Player Matchup

Neith
Neith
LoriJ20
Neith
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,552 Elo+
Party 2
Odin
Odin
M0ortalM1ke
Odin
Level 87
God Stats
8W - 7L
1,852 SR
Queue Stats
268W - 276L
1,477 Elo+
Party 2
Nu Wa
Nu Wa
UndeadSannin
Nu Wa
Level 27
God Stats
2W - 1L
1,783 SR
Queue Stats
183W - 133L
1,650 Elo+
Solo
Team Averages
Level 40
1,711 SR
1,560 Elo+

VS

Team Averages
Level 55
1,496 SR
1,575 Elo+
Artemis
Artemis
RegentDust57141
Artemis
Level 29
God Stats
2W - 2L
1,717 SR
Queue Stats
82W - 69L
1,417 Elo+
Solo
Ganesha
Ganesha
jjpark567
Ganesha
Level 108
God Stats
1W - 1L
1,271 SR
Queue Stats
29W - 32L
1,654 Elo+
Party 1
Merlin
Merlin
xXchristcraftXx1
Merlin
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 16L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
LoriJ20
Neith
14
1 / 7 / 4
10,484
582
10,062
16,569
4,511
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
3 / 4 / 1
11,106
617
6,869
15,440
8,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
2 / 5 / 4
11,057
614
13,901
12,427
3,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 3
12,558
698
14,651
15,586
5,035
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
jjpark567
Ganesha
16
2 / 3 / 13
12,604
700
16,325
15,441
17,369
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
4 / 0 / 7
11,629
646
6,113
9,850
4,262
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
39
6
Kills
16
16
Deaths
6
9
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Neith
LoriJ20
Neith
1
7
4
0.43
L
3
4
1
0.88
W
10
3
3
3.83
L
2
5
4
0.8
W
Ganesha
jjpark567
Ganesha
2
3
13
2.83
W
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,832
Damage
37,089
44,436
Taken
40,877
16,461
Mitigated
26,666
6,218
Healing
10,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
LoriJ20
Neith
10,062
3,717
513
2,906
16,569
4,511
0
9,791
6,778
0
43,804
L
6,869
1,885
0
990
15,440
8,730
0
5,582
9,858
0
25,244
W
14,651
4,591
0
5,935
15,586
5,035
1,508
5,387
9,574
0
53,239
L
13,901
3,833
0
1,809
12,427
3,220
0
7,209
5,218
50,083
0
W
Ganesha
jjpark567
Ganesha
16,325
1,384
0
3,845
15,441
17,369
0
4,902
9,918
57,550
0
W
6,113
1,718
0
1,146
9,850
4,262
869
2,924
6,545
49,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,647
Gold Earned
36,791
160
Minions Killed
200
0
Camps Cleared
0
859,030
Distance Traveled
919,694
0
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,484
582
49
3
0
265,396
0
L
Odin
11,106
617
36
2
0
287,872
0
W
Artemis
12,558
698
85
5
0
287,366
6
L
Nu Wa
11,057
614
75
4
0
305,762
0
W
Ganesha
12,604
700
6
0
0
331,756
5
W
Merlin
11,629
646
109
6
0
300,572
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role