Player Matchup

Kukulkan
Kukulkan
BAKIHANMA64
Kukulkan
Level 39
God Stats
19W - 18L
1,565 SR
Queue Stats
248W - 296L
1,365 Elo+
Party 1
Fenrir
Fenrir
CoDKiLLeRx64
Fenrir
Level 44
God Stats
181W - 205L
1,417 SR
Queue Stats
206W - 253L
1,387 Elo+
Party 1
Izanami
Izanami
Oppai4Me
Izanami
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Shadow666
Chang'e
Level 116
God Stats
21W - 14L
1,350 SR
Queue Stats
206W - 221L
1,496 Elo+
Solo
Cthulhu
Cthulhu
rok0t
Cthulhu
Level 57
God Stats
23W - 34L
1,217 SR
Queue Stats
96W - 110L
1,366 Elo+
Solo
Team Averages
Level 75
1,410 SR
1,423 Elo+

VS

Team Averages
Level 105
1,466 SR
1,448 Elo+
Chronos
Chronos
MrDannyBOGGREEN
Chronos
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
157W - 159L
1,450 Elo+
Solo
Neith
Neith
Phebt
Neith
Level 117
God Stats
6W - 7L
1,274 SR
Queue Stats
27W - 27L
1,382 Elo+
Solo
Osiris
Osiris
Squeakborn
Osiris
Level 121
God Stats
1W - 2L
1,537 SR
Queue Stats
109W - 101L
1,530 Elo+
Solo
Vulcan
Vulcan
abollao
Vulcan
Level 92
God Stats
2W - 4L
1,480 SR
Queue Stats
5W - 10L
1,375 Elo+
Solo
Nemesis
Nemesis
kartagen
Nemesis
Level 88
God Stats
2W - 4L
1,537 SR
Queue Stats
298W - 291L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
BAKIHANMA64
Kukulkan
17
1 / 0 / 13
10,012
1,001
10,498
6,315
2,721
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
16
10 / 1 / 5
10,621
1,062
5,083
8,655
4,256
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
Oppai4Me
Izanami
17
7 / 2 / 8
10,886
1,089
16,454
15,814
6,838
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Shadow666
Chang'e
17
3 / 2 / 16
10,686
1,069
13,111
11,697
5,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
rok0t
Cthulhu
18
4 / 3 / 19
11,954
1,195
12,039
18,094
13,725
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

246

VS

Team 2 Tickets

154

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 8 / 3
9,078
908
9,140
13,787
5,245
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
Phebt
Neith
16
4 / 1 / 3
10,418
1,042
11,911
6,199
2,578
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Osiris
Squeakborn
Osiris
15
3 / 4 / 4
9,872
987
13,633
16,565
18,183
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Vulcan
abollao
Vulcan
16
1 / 6 / 5
9,726
973
11,619
9,997
4,200
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nemesis
kartagen
Nemesis
15
0 / 6 / 4
8,966
897
11,670
16,378
7,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
27
25
Kills
8
8
Deaths
25
61
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
BAKIHANMA64
Kukulkan
1
0
13
7.5
W
Fenrir
10
1
5
12.5
L
0
8
3
0.19
W
Izanami
Oppai4Me
Izanami
7
2
8
5.5
L
Neith
Phebt
Neith
4
1
3
5.5
W
Chang'e
Shadow666
Chang'e
3
2
16
5.5
L
Osiris
Squeakborn
Osiris
3
4
4
1.25
L
Vulcan
abollao
Vulcan
1
6
5
0.58
L
Nemesis
kartagen
Nemesis
0
6
4
0.33
W
Cthulhu
rok0t
Cthulhu
4
3
19
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,185
Damage
57,973
60,575
Taken
62,926
32,983
Mitigated
37,966
16,365
Healing
6,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
BAKIHANMA64
Kukulkan
10,498
670
0
0
6,315
2,721
0
2,795
3,520
23,895
0
W
Fenrir
5,083
1,090
0
232
8,655
4,256
0
1,630
7,025
0
6,533
L
9,140
1,924
0
1,669
13,787
5,245
0
8,136
5,539
28,677
0
W
Izanami
Oppai4Me
Izanami
16,454
12,341
0
3,345
15,814
6,838
0
3,176
12,638
0
51,590
L
Neith
Phebt
Neith
11,911
7,974
0
1,445
6,199
2,578
0
4,155
1,986
0
31,633
W
Chang'e
Shadow666
Chang'e
13,111
1,124
6,344
5,027
11,697
5,443
0
5,807
5,890
36,068
0
L
Osiris
Squeakborn
Osiris
13,633
5,220
0
0
16,565
18,183
0
8,616
7,651
0
24,472
L
Vulcan
abollao
Vulcan
11,619
3,459
0
753
9,997
4,200
0
6,805
3,088
39,794
0
L
Nemesis
kartagen
Nemesis
11,670
8,546
438
2,603
16,378
7,760
0
7,188
9,014
0
28,859
W
Cthulhu
rok0t
Cthulhu
12,039
743
0
1,417
18,094
13,725
0
7,351
10,743
26,009
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,159
Gold Earned
48,060
225
Minions Killed
203
8
Camps Cleared
10
1,001,266
Distance Traveled
1,010,688
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
10,012
1,001
42
4
0
190,824
0
W
Fenrir
10,621
1,062
2
0
1
180,847
0
L
Chronos
9,078
908
44
4
1
191,624
0
W
Izanami
10,886
1,089
93
9
2
193,167
2
L
Neith
10,418
1,042
45
5
2
191,319
0
W
Chang'e
10,686
1,069
52
5
3
211,494
2
L
Osiris
9,872
987
21
2
0
225,427
1
L
Vulcan
9,726
973
69
7
2
186,478
3
L
Nemesis
8,966
897
24
2
5
215,840
0
W
Cthulhu
11,954
1,195
36
4
2
224,934
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role