Player Matchup

Fenrir
Fenrir
Mikaylv
Fenrir
Level 122
God Stats
5W - 1L
1,500 SR
Queue Stats
182W - 163L
1,600 Elo+
Party 3
Sobek
Sobek
RiskyPancake777
Sobek
Level 158
God Stats
8W - 4L
1,754 SR
Queue Stats
99W - 84L
1,571 Elo+
Party 3
Zhong Kui
Zhong Kui
SKYDARKLJ
Zhong Kui
Level 160
God Stats
3W - 6L
1,294 SR
Queue Stats
329W - 331L
1,525 Elo+
Solo
Apollo
Apollo
THEPLUGROOK
Apollo
Level 117
God Stats
7W - 13L
1,293 SR
Queue Stats
272W - 267L
1,542 Elo+
Party 3
Ah Puch
Ah Puch
kittencapri
Ah Puch
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
171W - 180L
1,528 Elo+
Party 3
Team Averages
Level 140
1,468 SR
1,553 Elo+

VS

Team Averages
Level 122
1,467 SR
1,522 Elo+
Mercury
Mercury
CorkyFurball74
Mercury
Level 157
God Stats
6W - 3L
1,535 SR
Queue Stats
354W - 339L
1,635 Elo+
Party 1
Anhur
Anhur
RuBalla42
Anhur
Level 87
God Stats
15W - 27L
1,484 SR
Queue Stats
158W - 182L
1,488 Elo+
Party 1
Nike
Nike
SXR_Yolos
Nike
Level 126
God Stats
4W - 2L
1,715 SR
Queue Stats
217W - 203L
1,617 Elo+
Party 2
Sylvanus
Sylvanus
WARRIORpoutine
Sylvanus
Level 118
God Stats
3W - 5L
1,198 SR
Queue Stats
18W - 10L
1,287 Elo+
Solo
Agni
Agni
XTheLegendPRX
Agni
Level 122
God Stats
1W - 5L
1,404 SR
Queue Stats
134W - 126L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Mikaylv
Fenrir
19
13 / 2 / 8
12,354
618
15,254
14,707
6,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
7 / 1 / 15
11,311
566
10,622
20,630
24,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Zhong Kui
SKYDARKLJ
Zhong Kui
18
4 / 1 / 6
11,462
573
14,976
17,251
16,257
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
19
7 / 2 / 5
12,200
610
13,585
17,260
8,315
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
kittencapri
Ah Puch
17
1 / 3 / 14
10,624
531
12,654
10,510
4,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 5 / 1
11,728
586
14,066
17,915
6,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Anhur
RuBalla42
Anhur
16
1 / 6 / 2
9,121
456
4,991
16,189
4,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nike
16
0 / 6 / 3
9,797
490
12,057
22,764
16,037
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sylvanus
11
0 / 7 / 3
7,578
379
6,009
18,166
10,795
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

14
1 / 8 / 2
9,282
464
8,316
12,981
4,754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
20
32
Kills
9
9
Deaths
32
48
Assists
11
Player
Kills
Deaths
Assists
KDA
L
7
5
1
1.5
W
Fenrir
Mikaylv
Fenrir
13
2
8
8.5
W
7
1
15
14.5
L
Anhur
RuBalla42
Anhur
1
6
2
0.33
W
Zhong Kui
SKYDARKLJ
Zhong Kui
4
1
6
7
L
Nike
0
6
3
0.25
W
Apollo
7
2
5
4.75
L
Sylvanus
0
7
3
0.21
L
1
8
2
0.25
W
Ah Puch
kittencapri
Ah Puch
1
3
14
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,091
Damage
45,439
80,358
Taken
88,015
61,059
Mitigated
42,956
39,162
Healing
18,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,066
6,236
0
4,352
17,915
6,401
0
6,628
11,287
0
72,344
W
Fenrir
Mikaylv
Fenrir
15,254
2,976
0
4,870
14,707
6,996
0
3,417
11,076
0
87,029
W
10,622
1,140
0
8,621
20,630
24,858
523
5,197
15,189
45,797
0
L
Anhur
RuBalla42
Anhur
4,991
2,045
0
5,178
16,189
4,969
0
5,169
11,020
0
56,517
W
Zhong Kui
SKYDARKLJ
Zhong Kui
14,976
2,204
0
10,700
17,251
16,257
4,513
744
16,507
73,555
0
L
Nike
12,057
2,328
0
3,161
22,764
16,037
0
11,132
11,632
0
64,994
W
Apollo
13,585
8,562
0
11,131
17,260
8,315
3,603
1,393
15,792
0
97,061
L
Sylvanus
6,009
944
640
3,732
18,166
10,795
0
7,372
10,794
17,831
0
L
8,316
154
244
962
12,981
4,754
0
7,951
5,030
57,373
0
W
Ah Puch
kittencapri
Ah Puch
12,654
220
267
3,573
10,510
4,633
1,040
2,868
7,416
62,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,951
Gold Earned
47,506
615
Minions Killed
510
0
Camps Cleared
0
1,937,070
Distance Traveled
1,767,317
13
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
11,728
586
111
6
0
426,756
3
W
Fenrir
12,354
618
117
6
0
405,987
3
W
Sobek
11,311
566
54
3
0
404,003
6
L
Anhur
9,121
456
94
5
0
324,083
7
W
Zhong Kui
11,462
573
149
7
0
361,045
0
L
Nike
9,797
490
142
7
0
355,251
2
W
Apollo
12,200
610
173
9
0
387,598
0
L
Sylvanus
7,578
379
31
2
0
331,210
7
L
Agni
9,282
464
132
7
0
330,017
2
W
Ah Puch
10,624
531
122
6
0
378,437
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role