Player Matchup

Ratatoskr
Ratatoskr
FRESHDEATH87
Ratatoskr
Level 147
God Stats
2W - 6L
1,715 SR
Queue Stats
443W - 436L
1,565 Elo+
Solo
Heimdallr
Heimdallr
JosueJoJo04
Heimdallr
Level 108
God Stats
2W - 3L
1,500 SR
Queue Stats
76W - 62L
1,514 Elo+
Solo
Janus
Janus
MoltenGore
Janus
Level 140
God Stats
4W - 5L
1,500 SR
Queue Stats
313W - 287L
1,503 Elo+
Solo
Ymir
Ymir
YourTexasGod
Ymir
Level 128
God Stats
1W - 3L
1,510 SR
Queue Stats
6W - 7L
1,419 Elo+
Solo
Cthulhu
Cthulhu
forsakencynath
Cthulhu
Level 150
God Stats
1W - 5L
1,112 SR
Queue Stats
99W - 98L
1,569 Elo+
Solo
Team Averages
Level 135
1,467 SR
1,514 Elo+

VS

Team Averages
Level 113
1,415 SR
1,551 Elo+
Sobek
Sobek
Chiko1324
Sobek
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
376W - 344L
1,550 Elo+
Solo
Apollo
Apollo
DarJo x
Apollo
Level 109
God Stats
4W - 11L
1,304 SR
Queue Stats
216W - 229L
1,552 Elo+
Solo
King Arthur
King Arthur
GK MvCks
King Arthur
Level 117
God Stats
2W - 3L
1,301 SR
Queue Stats
12W - 18L
1,446 Elo+
Solo
Tsukuyomi
Tsukuyomi
WheezyNormal96
Tsukuyomi
Level 160
God Stats
4W - 4L
1,306 SR
Queue Stats
219W - 179L
1,615 Elo+
Party 1
Nu Wa
Nu Wa
spyalval
Nu Wa
Level 58
God Stats
17W - 9L
1,663 SR
Queue Stats
227W - 189L
1,592 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
FRESHDEATH87
Ratatoskr
13
2 / 9 / 3
8,580
390
7,853
22,571
9,767
Bristlebush Acorn

Bristlebush Acorn

+45
Physical Power
+6%
Movement Speed
+25
Critical Strike Chance

PASSIVE: Dart deals 40% increased damage and can Critically Strike. When Dart damages an enemy Ratatoskr gains 22.5% Physical Lifesteal and 25% Basic Attack damage for 6s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heimdallr
JosueJoJo04
Heimdallr
17
3 / 8 / 2
10,547
479
10,475
19,758
7,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Janus
16
1 / 8 / 2
10,182
463
7,468
14,545
3,850
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 8 / 3
10,120
460
6,656
24,571
14,116
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

18
6 / 6 / 5
11,511
523
11,389
22,159
10,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Chiko1324
Sobek
16
2 / 3 / 16
11,777
535
8,099
21,802
19,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Apollo
DarJo x
Apollo
20
9 / 5 / 8
13,547
616
14,841
20,004
7,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
GK MvCks
King Arthur
18
6 / 1 / 9
12,512
569
17,308
13,911
10,400
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tsukuyomi
WheezyNormal96
Tsukuyomi
20
12 / 2 / 12
13,891
631
21,951
17,202
8,295
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
spyalval
Nu Wa
19
10 / 3 / 14
13,338
606
16,007
10,815
4,283
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
98
14
Kills
39
39
Deaths
14
15
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Sobek
Chiko1324
Sobek
2
3
16
3.33
W
Apollo
DarJo x
Apollo
9
5
8
2.6
L
Ratatoskr
FRESHDEATH87
Ratatoskr
2
9
3
0.39
W
King Arthur
GK MvCks
King Arthur
6
1
9
10.5
L
Heimdallr
JosueJoJo04
Heimdallr
3
8
2
0.5
L
Janus
1
8
2
0.25
W
Tsukuyomi
WheezyNormal96
Tsukuyomi
12
2
12
9
L
2
8
3
0.44
L
6
6
5
1.42
W
Nu Wa
spyalval
Nu Wa
10
3
14
5.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,841
Damage
78,206
103,604
Taken
83,734
46,138
Mitigated
50,067
20,401
Healing
33,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
Chiko1324
Sobek
8,099
774
0
9,434
21,802
19,302
1,689
6,263
15,467
29,974
0
W
Apollo
DarJo x
Apollo
14,841
10,896
0
9,659
20,004
7,787
2,384
4,393
15,567
0
95,365
L
Ratatoskr
FRESHDEATH87
Ratatoskr
7,853
1,328
327
6,848
22,571
9,767
243
4,334
18,118
0
45,947
W
King Arthur
GK MvCks
King Arthur
17,308
1,844
0
3,767
13,911
10,400
317
5,782
8,044
0
70,594
L
Heimdallr
JosueJoJo04
Heimdallr
10,475
4,608
0
6,248
19,758
7,797
25
2,963
16,670
0
67,571
L
Janus
7,468
138
342
2,928
14,545
3,850
0
3,753
10,504
62,951
0
W
Tsukuyomi
WheezyNormal96
Tsukuyomi
21,951
5,140
0
7,677
17,202
8,295
4,531
5,367
11,729
0
112,460
L
6,656
1,327
54
3,098
24,571
14,116
280
7,108
16,829
61,142
0
L
11,389
1,252
76
480
22,159
10,608
0
4,990
16,932
82,151
0
W
Nu Wa
spyalval
Nu Wa
16,007
2,567
168
2,485
10,815
4,283
3,363
5,333
5,254
68,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,940
Gold Earned
65,065
512
Minions Killed
558
0
Camps Cleared
0
1,901,490
Distance Traveled
2,247,009
18
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,777
535
48
2
0
450,014
8
W
Apollo
13,547
616
146
7
0
441,670
4
L
Ratatoskr
8,580
390
47
2
0
421,427
3
W
King Arthur
12,512
569
104
5
0
461,922
4
L
Heimdallr
10,547
479
109
5
0
346,649
4
L
Janus
10,182
463
138
6
0
368,233
5
W
Tsukuyomi
13,891
631
141
6
0
494,460
2
L
Ymir
10,120
460
101
5
0
349,002
4
L
Cthulhu
11,511
523
117
5
0
416,179
2
W
Nu Wa
13,338
606
119
5
0
398,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role