Player Matchup

Osiris
Osiris
Pablongo25
Osiris
Level 18
God Stats
11W - 2L
1,669 SR
Queue Stats
78W - 61L
1,601 Elo+
Solo
Sol
Sol
TruPa9490
Sol
Level 29
God Stats
7W - 5L
1,636 SR
Queue Stats
108W - 92L
1,574 Elo+
Solo
Janus
Janus
llSanji
Janus
Level 17
God Stats
3W - 0L
1,813 SR
Queue Stats
8W - 5L
1,698 Elo+
Solo
Chernobog
Chernobog
lonely-mizuki
Chernobog
Level 22
God Stats
1W - 2L
1,500 SR
Queue Stats
118W - 151L
1,423 Elo+
Solo
Thor
Thor
ninapickle
Thor
Level 12
God Stats
2W - 1L
1,450 SR
Queue Stats
20W - 17L
1,410 Elo+
Solo
Team Averages
Level 20
1,613 SR
1,541 Elo+

VS

Team Averages
Level 23
1,635 SR
1,504 Elo+
Anhur
Anhur
DemonOn60fps
Anhur
Level 14
God Stats
6W - 5L
1,612 SR
Queue Stats
80W - 102L
1,515 Elo+
Solo
Loki
Loki
NeptuneGLITCH
Loki
Level 27
God Stats
4W - 5L
1,586 SR
Queue Stats
104W - 106L
1,525 Elo+
Solo
Ganesha
Ganesha
TheAccountant666
Ganesha
Level 29
God Stats
1W - 3L
1,814 SR
Queue Stats
79W - 96L
1,404 Elo+
Solo
Discordia
Discordia
Tie Dolla Sign
Discordia
Level 26
God Stats
11W - 16L
1,665 SR
Queue Stats
52W - 55L
1,444 Elo+
Solo
Ymir
Ymir
Yonko Kata
Ymir
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 27L
1,634 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Pablongo25
Osiris
11
0 / 1 / 1
6,067
607
2,358
5,842
2,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 2 / 2
5,708
571
3,390
5,362
1,423
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Janus
llSanji
Janus
11
5 / 1 / 3
6,400
640
6,067
4,213
1,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
lonely-mizuki
Chernobog
8
3 / 7 / 4
5,254
525
2,928
8,491
2,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
5 / 2 / 2
6,215
622
2,413
4,827
2,578
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 2 / 1
5,410
541
2,690
5,793
2,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
1 / 4 / 1
4,449
445
1,404
4,577
2,069
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 3 / 1
4,607
461
1,307
7,927
3,441
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Discordia
Tie Dolla Sign
Discordia
8
1 / 6 / 4
4,918
492
3,729
5,783
1,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
9 / 0 / 4
6,963
696
5,263
3,929
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
15
Kills
12
13
Deaths
15
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
1
4
1
0.38
W
Osiris
Pablongo25
Osiris
0
1
1
0.5
L
0
3
1
0.17
L
Discordia
Tie Dolla Sign
Discordia
1
6
4
0.5
W
2
2
2
1.5
L
9
0
4
11
W
Janus
llSanji
Janus
5
1
3
6.5
W
Chernobog
lonely-mizuki
Chernobog
3
7
4
0.71
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,156
Damage
14,393
28,735
Taken
28,009
9,836
Mitigated
12,352
7,850
Healing
6,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,690
1,130
0
1,074
5,793
2,871
96
0
5,793
0
21,992
L
1,404
215
0
150
4,577
2,069
0
2,188
2,313
0
16,414
W
Osiris
Pablongo25
Osiris
2,358
861
0
2,861
5,842
2,341
566
766
5,076
0
32,081
L
1,307
289
0
1,913
7,927
3,441
128
3,397
4,338
13,103
0
L
Discordia
Tie Dolla Sign
Discordia
3,729
318
0
1,100
5,783
1,629
136
2,549
3,180
15,157
0
W
3,390
1,046
0
1,368
5,362
1,423
0
2,614
2,340
24,016
0
L
5,263
921
0
2,562
3,929
2,342
0
1,001
2,928
35,812
0
W
Janus
llSanji
Janus
6,067
1,037
0
2,060
4,213
1,110
108
1,567
2,465
32,963
0
W
Chernobog
lonely-mizuki
Chernobog
2,928
1,918
0
1,001
8,491
2,384
99
3,841
4,512
0
14,290
W
2,413
1,417
0
560
4,827
2,578
0
956
3,774
0
27,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,644
Gold Earned
26,347
277
Minions Killed
203
0
Camps Cleared
0
921,170
Distance Traveled
873,549
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
5,410
541
48
5
0
154,813
0
L
Loki
4,449
445
35
4
0
187,786
0
W
Osiris
6,067
607
84
8
0
175,347
0
L
Ganesha
4,607
461
15
2
0
178,930
3
L
Discordia
4,918
492
32
3
0
162,605
0
W
Sol
5,708
571
47
5
0
175,256
2
L
Ymir
6,963
696
73
7
0
189,415
2
W
Janus
6,400
640
70
7
0
216,275
2
W
Chernobog
5,254
525
19
2
0
167,681
0
W
Thor
6,215
622
57
6
0
186,611
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role