Player Matchup

Fenrir
Fenrir
GiingerR94
Fenrir
Level 25
God Stats
7W - 4L
1,578 SR
Queue Stats
74W - 55L
1,589 Elo+
Solo
Cernunnos
Cernunnos
MoоT
Cernunnos
Level 25
God Stats
16W - 18L
1,519 SR
Queue Stats
113W - 106L
1,588 Elo+
Solo
Sol
Sol
SOSAGEOO
Sol
Level 19
God Stats
6W - 9L
1,464 SR
Queue Stats
42W - 32L
1,540 Elo+
Party 1
Cthulhu
Cthulhu
Wrath1200
Cthulhu
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 69L
1,393 Elo+
Solo
Hel
Hel
присоска
Hel
Level 18
God Stats
19W - 17L
1,531 SR
Queue Stats
24W - 19L
1,506 Elo+
Party 1
Team Averages
Level 21
1,518 SR
1,523 Elo+

VS

Team Averages
Level 28
1,469 SR
1,517 Elo+
Hun Batz
Hun Batz
IAmFerri
Hun Batz
Level 29
God Stats
13W - 6L
1,708 SR
Queue Stats
101W - 71L
1,668 Elo+
Solo
Anubis
Anubis
OFFICIALCRS
Anubis
Level 25
God Stats
4W - 5L
1,290 SR
Queue Stats
61W - 56L
1,493 Elo+
Solo
Hou Yi
Hou Yi
geddaslayer
Hou Yi
Level 29
God Stats
2W - 2L
1,502 SR
Queue Stats
134W - 116L
1,519 Elo+
Solo
Ymir
Ymir
luisjimen8
Ymir
Level 29
God Stats
5W - 2L
1,500 SR
Queue Stats
47W - 47L
1,458 Elo+
Solo
Janus
Janus
samedirules
Janus
Level 29
God Stats
4W - 8L
1,343 SR
Queue Stats
124W - 154L
1,450 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
GiingerR94
Fenrir
10
1 / 3 / 2
5,603
560
3,272
6,214
2,000
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cernunnos
MoоT
Cernunnos
8
1 / 2 / 1
4,739
474
3,857
5,636
1,445
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
3 / 6 / 1
5,198
520
5,333
8,516
2,134
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cthulhu
Wrath1200
Cthulhu
11
2 / 1 / 0
5,600
560
2,010
6,317
2,982
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
1 / 3 / 1
4,632
463
816
4,228
1,477
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
IAmFerri
Hun Batz
11
6 / 0 / 1
6,681
668
4,829
6,111
1,917
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
9
1 / 2 / 0
5,412
541
4,202
3,961
1,415
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
10
3 / 2 / 2
5,652
565
4,339
6,714
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

8
1 / 2 / 6
5,306
531
2,890
5,555
2,222
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
4 / 3 / 3
6,638
664
4,151
4,737
1,387
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
8
Kills
15
15
Deaths
9
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Fenrir
GiingerR94
Fenrir
1
3
2
0.67
W
Hun Batz
IAmFerri
Hun Batz
6
0
1
6.5
L
Cernunnos
MoоT
Cernunnos
1
2
1
0.75
W
Anubis
1
2
0
0.5
L
3
6
1
0.58
L
Cthulhu
Wrath1200
Cthulhu
2
1
0
2
W
Hou Yi
3
2
2
2
W
1
2
6
2
W
4
3
3
1.83
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,288
Damage
20,411
30,911
Taken
27,078
10,038
Mitigated
8,749
10,981
Healing
8,325
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
GiingerR94
Fenrir
3,272
720
0
2,466
6,214
2,000
0
1,738
4,360
0
25,151
W
Hun Batz
IAmFerri
Hun Batz
4,829
2,137
0
2,608
6,111
1,917
0
1,556
4,530
0
35,816
L
Cernunnos
MoоT
Cernunnos
3,857
1,516
0
1,436
5,636
1,445
0
1,590
4,046
0
23,535
W
Anubis
4,202
410
0
940
3,961
1,415
251
1,586
2,175
27,176
0
L
5,333
1,195
0
2,628
8,516
2,134
0
2,673
5,581
22,791
0
L
Cthulhu
Wrath1200
Cthulhu
2,010
311
0
2,173
6,317
2,982
0
3,558
2,759
25,785
0
W
Hou Yi
4,339
1,785
0
3,028
6,714
1,808
0
2,054
4,660
0
23,315
W
2,890
429
0
979
5,555
2,222
0
1,622
3,933
15,856
0
W
4,151
186
0
770
4,737
1,387
0
1,116
3,621
34,921
0
L
816
110
887
1,391
4,228
1,477
0
1,284
2,922
13,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,772
Gold Earned
29,689
211
Minions Killed
286
0
Camps Cleared
0
883,282
Distance Traveled
921,951
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,603
560
51
5
0
190,318
4
W
Hun Batz
6,681
668
74
7
0
213,652
4
L
Cernunnos
4,739
474
49
5
0
156,301
0
W
Anubis
5,412
541
46
5
0
161,965
1
L
Sol
5,198
520
42
4
0
164,370
2
L
Cthulhu
5,600
560
52
5
0
192,393
2
W
Hou Yi
5,652
565
65
7
0
166,613
3
W
Ymir
5,306
531
21
2
0
204,799
4
W
Janus
6,638
664
80
8
0
174,922
3
L
Hel
4,632
463
17
2
0
179,900
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role