Player Matchup

Yemoja
Yemoja
Enfusion
Yemoja
Level 3
God Stats
2W - 1L
1,717 SR
Queue Stats
2W - 1L
1,701 Elo+
Party 3
Ra
Ra
Juno2506
Ra
Level 7
God Stats
2W - 1L
1,717 SR
Queue Stats
2W - 2L
1,523 Elo+
Party 3
Danzaburou
Danzaburou
TruePreds
Danzaburou
Level 7
God Stats
2W - 1L
1,502 SR
Queue Stats
2W - 2L
1,523 Elo+
Party 3
Bellona
Bellona
goroths
Bellona
Level 6
God Stats
4W - 5L
1,120 SR
Queue Stats
6W - 8L
1,162 Elo+
Solo
Baron Samedi
Baron Samedi
vikingdave
Baron Samedi
Level 102
God Stats
2W - 1L
1,539 SR
Queue Stats
3W - 3L
1,487 Elo+
Party 3
Team Averages
Level 25
1,519 SR
1,479 Elo+

VS

Team Averages
Level 14
1,396 SR
1,284 Elo+
Nemesis
Nemesis
AngeArcadia
Nemesis
Level 24
God Stats
8W - 13L
1,401 SR
Queue Stats
53W - 61L
1,402 Elo+
Party 1
Thor
Thor
FlamExtrEmeZ
Thor
Level 15
God Stats
0W - 2L
1,303 SR
Queue Stats
14W - 17L
1,349 Elo+
Solo
Jormungandr
Jormungandr
KURNINAPAS
Jormungandr
Level 2
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 9L
1,172 Elo+
Party 2
Hades
Hades
oNIKsinvincible
Hades
Level 20
God Stats
2W - 2L
1,500 SR
Queue Stats
54W - 47L
1,172 Elo+
Party 2
Jing Wei
Jing Wei
pouxarr
Jing Wei
Level 8
God Stats
10W - 20L
1,278 SR
Queue Stats
17W - 29L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
Enfusion
Yemoja
20
2 / 3 / 16
14,715
981
4,898
16,693
18,782
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

20
5 / 7 / 19
15,036
1,002
21,469
18,501
7,316
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
TruePreds
Danzaburou
20
7 / 4 / 14
15,035
1,002
26,037
17,218
7,374
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bellona
goroths
Bellona
20
0 / 10 / 12
14,211
947
9,272
29,869
26,411
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
vikingdave
Baron Samedi
20
14 / 7 / 11
16,014
1,068
33,189
23,230
10,309
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Team 1 Tickets

47

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AngeArcadia
Nemesis
20
9 / 2 / 13
15,157
1,010
16,648
23,612
11,697
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

20
2 / 15 / 20
13,971
931
19,809
29,336
14,271
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jormungandr
KURNINAPAS
Jormungandr
20
5 / 4 / 18
14,821
988
13,706
17,351
11,835
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

20
5 / 7 / 21
15,187
1,012
30,030
24,352
25,790
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
pouxarr
Jing Wei
20
10 / 0 / 15
15,830
1,055
20,335
11,039
4,181
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
118
28
Kills
31
31
Deaths
28
72
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AngeArcadia
Nemesis
9
2
13
7.75
W
Yemoja
Enfusion
Yemoja
2
3
16
3.33
L
2
15
20
0.8
W
5
7
19
2.07
L
Jormungandr
KURNINAPAS
Jormungandr
5
4
18
3.5
W
Danzaburou
TruePreds
Danzaburou
7
4
14
3.5
W
Bellona
goroths
Bellona
0
10
12
0.6
L
5
7
21
2.21
L
Jing Wei
pouxarr
Jing Wei
10
0
15
17.5
W
Baron Samedi
vikingdave
Baron Samedi
14
7
11
2.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,865
Damage
100,528
105,511
Taken
105,690
70,192
Mitigated
67,774
23,407
Healing
9,067
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AngeArcadia
Nemesis
16,648
7,206
0
2,212
23,612
11,697
0
13,926
9,491
0
54,813
W
Yemoja
Enfusion
Yemoja
4,898
777
10,094
1,669
16,693
18,782
0
8,080
8,613
11,433
0
L
19,809
3,503
0
545
29,336
14,271
0
17,013
12,048
0
29,798
W
21,469
2,312
2,137
1,104
18,501
7,316
0
7,852
10,649
60,902
0
L
Jormungandr
KURNINAPAS
Jormungandr
13,706
3,964
0
787
17,351
11,835
0
6,468
10,797
39,444
0
W
Danzaburou
TruePreds
Danzaburou
26,037
17,577
0
1,641
17,218
7,374
0
8,493
8,725
0
45,654
W
Bellona
goroths
Bellona
9,272
3,115
0
962
29,869
26,411
0
6,865
23,004
0
46,989
L
30,030
3,981
518
2,442
24,352
25,790
0
14,749
9,262
54,808
0
L
Jing Wei
pouxarr
Jing Wei
20,335
13,917
0
2,563
11,039
4,181
0
6,321
4,536
0
48,187
W
Baron Samedi
vikingdave
Baron Samedi
33,189
2,511
2,421
3,379
23,230
10,309
0
12,446
10,784
59,289
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

75,011
Gold Earned
74,966
311
Minions Killed
274
8
Camps Cleared
3
1,234,873
Distance Traveled
1,432,725
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
15,157
1,010
84
6
3
356,545
0
W
Yemoja
14,715
981
17
1
0
273,481
1
L
Thor
13,971
931
24
2
0
250,395
0
W
Ra
15,036
1,002
101
7
1
255,263
3
L
Jormungandr
14,821
988
58
4
0
252,066
0
W
Danzaburou
15,035
1,002
44
3
5
267,751
0
W
Bellona
14,211
947
82
5
1
179,763
0
L
Hades
15,187
1,012
57
4
0
249,216
5
L
Jing Wei
15,830
1,055
51
3
0
324,503
0
W
Baron Samedi
16,014
1,068
67
4
1
258,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role