Player Matchup

Ymir
Ymir
BelugaxX
Ymir
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
22W - 40L
1,144 Elo+
Party 2
Khepri
Khepri
EskiPill
Khepri
Level 7
God Stats
2W - 9L
1,450 SR
Queue Stats
39W - 71L
1,299 Elo+
Party 2
Sun Wukong
Sun Wukong
faquinhaDaPhilco
Sun Wukong
Level 28
God Stats
9W - 10L
1,340 SR
Queue Stats
44W - 52L
1,428 Elo+
Solo
Ra
Ra
trutajg
Ra
Level 15
God Stats
0W - 2L
1,722 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Discordia
Discordia
ultraviolence491
Discordia
Level 28
God Stats
1W - 1L
1,705 SR
Queue Stats
38W - 47L
1,406 Elo+
Solo
Team Averages
Level 16
1,543 SR
1,355 Elo+

VS

Team Averages
Level 16
1,431 SR
1,418 Elo+
Neith
Neith
Asapoksapok
Neith
Level 7
God Stats
1W - 4L
1,094 SR
Queue Stats
4W - 6L
1,244 Elo+
Party 1
Loki
Loki
Badaras
Loki
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 18L
1,575 Elo+
Solo
Cthulhu
Cthulhu
Kiwilz
Cthulhu
Level 17
God Stats
3W - 1L
1,494 SR
Queue Stats
27W - 34L
1,294 Elo+
Solo
Vamana
Vamana
ObscurBR
Vamana
Level 29
God Stats
7W - 5L
1,564 SR
Queue Stats
27W - 30L
1,475 Elo+
Solo
Kukulkan
Kukulkan
taradofullts
Kukulkan
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
0 / 11 / 3
8,917
343
3,636
23,667
18,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Khepri
EskiPill
Khepri
13
1 / 7 / 3
8,734
336
2,574
16,589
15,719
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
faquinhaDaPhilco
Sun Wukong
20
14 / 3 / 2
13,986
538
15,273
18,204
10,015
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
3 / 7 / 0
11,613
447
11,055
14,540
6,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Discordia
15
4 / 9 / 4
11,008
423
15,596
17,251
9,166
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 4 / 8
11,279
434
7,826
8,247
2,556
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Loki
Badaras
Loki
20
12 / 4 / 6
15,177
584
20,845
18,538
9,356
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cthulhu
Kiwilz
Cthulhu
19
11 / 3 / 13
14,113
543
23,522
18,466
18,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vamana
ObscurBR
Vamana
20
8 / 0 / 6
13,418
516
16,165
14,803
12,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Kukulkan
taradofullts
Kukulkan
14
2 / 12 / 1
9,607
370
2,827
14,395
4,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
71
22
Kills
37
37
Deaths
23
12
Assists
34
Player
Kills
Deaths
Assists
KDA
W
4
4
8
2
W
Loki
Badaras
Loki
12
4
6
3.75
L
Ymir
0
11
3
0.14
L
Khepri
EskiPill
Khepri
1
7
3
0.36
W
Cthulhu
Kiwilz
Cthulhu
11
3
13
5.83
W
Vamana
ObscurBR
Vamana
8
0
6
11
L
Sun Wukong
faquinhaDaPhilco
Sun Wukong
14
3
2
5
W
Kukulkan
taradofullts
Kukulkan
2
12
1
0.21
L
3
7
0
0.43
L
Discordia
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,134
Damage
71,185
90,251
Taken
74,449
59,948
Mitigated
47,884
16,203
Healing
19,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,826
4,039
0
2,564
8,247
2,556
1,823
2,976
5,271
0
46,823
W
Loki
Badaras
Loki
20,845
6,164
0
5,622
18,538
9,356
101
4,277
14,261
0
118,873
L
Ymir
3,636
1,148
0
1,011
23,667
18,676
243
9,027
14,494
21,365
0
L
Khepri
EskiPill
Khepri
2,574
545
0
2,497
16,589
15,719
152
9,550
6,989
18,148
0
W
Cthulhu
Kiwilz
Cthulhu
23,522
4,507
0
3,479
18,466
18,689
220
10,877
7,589
70,579
0
W
Vamana
ObscurBR
Vamana
16,165
6,145
0
6,734
14,803
12,897
2,155
7,932
6,871
0
93,960
L
Sun Wukong
faquinhaDaPhilco
Sun Wukong
15,273
3,582
0
7,113
18,204
10,015
0
2,235
15,944
0
106,281
W
Kukulkan
taradofullts
Kukulkan
2,827
644
0
835
14,395
4,386
236
6,799
7,596
22,141
0
L
11,055
1,335
959
3,259
14,540
6,372
1,535
1,124
12,996
79,665
0
L
Discordia
15,596
480
0
1,364
17,251
9,166
2,046
4,413
12,813
57,014
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,258
Gold Earned
63,594
452
Minions Killed
565
0
Camps Cleared
0
2,078,864
Distance Traveled
2,333,732
21
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,279
434
99
4
0
426,103
4
W
Loki
15,177
584
172
7
0
550,964
1
L
Ymir
8,917
343
48
2
0
413,193
4
L
Khepri
8,734
336
19
1
0
374,683
4
W
Cthulhu
14,113
543
82
3
0
500,468
0
W
Vamana
13,418
516
175
7
0
505,914
5
L
Sun Wukong
13,986
538
160
6
0
473,171
8
W
Kukulkan
9,607
370
37
1
0
350,283
2
L
Ra
11,613
447
153
6
0
420,133
2
L
Discordia
11,008
423
72
3
0
397,684
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role