Player Matchup

Neith
Neith
Malfojik
Neith
Level 8
God Stats
2W - 3L
1,333 SR
Queue Stats
4W - 9L
1,204 Elo+
Party 1
Ymir
Ymir
TonyChum
Ymir
Level 15
God Stats
2W - 9L
1,439 SR
Queue Stats
2W - 14L
1,155 Elo+
Solo
Scylla
Scylla
xxxdankosSVKxxx
Scylla
Level 27
God Stats
7W - 7L
1,309 SR
Queue Stats
10W - 10L
1,204 Elo+
Party 1
Team Averages
Level 17
1,360 SR
1,188 Elo+

VS

Team Averages
Level 29
1,327 SR
1,092 Elo+
Ravana
Ravana
GRANKANN
Ravana
Level 29
God Stats
1W - 1L
1,269 SR
Queue Stats
5W - 17L
1,053 Elo+
Party 2
Ra
Ra
Rifulex
Ra
Level 34
God Stats
1W - 2L
1,211 SR
Queue Stats
1W - 4L
1,039 Elo+
Party 2
Nemesis
Nemesis
tutatuta
Nemesis
Level 24
God Stats
4W - 5L
1,500 SR
Queue Stats
6W - 16L
1,183 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Malfojik
Neith
13
1 / 4 / 4
10,115
595
10,710
11,351
3,770
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ymir
12
3 / 5 / 3
9,888
582
4,236
17,252
15,504
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 8 / 3
9,960
586
7,662
10,110
3,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
GRANKANN
Ravana
14
5 / 2 / 9
11,773
693
11,490
10,189
4,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
9 / 0 / 6
12,196
717
13,675
4,097
1,571
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nemesis
tutatuta
Nemesis
14
3 / 4 / 9
10,808
636
8,213
15,100
5,050
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
6
Kills
17
17
Deaths
6
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ravana
GRANKANN
Ravana
5
2
9
4.75
L
Neith
Malfojik
Neith
1
4
4
0.75
W
9
0
6
12
L
Ymir
3
5
3
0.9
W
Nemesis
tutatuta
Nemesis
3
4
9
1.88
L
2
8
3
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,608
Damage
33,378
38,713
Taken
29,386
22,579
Mitigated
11,602
3,907
Healing
15,398
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
GRANKANN
Ravana
11,490
2,893
0
3,662
10,189
4,981
1,264
3,209
6,899
0
47,579
L
Neith
Malfojik
Neith
10,710
4,772
270
2,054
11,351
3,770
224
4,252
7,099
0
42,096
W
13,675
1,631
5,188
2,751
4,097
1,571
979
1,565
2,458
67,388
0
L
Ymir
4,236
498
0
130
17,252
15,504
0
6,664
10,588
19,945
0
W
Nemesis
tutatuta
Nemesis
8,213
2,138
0
3,797
15,100
5,050
500
7,107
7,527
0
34,873
L
7,662
1,638
525
928
10,110
3,305
165
2,771
7,339
40,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,963
Gold Earned
34,777
151
Minions Killed
186
0
Camps Cleared
0
713,568
Distance Traveled
915,233
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
11,773
693
51
3
0
292,375
3
L
Neith
10,115
595
61
4
0
249,616
1
W
Ra
12,196
717
109
6
0
320,159
5
L
Ymir
9,888
582
18
1
0
264,919
0
W
Nemesis
10,808
636
26
2
0
302,699
0
L
Scylla
9,960
586
72
4
0
199,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role