Player Matchup

Agni
Agni
Ray08
Agni
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Cupid
Cupid
Supers0ny
Cupid
Level 29
God Stats
2W - 3L
1,403 SR
Queue Stats
4W - 4L
1,506 Elo+
Party 1
Nemesis
Nemesis
TrepKillYou
Nemesis
Level 22
God Stats
5W - 4L
1,491 SR
Queue Stats
31W - 30L
1,443 Elo+
Party 1
Cerberus
Cerberus
hhDD
Cerberus
Level 45
God Stats
3W - 2L
1,762 SR
Queue Stats
4W - 7L
1,443 Elo+
Party 1
Odin
Odin
kalsingkalsip
Odin
Level 18
God Stats
2W - 1L
1,864 SR
Queue Stats
7W - 7L
1,391 Elo+
Solo
Team Averages
Level 24
1,604 SR
1,457 Elo+

VS

Team Averages
Level 19
1,561 SR
1,398 Elo+
Nemesis
Nemesis
Alivastor
Nemesis
Level 5
God Stats
3W - 3L
1,702 SR
Queue Stats
45W - 35L
1,405 Elo+
Solo
Anubis
Anubis
Blu3dr4gon
Anubis
Level 27
God Stats
26W - 20L
1,606 SR
Queue Stats
42W - 30L
1,524 Elo+
Solo
Tsukuyomi
Tsukuyomi
ItzAzula
Tsukuyomi
Level 25
God Stats
4W - 2L
1,658 SR
Queue Stats
20W - 30L
1,441 Elo+
Party 2
Cerberus
Cerberus
SHAKYBUTTON
Cerberus
Level 9
God Stats
1W - 3L
1,331 SR
Queue Stats
15W - 25L
1,188 Elo+
Solo
Izanami
Izanami
Xydrall
Izanami
Level 29
God Stats
6W - 8L
1,508 SR
Queue Stats
34W - 44L
1,432 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Ray08
Agni
9
2 / 1 / 3
5,486
549
2,992
3,361
758
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cupid
Supers0ny
Cupid
11
8 / 1 / 7
6,907
691
8,607
8,647
2,577
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Nemesis
TrepKillYou
Nemesis
11
7 / 1 / 4
6,428
643
4,922
5,735
3,065
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
hhDD
Cerberus
10
6 / 1 / 7
6,276
628
5,387
7,483
3,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
3 / 1 / 1
5,834
583
1,670
4,901
3,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Alivastor
Nemesis
8
2 / 4 / 1
5,281
528
2,897
7,690
1,886
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
Blu3dr4gon
Anubis
8
0 / 4 / 0
4,849
485
2,679
5,220
2,330
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Tsukuyomi
ItzAzula
Tsukuyomi
7
1 / 6 / 1
5,243
524
5,007
7,517
1,983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Cerberus
SHAKYBUTTON
Cerberus
7
1 / 5 / 1
4,934
493
1,616
6,246
2,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Xydrall
Izanami
6
1 / 7 / 0
4,478
448
2,916
7,263
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
8
26
Kills
5
5
Deaths
26
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Alivastor
Nemesis
2
4
1
0.63
L
Anubis
Blu3dr4gon
Anubis
0
4
0
0
L
Tsukuyomi
ItzAzula
Tsukuyomi
1
6
1
0.25
W
Agni
Ray08
Agni
2
1
3
3.5
L
Cerberus
SHAKYBUTTON
Cerberus
1
5
1
0.3
W
Cupid
Supers0ny
Cupid
8
1
7
11.5
W
Nemesis
TrepKillYou
Nemesis
7
1
4
9
L
Izanami
Xydrall
Izanami
1
7
0
0.14
W
Cerberus
hhDD
Cerberus
6
1
7
9.5
W
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,578
Damage
15,115
30,127
Taken
33,936
13,122
Mitigated
10,479
12,444
Healing
5,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Alivastor
Nemesis
2,897
593
0
2,378
7,690
1,886
0
1,654
5,965
0
18,032
L
Anubis
Blu3dr4gon
Anubis
2,679
306
0
1,035
5,220
2,330
92
1,639
3,581
20,327
0
L
Tsukuyomi
ItzAzula
Tsukuyomi
5,007
1,640
0
557
7,517
1,983
0
1,417
6,050
0
16,426
W
Agni
Ray08
Agni
2,992
247
0
111
3,361
758
714
1,769
1,592
14,654
0
L
Cerberus
SHAKYBUTTON
Cerberus
1,616
329
0
597
6,246
2,959
45
1,670
4,576
7,394
0
W
Cupid
Supers0ny
Cupid
8,607
5,869
36
4,933
8,647
2,577
186
273
8,374
0
29,418
W
Nemesis
TrepKillYou
Nemesis
4,922
2,536
159
2,482
5,735
3,065
0
1,574
4,161
0
32,030
L
Izanami
Xydrall
Izanami
2,916
2,132
0
993
7,263
1,321
980
1,999
5,264
0
17,032
W
Cerberus
hhDD
Cerberus
5,387
734
123
4,000
7,483
3,630
338
679
6,804
18,332
0
W
1,670
347
0
600
4,901
3,092
1,048
0
4,901
0
18,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,931
Gold Earned
24,785
230
Minions Killed
157
0
Camps Cleared
0
863,550
Distance Traveled
870,190
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,281
528
36
4
0
210,281
2
L
Anubis
4,849
485
40
4
0
143,590
0
L
Tsukuyomi
5,243
524
24
2
0
176,273
4
W
Agni
5,486
549
41
4
0
149,689
1
L
Cerberus
4,934
493
24
2
0
179,759
1
W
Cupid
6,907
691
42
4
0
163,638
1
W
Nemesis
6,428
643
56
6
0
179,119
2
L
Izanami
4,478
448
33
3
0
160,287
2
W
Cerberus
6,276
628
48
5
0
204,975
1
W
Odin
5,834
583
43
4
0
166,129
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role