Player Matchup

Kali
Kali
Arma_Toxica
Kali
Level 27
God Stats
7W - 2L
1,706 SR
Queue Stats
70W - 71L
1,521 Elo+
Solo
Hun Batz
Hun Batz
Blizt1
Hun Batz
Level 28
God Stats
4W - 4L
1,359 SR
Queue Stats
86W - 104L
1,362 Elo+
Solo
Janus
Janus
Cazayan
Janus
Level 28
God Stats
6W - 6L
1,278 SR
Queue Stats
14W - 14L
1,397 Elo+
Solo
Neith
Neith
Eusillia
Neith
Level 17
God Stats
12W - 11L
1,500 SR
Queue Stats
136W - 132L
1,423 Elo+
Solo
Horus
Horus
SHAKYBUTTON
Horus
Level 11
God Stats
6W - 4L
1,688 SR
Queue Stats
15W - 25L
1,226 Elo+
Solo
Team Averages
Level 22
1,506 SR
1,386 Elo+

VS

Team Averages
Level 10
1,440 SR
1,462 Elo+
Guan Yu
Guan Yu
Failix1818
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 29L
1,500 Elo+
Party 1
Scylla
Scylla
FlibbleSnarf
Scylla
Level 19
God Stats
0W - 3L
1,500 SR
Queue Stats
12W - 11L
1,537 Elo+
Solo
Da Ji
Da Ji
Hipeoples0786
Da Ji
Level 19
God Stats
27W - 24L
1,202 SR
Queue Stats
83W - 80L
1,275 Elo+
Solo
Cerberus
Cerberus
Kazox55
Cerberus
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Neith
Neith
darkistas
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 3 / 3
5,515
552
1,616
4,606
1,380
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mace

Mace

+10
Physical Power

Hun Batz
Blizt1
Hun Batz
10
9 / 3 / 4
6,489
649
6,546
5,436
1,647
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
Cazayan
Janus
10
8 / 1 / 7
6,678
668
7,273
4,028
1,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Neith
Eusillia
Neith
9
2 / 1 / 2
5,465
547
1,471
2,761
833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
2 / 0 / 2
5,092
509
865
2,220
876
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Failix1818
Guan Yu
6
0 / 7 / 0
4,277
428
2,071
6,587
2,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Scylla
9
3 / 4 / 1
6,263
626
1,379
4,995
1,481
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 3 / 4
5,521
552
3,556
5,048
1,499
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
Kazox55
Cerberus
7
1 / 7 / 1
5,129
513
1,936
8,366
4,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Neith
darkistas
Neith
8
1 / 2 / 0
4,842
484
1,333
5,030
1,381
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
13
23
Kills
7
8
Deaths
23
18
Assists
6
Player
Kills
Deaths
Assists
KDA
W
2
3
3
1.17
W
Hun Batz
Blizt1
Hun Batz
9
3
4
3.67
W
Janus
Cazayan
Janus
8
1
7
11.5
W
Neith
Eusillia
Neith
2
1
2
3
L
Guan Yu
Failix1818
Guan Yu
0
7
0
0
L
Scylla
3
4
1
0.88
L
2
3
4
1.33
L
Cerberus
Kazox55
Cerberus
1
7
1
0.21
W
2
0
2
3
L
Neith
darkistas
Neith
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,771
Damage
10,275
19,051
Taken
30,026
5,764
Mitigated
11,362
5,292
Healing
4,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,616
682
0
1,216
4,606
1,380
1,124
0
4,481
0
18,718
W
Hun Batz
Blizt1
Hun Batz
6,546
2,551
0
1,034
5,436
1,647
0
1,760
3,586
0
26,144
W
Janus
Cazayan
Janus
7,273
1,645
0
972
4,028
1,028
0
1,065
2,838
26,518
0
W
Neith
Eusillia
Neith
1,471
229
0
1,273
2,761
833
1,387
100
2,661
0
23,832
L
Guan Yu
Failix1818
Guan Yu
2,071
599
85
664
6,587
2,982
0
1,033
5,482
0
11,032
L
Scylla
1,379
60
0
830
4,995
1,481
0
1,540
3,335
22,866
0
L
3,556
574
0
1,103
5,048
1,499
0
405
4,583
0
16,405
L
Cerberus
Kazox55
Cerberus
1,936
201
0
787
8,366
4,019
0
2,924
5,180
10,634
0
W
865
522
158
639
2,220
876
207
300
1,895
0
7,458
L
Neith
darkistas
Neith
1,333
666
0
1,387
5,030
1,381
42
769
4,173
0
14,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,239
Gold Earned
26,032
210
Minions Killed
158
0
Camps Cleared
0
928,518
Distance Traveled
946,850
1
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
5,515
552
28
3
0
172,866
0
W
Hun Batz
6,489
649
57
6
0
197,607
0
W
Janus
6,678
668
56
6
0
187,070
1
W
Neith
5,465
547
58
6
0
169,204
0
L
Guan Yu
4,277
428
23
2
0
181,152
3
L
Scylla
6,263
626
49
5
0
184,243
5
L
Da Ji
5,521
552
34
3
0
214,343
0
L
Cerberus
5,129
513
28
3
0
181,565
3
W
Horus
5,092
509
11
1
0
201,771
0
L
Neith
4,842
484
24
2
0
185,547
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role