Player Matchup

Chaac
Chaac
Bantalols
Chaac
Level 128
God Stats
1W - 3L
1,500 SR
Queue Stats
73W - 67L
1,703 Elo+
Party 1
Anubis
Anubis
Fa1c0n
Anubis
Level 131
God Stats
2W - 0L
1,891 SR
Queue Stats
48W - 39L
1,620 Elo+
Party 1
Achilles
Achilles
Minigradrekk
Achilles
Level 144
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 48L
1,639 Elo+
Party 1
Team Averages
Level 134
1,630 SR
1,654 Elo+

VS

Team Averages
Level 127
1,672 SR
1,556 Elo+
Hou Yi
Hou Yi
Krýs
Hou Yi
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Treveric
Athena
Level 122
God Stats
1W - 2L
1,754 SR
Queue Stats
10W - 17L
1,524 Elo+
Solo
Janus
Janus
hoodfalke
Janus
Level 101
God Stats
0W - 1L
1,761 SR
Queue Stats
11W - 9L
1,645 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bantalols
Chaac
15
5 / 3 / 3
11,068
692
9,843
16,190
6,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anubis
Fa1c0n
Anubis
14
1 / 2 / 4
10,062
629
9,466
9,931
4,352
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
Minigradrekk
Achilles
13
2 / 2 / 4
9,911
619
9,819
15,163
12,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
Krýs
Hou Yi
14
5 / 2 / 1
10,435
652
16,792
13,180
4,827
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Athena
Treveric
Athena
13
2 / 1 / 5
9,952
622
6,131
12,830
12,763
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
hoodfalke
Janus
12
0 / 5 / 3
8,940
559
9,747
8,798
2,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
16
8
Kills
7
7
Deaths
8
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Chaac
Bantalols
Chaac
5
3
3
2.17
W
Anubis
Fa1c0n
Anubis
1
2
4
1.5
L
Hou Yi
Krýs
Hou Yi
5
2
1
2.75
W
Achilles
Minigradrekk
Achilles
2
2
4
2
L
Athena
Treveric
Athena
2
1
5
4.5
L
Janus
hoodfalke
Janus
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,128
Damage
32,670
41,284
Taken
34,808
23,786
Mitigated
20,331
14,626
Healing
7,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Bantalols
Chaac
9,843
3,939
0
7,562
16,190
6,879
0
4,249
11,743
0
42,111
W
Anubis
Fa1c0n
Anubis
9,466
620
0
5,099
9,931
4,352
0
5,319
4,448
63,331
0
L
Hou Yi
Krýs
Hou Yi
16,792
9,403
0
6,023
13,180
4,827
0
3,060
9,930
0
66,817
W
Achilles
Minigradrekk
Achilles
9,819
2,063
0
1,965
15,163
12,555
0
5,842
9,037
0
38,075
L
Athena
Treveric
Athena
6,131
2,220
0
1,365
12,830
12,763
0
4,584
7,844
14,257
0
L
Janus
hoodfalke
Janus
9,747
51
0
250
8,798
2,741
0
1,156
7,508
43,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,041
Gold Earned
29,327
223
Minions Killed
182
0
Camps Cleared
0
840,924
Distance Traveled
886,922
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,068
692
53
3
0
280,493
3
W
Anubis
10,062
629
130
8
0
266,769
6
L
Hou Yi
10,435
652
94
6
0
275,907
3
W
Achilles
9,911
619
40
3
0
293,662
3
L
Athena
9,952
622
16
1
0
306,647
3
L
Janus
8,940
559
72
5
0
304,368
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role