo
Cu Chulainn
Cu Chulainn
TheIrishQuirk
Cu Chulainn
Level 28
God Stats
12W - 13L
1,341 SR
Queue Stats
39W - 44L
1,482 Elo+
Solo
Arachne
Arachne
UnshapedToast
Arachne
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 16L
1,417 Elo+
Solo
Team Averages
Level 15
1,451 SR
1,417 Elo+

VS

Team Averages
Level 16
1,627 SR
1,401 Elo+
Bakasura
Bakasura
TameEFFect
Bakasura
Level 18
God Stats
4W - 3L
1,619 SR
Queue Stats
70W - 68L
1,429 Elo+
Solo
Erlang Shen
Erlang Shen
Tametoy
Erlang Shen
Level 26
God Stats
31W - 21L
1,660 SR
Queue Stats
624W - 523L
1,543 Elo+
Solo
Ah Puch
Ah Puch
YetiMakaveli
Ah Puch
Level 4
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 5L
1,167 Elo+
Solo
Cthulhu
Cthulhu
flextibz
Cthulhu
Level 7
God Stats
7W - 2L
1,937 SR
Queue Stats
23W - 31L
1,443 Elo+
Solo
Hera
Hera
worldillusionist
Hera
Level 23
God Stats
126W - 97L
1,421 SR
Queue Stats
499W - 529L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
13
1 / 3 / 3
8,261
435
5,746
14,272
11,547
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

11
0 / 14 / 0
7,560
398
2,041
13,727
3,750
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
Smallppt69
Cthulhu
12
2 / 2 / 1
8,166
430
3,631
8,997
6,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
TheIrishQuirk
Cu Chulainn
16
5 / 2 / 4
10,107
532
11,967
14,989
12,826
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Arachne
12
2 / 5 / 3
8,245
434
6,300
13,414
4,549
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
TameEFFect
Bakasura
16
4 / 4 / 4
9,724
512
7,082
17,083
7,801
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Tametoy
Erlang Shen
18
6 / 2 / 1
10,705
563
17,039
13,847
10,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ah Puch
YetiMakaveli
Ah Puch
16
13 / 3 / 1
10,970
577
15,630
9,187
3,634
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
flextibz
Cthulhu
14
0 / 2 / 2
8,874
467
1,783
11,726
6,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
3 / 1 / 1
8,172
430
6,252
3,699
1,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
35
10
Kills
26
26
Deaths
12
11
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
1
3
3
0.83
L
0
14
0
0
L
Cthulhu
Smallppt69
Cthulhu
2
2
1
1.25
W
Bakasura
TameEFFect
Bakasura
4
4
4
1.5
W
Erlang Shen
Tametoy
Erlang Shen
6
2
1
3.25
L
Cu Chulainn
TheIrishQuirk
Cu Chulainn
5
2
4
3.5
L
Arachne
2
5
3
0.7
W
Ah Puch
YetiMakaveli
Ah Puch
13
3
1
4.5
W
Cthulhu
flextibz
Cthulhu
0
2
2
0.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,685
Damage
47,786
65,399
Taken
55,542
39,083
Mitigated
29,508
11,655
Healing
14,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
5,746
332
495
3,714
14,272
11,547
32
560
13,462
38,119
0
L
2,041
307
0
448
13,727
3,750
1,044
10,304
3,115
35,697
0
L
Cthulhu
Smallppt69
Cthulhu
3,631
261
0
469
8,997
6,411
0
4,616
4,199
23,012
0
W
Bakasura
TameEFFect
Bakasura
7,082
4,561
0
7,507
17,083
7,801
482
3,569
13,464
0
51,621
W
Erlang Shen
Tametoy
Erlang Shen
17,039
9,469
0
4,946
13,847
10,165
1,036
5,293
8,554
0
74,368
L
Cu Chulainn
TheIrishQuirk
Cu Chulainn
11,967
2,527
0
3,192
14,989
12,826
64
3,654
10,920
3,817
56,200
L
Arachne
6,300
5,051
0
3,337
13,414
4,549
187
4,531
8,883
0
40,687
W
Ah Puch
YetiMakaveli
Ah Puch
15,630
601
0
1,312
9,187
3,634
1,634
1,538
7,624
66,944
0
W
Cthulhu
flextibz
Cthulhu
1,783
201
0
984
11,726
6,802
763
1,344
10,187
40,119
0
W
6,252
1,523
0
0
3,699
1,106
202
331
3,368
39,685
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,339
Gold Earned
48,445
393
Minions Killed
503
0
Camps Cleared
0
1,672,346
Distance Traveled
1,812,486
4
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
8,261
435
110
6
0
329,725
1
L
Ra
7,560
398
78
4
0
282,857
0
L
Cthulhu
8,166
430
32
2
0
364,087
0
W
Bakasura
9,724
512
111
6
0
360,512
2
W
Erlang Shen
10,705
563
151
8
0
360,406
2
L
Cu Chulainn
10,107
532
103
5
0
341,878
2
L
Arachne
8,245
434
70
4
0
353,799
1
W
Ah Puch
10,970
577
109
6
0
351,680
1
W
Cthulhu
8,874
467
73
4
0
372,710
7
W
Hera
8,172
430
59
3
0
367,178
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role