Player Matchup

Artio
Artio
Platinum I
IAMMrLuckklePto
Artio
Platinum I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Diamond V
Khastik
Vulcan
Diamond V
Level 160
God Stats
22W - 27L
1,342 SR
Queue Stats
1,598W - 1,625L
1,946 MMR
Party 2
Guan Yu
Guan Yu
Diamond IV
NotAValveGame
Guan Yu
Diamond IV
Level 160
God Stats
12W - 7L
1,837 SR
Queue Stats
327W - 300L
2,166 MMR
Solo
Osiris
Osiris
Diamond IV
Peny
Osiris
Diamond IV
Level 160
God Stats
12W - 15L
1,408 SR
Queue Stats
815W - 814L
2,071 MMR
Party 2
Anhur
Anhur
Diamond IV
yangster101
Anhur
Diamond IV
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 160
1,517 SR
1,837 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 117
1,598 SR
1,978 MMR
Da Ji
Da Ji
Platinum V
EzSoloo
Da Ji
Platinum V
Level 69
God Stats
10W - 10L
1,500 SR
Queue Stats
578W - 547L
2,012 MMR
Solo
Xbalanque
Xbalanque
Diamond V
Grifitth
Xbalanque
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Diamond IV
Leftsyndrome
Cerberus
Diamond IV
Level 160
God Stats
13W - 11L
1,799 SR
Queue Stats
332W - 255L
2,244 MMR
Party 1
Janus
Janus
Diamond IV
Wαmbly
Janus
Diamond IV
Level 160
God Stats
7W - 8L
1,691 SR
Queue Stats
222W - 189L
2,122 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum IV
shiregio
Sun Wukong
Platinum IV
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 22L
2,014 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
6,931
408
3,496
18,161
7,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Vulcan
Khastik
Vulcan
12
1 / 9 / 2
7,731
455
7,960
10,063
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
17
2 / 1 / 0
9,815
577
8,467
16,335
13,716
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Osiris
Peny
Osiris
13
4 / 6 / 3
8,743
514
9,610
14,405
7,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
2 / 4 / 1
8,590
505
4,281
11,706
2,931
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bans
SetScyllaCu ChulainnDanzaburouNemesis

VS

Bans
ApolloAphroditeCupidChang'eHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
EzSoloo
Da Ji
16
6 / 2 / 8
10,244
603
9,168
14,208
5,346
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Xbalanque
Grifitth
Xbalanque
17
5 / 2 / 10
10,507
618
12,779
14,264
4,953
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cerberus
Leftsyndrome
Cerberus
14
7 / 3 / 7
9,589
564
10,885
13,267
9,060
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Janus
Wαmbly
Janus
16
7 / 2 / 6
10,226
602
7,813
8,292
2,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
shiregio
Sun Wukong
16
2 / 0 / 6
9,767
575
12,635
14,569
12,741
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
64
9
Kills
27
27
Deaths
9
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Da Ji
EzSoloo
Da Ji
6
2
8
5
W
Xbalanque
Grifitth
Xbalanque
5
2
10
5
L
0
7
1
0.07
L
Vulcan
Khastik
Vulcan
1
9
2
0.22
W
Cerberus
Leftsyndrome
Cerberus
7
3
7
3.5
L
Guan Yu
2
1
0
2
L
Osiris
Peny
Osiris
4
6
3
0.92
W
Janus
Wαmbly
Janus
7
2
6
5
W
Sun Wukong
shiregio
Sun Wukong
2
0
6
5
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,814
Damage
53,280
70,670
Taken
64,600
34,703
Mitigated
34,835
22,097
Healing
24,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
EzSoloo
Da Ji
9,168
2,370
0
6,168
14,208
5,346
68
2,528
11,554
0
84,709
W
Xbalanque
Grifitth
Xbalanque
12,779
6,569
0
8,368
14,264
4,953
517
1,908
12,014
0
86,704
L
3,496
123
417
3,470
18,161
7,429
0
6,423
11,600
25,885
0
L
Vulcan
Khastik
Vulcan
7,960
1,296
0
807
10,063
3,319
0
2,123
7,886
50,068
0
W
Cerberus
Leftsyndrome
Cerberus
10,885
524
0
3,894
13,267
9,060
0
2,835
10,227
33,899
0
L
Guan Yu
8,467
2,026
1,242
8,958
16,335
13,716
0
3,229
13,032
0
70,514
L
Osiris
Peny
Osiris
9,610
3,711
0
2,668
14,405
7,308
0
4,744
9,517
0
44,462
W
Janus
Wαmbly
Janus
7,813
1,210
0
1,606
8,292
2,735
0
2,077
6,015
72,950
0
W
Sun Wukong
shiregio
Sun Wukong
12,635
3,352
0
4,189
14,569
12,741
0
1,157
13,334
0
75,114
L
4,281
2,406
0
4,535
11,706
2,931
0
1,769
9,937
0
53,918

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,810
Gold Earned
50,333
486
Minions Killed
617
0
Camps Cleared
0
1,635,289
Distance Traveled
1,745,767
17
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
10,244
603
127
7
0
344,210
6
W
Xbalanque
10,507
618
145
9
0
310,698
3
L
Artio
6,931
408
44
3
0
332,768
4
L
Vulcan
7,731
455
95
6
0
314,813
2
W
Cerberus
9,589
564
54
3
0
347,572
4
L
Guan Yu
9,815
577
158
9
0
354,297
7
L
Osiris
8,743
514
77
5
0
349,307
2
W
Janus
10,226
602
154
9
0
384,651
5
W
Sun Wukong
9,767
575
137
8
0
358,636
5
L
Anhur
8,590
505
112
7
0
284,104
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role