Player Matchup

Jormungandr
Jormungandr
Fioxgame12
Jormungandr
Level 6
God Stats
2W - 1L
1,833 SR
Queue Stats
11W - 21L
1,463 Elo+
Party 2
Neith
Neith
I0 Red 0I
Neith
Level 25
God Stats
4W - 3L
1,688 SR
Queue Stats
27W - 33L
1,483 Elo+
Solo
Ganesha
Ganesha
Kiritochef04
Ganesha
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 18L
1,502 Elo+
Party 2
Bellona
Bellona
LoOn3yRoeNeY
Bellona
Level 25
God Stats
22W - 28L
1,408 SR
Queue Stats
110W - 132L
1,428 Elo+
Party 1
Fenrir
Fenrir
TheAnimalRick
Fenrir
Level 26
God Stats
5W - 9L
1,600 SR
Queue Stats
55W - 89L
1,431 Elo+
Party 1
Team Averages
Level 19
1,606 SR
1,462 Elo+

VS

Team Averages
Level 42
1,470 SR
1,509 Elo+
Rama
Rama
Happy Boy3594
Rama
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,739 Elo+
Party 4
Bakasura
Bakasura
Nicer Dicer7656
Bakasura
Level 28
God Stats
21W - 17L
1,603 SR
Queue Stats
530W - 561L
1,444 Elo+
Solo
Cu Chulainn
Cu Chulainn
Onhua
Cu Chulainn
Level 25
God Stats
25W - 16L
1,555 SR
Queue Stats
86W - 85L
1,401 Elo+
Party 3
Ymir
Ymir
SirHcGaming
Ymir
Level 26
God Stats
3W - 2L
1,190 SR
Queue Stats
74W - 74L
1,418 Elo+
Party 3
Merlin
Merlin
xI Big Al lx
Merlin
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 34L
1,543 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fioxgame12
Jormungandr
8
0 / 14 / 0
5,791
322
4,635
21,444
14,263
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
I0 Red 0I
Neith
13
3 / 8 / 0
8,790
488
6,909
12,450
4,041
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
Kiritochef04
Ganesha
9
0 / 13 / 2
6,775
376
5,307
19,316
10,768
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
LoOn3yRoeNeY
Bellona
12
1 / 4 / 2
7,705
428
3,865
11,385
7,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
2 / 8 / 1
7,567
420
5,234
12,217
4,247
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
12 / 0 / 16
11,164
620
13,865
10,081
4,548
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
18
10 / 1 / 7
11,692
650
11,310
12,660
5,557
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cu Chulainn
Onhua
Cu Chulainn
15
13 / 3 / 8
10,315
573
11,009
11,244
4,463
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

14
5 / 1 / 23
9,932
552
9,486
14,271
11,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
14
7 / 2 / 15
9,771
543
13,285
8,835
3,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
116
6
Kills
47
47
Deaths
7
5
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
Fioxgame12
Jormungandr
0
14
0
0
W
12
0
16
20
L
Neith
I0 Red 0I
Neith
3
8
0
0.38
L
Ganesha
Kiritochef04
Ganesha
0
13
2
0.08
L
Bellona
LoOn3yRoeNeY
Bellona
1
4
2
0.5
W
Bakasura
10
1
7
13.5
W
Cu Chulainn
Onhua
Cu Chulainn
13
3
8
5.67
W
5
1
23
16.5
L
2
8
1
0.31
W
Merlin
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,950
Damage
58,955
76,812
Taken
57,091
41,318
Mitigated
28,932
4,349
Healing
18,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
Fioxgame12
Jormungandr
4,635
1,788
0
0
21,444
14,263
0
7,543
13,501
27,203
0
W
13,865
11,581
0
5,964
10,081
4,548
7,163
1,358
8,723
0
71,868
L
Neith
I0 Red 0I
Neith
6,909
2,756
0
1,493
12,450
4,041
980
3,275
8,652
0
37,915
L
Ganesha
Kiritochef04
Ganesha
5,307
349
0
622
19,316
10,768
0
6,679
12,232
16,625
0
L
Bellona
LoOn3yRoeNeY
Bellona
3,865
571
0
508
11,385
7,999
492
2,018
8,506
0
26,802
W
Bakasura
11,310
8,443
0
3,868
12,660
5,557
1,564
572
11,418
0
75,070
W
Cu Chulainn
Onhua
Cu Chulainn
11,009
4,709
243
2,991
11,244
4,463
1,207
2,725
8,305
0
51,208
W
9,486
1,962
0
2,296
14,271
11,144
799
4,343
9,928
25,478
0
L
5,234
1,695
0
1,726
12,217
4,247
0
3,256
8,606
0
24,050
W
Merlin
13,285
854
0
2,944
8,835
3,220
2,700
944
7,839
50,481
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,628
Gold Earned
52,874
232
Minions Killed
452
0
Camps Cleared
0
1,426,432
Distance Traveled
1,639,268
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
5,791
322
33
2
0
242,043
2
W
Rama
11,164
620
111
6
0
315,728
1
L
Neith
8,790
488
76
4
0
270,798
0
L
Ganesha
6,775
376
4
0
0
260,834
3
L
Bellona
7,705
428
68
4
0
319,745
4
W
Bakasura
11,692
650
151
8
0
383,596
2
W
Cu Chulainn
10,315
573
80
4
0
316,135
2
W
Ymir
9,932
552
39
2
0
309,909
1
L
Fenrir
7,567
420
51
3
0
333,012
1
W
Merlin
9,771
543
71
4
0
313,900
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role