Player Matchup

Ne Zha
Ne Zha
HEEMIEN_IS_BACK_
Ne Zha
Level 29
God Stats
23W - 13L
1,511 SR
Queue Stats
192W - 119L
1,596 Elo+
Party 1
Fenrir
Fenrir
Night_Crawler_Jr
Fenrir
Level 153
God Stats
20W - 7L
1,514 SR
Queue Stats
316W - 131L
1,730 Elo+
Party 1
Merlin
Merlin
Waylon_Jones1
Merlin
Level 140
God Stats
3W - 0L
1,785 SR
Queue Stats
179W - 87L
1,568 Elo+
Party 1
Team Averages
Level 107
1,603 SR
1,631 Elo+

VS

Team Averages
Level 21
1,496 SR
1,546 Elo+
Ymir
Ymir
DanJonesLid
Ymir
Level 8
God Stats
0W - 2L
1,319 SR
Queue Stats
30W - 29L
1,532 Elo+
Party 2
Freya
Freya
KungPowDesire
Freya
Level 6
God Stats
1W - 2L
1,680 SR
Queue Stats
26W - 27L
1,575 Elo+
Solo
Chaac
Chaac
qMARSHYp
Chaac
Level 49
God Stats
7W - 6L
1,490 SR
Queue Stats
29W - 31L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 2 / 10
8,143
740
5,095
8,045
4,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
7 / 3 / 7
8,945
813
10,057
9,221
4,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Cudgel

Cudgel

+10
Physical Power
+50
Health

12
6 / 1 / 5
8,409
764
11,478
4,422
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 5 / 4
6,855
623
4,641
10,802
7,246
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
4 / 7 / 1
7,344
668
4,285
9,788
3,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
qMARSHYp
Chaac
9
1 / 3 / 5
6,901
627
6,904
10,681
5,930
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
15
Kills
6
6
Deaths
15
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
1
5
4
0.6
W
2
2
10
3.5
L
4
7
1
0.64
W
7
3
7
3.5
W
6
1
5
8.5
L
Chaac
qMARSHYp
Chaac
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,630
Damage
15,830
21,688
Taken
31,271
10,369
Mitigated
16,632
4,573
Healing
6,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,641
1,669
0
1,750
10,802
7,246
0
5,579
4,718
13,051
0
W
5,095
1,066
0
1,716
8,045
4,178
244
3,271
4,774
0
18,390
L
4,285
1,198
0
766
9,788
3,456
0
1,555
8,007
11,970
0
W
10,057
2,521
0
2,295
9,221
4,858
453
3,765
5,456
0
28,355
W
11,478
1,333
0
562
4,422
1,333
434
1,964
2,458
30,829
0
L
Chaac
qMARSHYp
Chaac
6,904
1,953
465
3,183
10,681
5,930
0
3,377
7,022
0
27,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,497
Gold Earned
21,100
102
Minions Killed
61
0
Camps Cleared
0
596,280
Distance Traveled
554,113
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,855
623
17
2
0
175,149
0
W
Ne Zha
8,143
740
28
3
0
199,362
1
L
Freya
7,344
668
17
2
0
173,128
2
W
Fenrir
8,945
813
23
2
0
206,865
0
W
Merlin
8,409
764
51
5
0
190,053
0
L
Chaac
6,901
627
27
2
0
205,836
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role