Player Matchup

Odin
Odin
Kaminari-NoKami
Odin
Level 28
God Stats
11W - 10L
1,536 SR
Queue Stats
179W - 218L
1,513 Elo+
Solo
Thor
Thor
SaltySchmidty
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,621 Elo+
Solo
Janus
Janus
ToxicBansheeee
Janus
Level 28
God Stats
1W - 6L
1,756 SR
Queue Stats
42W - 52L
1,581 Elo+
Solo
Danzaburou
Danzaburou
bwernek
Danzaburou
Level 28
God Stats
18W - 26L
1,584 SR
Queue Stats
19W - 30L
1,537 Elo+
Solo
Neith
Neith
timesplitter117
Neith
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 23
1,575 SR
1,550 Elo+

VS

Team Averages
Level 23
1,477 SR
1,513 Elo+
Mulan
Mulan
Jlayzi
Mulan
Level 29
God Stats
16W - 13L
1,527 SR
Queue Stats
101W - 102L
1,487 Elo+
Solo
Cerberus
Cerberus
MidnightUrb
Cerberus
Level 10
God Stats
2W - 4L
1,458 SR
Queue Stats
6W - 5L
1,547 Elo+
Solo
Fenrir
Fenrir
Nekrosma4858
Fenrir
Level 29
God Stats
28W - 26L
1,534 SR
Queue Stats
129W - 135L
1,600 Elo+
Solo
Chronos
Chronos
SirBiscoito4901
Chronos
Level 25
God Stats
3W - 4L
1,365 SR
Queue Stats
26W - 27L
1,568 Elo+
Solo
Ra
Ra
blazingboylel
Ra
Level 22
God Stats
5W - 2L
1,500 SR
Queue Stats
198W - 209L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 1
6,897
406
2,620
14,319
4,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
1 / 7 / 2
6,886
405
3,183
9,510
4,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
11 / 3 / 0
10,314
607
11,696
10,186
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
bwernek
Danzaburou
11
0 / 5 / 2
6,737
396
5,781
12,654
2,561
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 6 / 0
6,614
389
3,968
8,591
2,218
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
Jlayzi
Mulan
16
7 / 3 / 0
9,924
584
8,434
10,127
4,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cerberus
MidnightUrb
Cerberus
13
7 / 3 / 4
8,052
474
11,980
11,875
6,418
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
14
5 / 3 / 2
8,598
506
6,224
9,905
3,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
2 / 1 / 5
9,037
532
5,111
8,669
3,194
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

15
3 / 3 / 4
9,446
556
7,886
9,922
4,086
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
39
12
Kills
24
24
Deaths
13
5
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Mulan
Jlayzi
Mulan
7
3
0
2.33
L
0
3
1
0.17
W
Cerberus
MidnightUrb
Cerberus
7
3
4
3
W
Fenrir
5
3
2
2
L
1
7
2
0.29
W
2
1
5
4.5
L
11
3
0
3.67
W
3
3
4
1.67
L
Danzaburou
bwernek
Danzaburou
0
5
2
0.2
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,248
Damage
39,635
55,260
Taken
50,498
16,254
Mitigated
21,984
8,132
Healing
18,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
Jlayzi
Mulan
8,434
2,367
0
2,862
10,127
4,319
0
2,239
7,588
0
59,650
L
2,620
808
381
3,446
14,319
4,565
0
8,115
6,204
0
29,793
W
Cerberus
MidnightUrb
Cerberus
11,980
183
171
4,927
11,875
6,418
0
1,610
10,265
31,492
0
W
Fenrir
6,224
1,048
0
816
9,905
3,967
0
3,377
6,478
0
56,945
L
3,183
1,207
0
275
9,510
4,096
0
0
9,510
0
18,745
W
5,111
1,710
0
6,110
8,669
3,194
152
499
8,170
71,379
0
L
11,696
908
0
1,471
10,186
2,814
1,367
1,405
8,781
69,603
0
W
7,886
1,612
374
3,452
9,922
4,086
984
3,971
5,951
66,007
0
L
Danzaburou
bwernek
Danzaburou
5,781
2,572
0
1,895
12,654
2,561
224
9,751
2,903
0
25,775
L
3,968
1,528
0
664
8,591
2,218
378
5,706
2,885
0
28,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,448
Gold Earned
45,057
300
Minions Killed
538
0
Camps Cleared
0
1,475,071
Distance Traveled
1,539,804
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,924
584
124
7
0
266,513
0
L
Odin
6,897
406
51
3
0
313,812
7
W
Cerberus
8,052
474
77
5
0
322,410
0
W
Fenrir
8,598
506
82
5
0
347,768
2
L
Thor
6,886
405
35
2
0
297,651
0
W
Chronos
9,037
532
122
7
0
306,025
5
L
Janus
10,314
607
110
6
0
321,719
2
W
Ra
9,446
556
133
8
0
297,088
3
L
Danzaburou
6,737
396
42
2
0
263,907
4
L
Neith
6,614
389
62
4
0
277,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role