Player Matchup

Hun Batz
Hun Batz
Champote
Hun Batz
Level 22
God Stats
1W - 6L
1,284 SR
Queue Stats
137W - 108L
1,604 Elo+
Party 2
Ra
Ra
OGCSTM
Ra
Level 18
God Stats
11W - 10L
1,631 SR
Queue Stats
70W - 81L
1,519 Elo+
Party 2
Apollo
Apollo
Reinh
Apollo
Level 24
God Stats
5W - 3L
1,548 SR
Queue Stats
48W - 56L
1,609 Elo+
Party 2
Scylla
Scylla
Sokofretes
Scylla
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
mufinsman
Cerberus
Level 28
God Stats
12W - 11L
1,442 SR
Queue Stats
95W - 100L
1,520 Elo+
Party 2
Team Averages
Level 19
1,481 SR
1,550 Elo+

VS

Team Averages
Level 18
1,564 SR
1,385 Elo+
Agni
Agni
Asensio5012
Agni
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ra
Ra
Kistone
Ra
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 76L
1,291 Elo+
Solo
Bellona
Bellona
macflury-rdcam
Bellona
Level 29
God Stats
1W - 1L
1,696 SR
Queue Stats
7W - 8L
1,347 Elo+
Party 1
Chiron
Chiron
perchito27
Chiron
Level 19
God Stats
14W - 14L
1,541 SR
Queue Stats
57W - 53L
1,194 Elo+
Party 1
Arachne
Arachne
xImOrienT
Arachne
Level 27
God Stats
10W - 9L
1,583 SR
Queue Stats
309W - 284L
1,594 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Champote
Hun Batz
14
2 / 5 / 4
8,805
489
5,188
14,058
4,668
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ra
15
6 / 1 / 5
9,953
553
8,201
7,382
2,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apollo
Reinh
Apollo
16
2 / 0 / 8
9,895
550
10,182
8,600
3,454
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Sokofretes
Scylla
12
1 / 6 / 1
7,906
439
4,269
7,389
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cerberus
mufinsman
Cerberus
16
11 / 2 / 8
11,166
620
15,358
17,157
15,424
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 7 / 5
8,263
459
4,504
8,175
2,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 6 / 3
8,978
499
5,026
12,794
3,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
0 / 5 / 4
7,507
417
4,342
13,243
9,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Chiron
perchito27
Chiron
12
4 / 3 / 3
8,435
469
6,541
10,438
2,990
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Arachne
xImOrienT
Arachne
15
6 / 2 / 2
9,355
520
13,172
16,669
6,545
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
31
22
Kills
14
14
Deaths
23
26
Assists
17
Player
Kills
Deaths
Assists
KDA
L
1
7
5
0.5
W
Hun Batz
Champote
Hun Batz
2
5
4
0.8
L
3
6
3
0.75
W
Ra
6
1
5
8.5
W
Apollo
Reinh
Apollo
2
0
8
6
W
Scylla
Sokofretes
Scylla
1
6
1
0.25
L
0
5
4
0.4
W
Cerberus
mufinsman
Cerberus
11
2
8
7.5
L
Chiron
perchito27
Chiron
4
3
3
1.83
L
Arachne
xImOrienT
Arachne
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,198
Damage
33,585
54,586
Taken
61,319
28,345
Mitigated
25,258
19,179
Healing
19,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,504
752
0
556
8,175
2,365
2,235
4,484
3,667
34,695
0
W
Hun Batz
Champote
Hun Batz
5,188
1,758
0
3,959
14,058
4,668
0
1,564
12,494
0
47,613
L
5,026
134
1,002
2,900
12,794
3,968
384
7,385
5,133
54,923
0
W
Ra
8,201
450
1,364
3,426
7,382
2,773
744
1,576
5,756
55,922
0
W
Apollo
Reinh
Apollo
10,182
6,718
0
3,062
8,600
3,454
2,654
548
7,752
0
66,376
W
Scylla
Sokofretes
Scylla
4,269
678
0
593
7,389
2,026
23
2,102
5,262
29,820
0
L
4,342
450
0
1,114
13,243
9,390
75
4,784
8,279
289
29,453
W
Cerberus
mufinsman
Cerberus
15,358
1,187
0
6,775
17,157
15,424
168
4,029
13,078
49,109
0
L
Chiron
perchito27
Chiron
6,541
985
727
4,683
10,438
2,990
264
6,550
3,770
0
30,867
L
Arachne
xImOrienT
Arachne
13,172
9,953
0
8,231
16,669
6,545
0
3,899
12,642
0
60,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,725
Gold Earned
42,538
437
Minions Killed
368
0
Camps Cleared
0
1,714,245
Distance Traveled
1,651,626
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
8,263
459
72
4
0
259,543
1
W
Hun Batz
8,805
489
79
4
0
334,839
0
L
Ra
8,978
499
98
5
0
322,481
0
W
Ra
9,953
553
88
5
0
361,631
4
W
Apollo
9,895
550
133
7
0
364,957
12
W
Scylla
7,906
439
54
3
0
284,692
1
L
Bellona
7,507
417
56
3
0
363,756
0
W
Cerberus
11,166
620
83
5
0
368,126
1
L
Chiron
8,435
469
47
3
0
330,158
1
L
Arachne
9,355
520
95
5
0
375,688
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role