Player Matchup

Chronos
Chronos
 
Chronos
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cerberus
Cerberus
DiabolicInflux
Cerberus
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
GirthSlinger2000
Kali
Level 119
God Stats
7W - 6L
1,500 SR
Queue Stats
382W - 373L
1,489 Elo+
Solo
Hercules
Hercules
Psycho_Slapped
Hercules
Level 45
God Stats
0W - 3L
1,289 SR
Queue Stats
75W - 80L
1,565 Elo+
Solo
Ullr
Ullr
RadicalStorm414
Ullr
Level 63
God Stats
1W - 4L
1,593 SR
Queue Stats
243W - 255L
1,565 Elo+
Party 2
Team Averages
Level 63
1,476 SR
1,524 Elo+

VS

Team Averages
Level 77
1,690 SR
1,648 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Baka_Dlluxe
Neith
Level 37
God Stats
5W - 2L
1,568 SR
Queue Stats
53W - 63L
1,468 Elo+
Solo
Xing Tian
Xing Tian
My Cortito Papi
Xing Tian
Level 159
God Stats
6W - 1L
1,839 SR
Queue Stats
226W - 210L
1,700 Elo+
Party 1
Hun Batz
Hun Batz
OnlyBatz
Hun Batz
Level 8
God Stats
8W - 2L
2,045 SR
Queue Stats
8W - 2L
1,988 Elo+
Party 1
Athena
Athena
RoccoIsNice
Athena
Level 32
God Stats
7W - 6L
1,500 SR
Queue Stats
81W - 82L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
8
0 / 3 / 0
4,832
483
1,434
5,528
2,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
8
1 / 1 / 2
4,577
458
4,150
6,577
2,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 1 / 0
5,045
505
1,223
6,857
2,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hercules
8
0 / 4 / 0
4,756
476
3,137
7,261
3,143
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

8
2 / 2 / 1
4,901
490
3,381
7,046
1,771
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
3 / 0 / 3
6,290
629
6,382
2,888
836
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 2 / 2
4,721
472
4,486
5,008
978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Xing Tian
My Cortito Papi
Xing Tian
12
4 / 0 / 1
6,614
661
5,495
6,579
3,921
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hun Batz
OnlyBatz
Hun Batz
10
2 / 0 / 3
5,916
592
4,085
5,507
1,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
8
2 / 1 / 1
5,324
532
2,282
5,817
2,430
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
11
11
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
0
3
0
0
W
Nu Wa
 
Nu Wa
3
0
3
4.5
W
0
2
2
0.5
L
Cerberus
1
1
2
2
L
0
1
0
0
W
Xing Tian
My Cortito Papi
Xing Tian
4
0
1
4.5
W
Hun Batz
OnlyBatz
Hun Batz
2
0
3
3.5
L
Hercules
0
4
0
0
L
2
2
1
1.25
W
Athena
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,325
Damage
22,730
33,269
Taken
25,799
11,616
Mitigated
9,692
7,805
Healing
7,392
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
1,434
245
0
359
5,528
2,024
480
4,056
1,227
23,082
733
W
Nu Wa
 
Nu Wa
6,382
1,706
0
250
2,888
836
0
1,019
1,844
32,932
0
W
4,486
2,821
0
2,481
5,008
978
328
1,651
3,307
0
23,429
L
Cerberus
4,150
338
0
2,630
6,577
2,660
221
2,230
4,257
13,110
0
L
1,223
376
0
1,522
6,857
2,018
0
1,057
5,650
0
28,217
W
Xing Tian
My Cortito Papi
Xing Tian
5,495
1,224
0
3,232
6,579
3,921
0
0
6,579
34,830
0
W
Hun Batz
OnlyBatz
Hun Batz
4,085
673
0
160
5,507
1,527
0
837
4,645
0
33,168
L
Hercules
3,137
2,009
0
1,726
7,261
3,143
0
5,180
2,021
0
19,891
L
3,381
1,572
0
1,568
7,046
1,771
380
1,037
5,955
0
21,666
W
Athena
2,282
754
0
1,269
5,817
2,430
0
1,820
3,872
12,485
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,111
Gold Earned
28,865
240
Minions Killed
257
0
Camps Cleared
0
897,685
Distance Traveled
937,576
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
4,832
483
57
6
0
163,714
0
W
Nu Wa
6,290
629
58
6
0
186,035
1
W
Neith
4,721
472
37
4
0
155,866
3
L
Cerberus
4,577
458
20
2
0
183,415
2
L
Kali
5,045
505
65
7
0
203,728
3
W
Xing Tian
6,614
661
58
6
0
171,935
2
W
Hun Batz
5,916
592
76
8
0
222,062
0
L
Hercules
4,756
476
49
5
0
181,080
2
L
Ullr
4,901
490
49
5
0
165,748
1
W
Athena
5,324
532
28
3
0
201,678
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role