Player Matchup

Bellona
Bellona
Jack69son
Bellona
Level 16
God Stats
6W - 8L
1,249 SR
Queue Stats
470W - 454L
1,397 Elo+
Solo
Fenrir
Fenrir
RichardRamirezJr
Fenrir
Level 29
God Stats
12W - 14L
1,827 SR
Queue Stats
84W - 102L
1,561 Elo+
Solo
Neith
Neith
SvetlioNI98
Neith
Level 5
God Stats
1W - 0L
1,320 SR
Queue Stats
1W - 2L
979 Elo+
Solo
Ymir
Ymir
Tubo
Ymir
Level 18
God Stats
2W - 1L
1,489 SR
Queue Stats
10W - 9L
1,418 Elo+
Solo
Sol
Sol
steven9864
Sol
Level 5
God Stats
2W - 1L
1,177 SR
Queue Stats
3W - 1L
1,039 Elo+
Solo
Team Averages
Level 15
1,413 SR
1,279 Elo+

VS

Team Averages
Level 12
1,477 SR
1,436 Elo+
Sobek
Sobek
AliPNL
Sobek
Level 27
God Stats
1W - 6L
1,387 SR
Queue Stats
29W - 23L
1,701 Elo+
Solo
Camazotz
Camazotz
Jumperson19
Camazotz
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,144 Elo+
Solo
Osiris
Osiris
MuggyMinotaur61
Osiris
Level 24
God Stats
2W - 4L
1,500 SR
Queue Stats
107W - 167L
1,320 Elo+
Solo
Ganesha
Ganesha
Nanomoo15
Ganesha
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
TheFierceGamerYT
Cthulhu
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Jack69son
Bellona
16
4 / 5 / 9
11,362
437
11,798
17,555
11,029
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

20
20 / 4 / 6
15,215
585
24,807
25,487
10,852
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
2 / 1 / 6
11,391
438
6,480
8,315
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
Tubo
Ymir
16
7 / 2 / 10
12,615
485
10,090
16,545
14,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

18
7 / 0 / 9
12,552
483
16,914
12,192
4,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
AliPNL
Sobek
17
7 / 3 / 0
10,909
420
17,916
28,605
28,172
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Camazotz
Jumperson19
Camazotz
9
1 / 9 / 1
8,259
318
1,907
10,377
2,335
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

5
0 / 1 / 2
7,110
273
0
1,525
249
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Boots

Boots

+6%
Movement Speed

Ganesha
Nanomoo15
Ganesha
13
0 / 20 / 2
9,171
353
3,858
29,321
15,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 13 / 1
8,757
337
6,982
24,383
12,233
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
15
40
Kills
9
12
Deaths
46
40
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sobek
AliPNL
Sobek
7
3
0
2.33
W
Bellona
Jack69son
Bellona
4
5
9
1.7
L
Camazotz
Jumperson19
Camazotz
1
9
1
0.17
L
0
1
2
1
L
Ganesha
Nanomoo15
Ganesha
0
20
2
0.05
W
20
4
6
5.75
W
2
1
6
5
L
1
13
1
0.12
W
Ymir
Tubo
Ymir
7
2
10
6
W
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,089
Damage
30,663
80,094
Taken
94,211
44,033
Mitigated
58,436
30,819
Healing
10,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
AliPNL
Sobek
17,916
940
39
8,386
28,605
28,172
0
9,025
19,380
59,560
0
W
Bellona
Jack69son
Bellona
11,798
4,210
848
3,878
17,555
11,029
2,201
7,865
9,690
0
59,474
L
Camazotz
Jumperson19
Camazotz
1,907
901
0
1,193
10,377
2,335
252
1,495
8,882
0
12,593
L
0
0
0
0
1,525
249
0
0
1,525
0
0
L
Ganesha
Nanomoo15
Ganesha
3,858
1,657
0
490
29,321
15,447
503
11,055
18,216
17,334
0
W
24,807
10,327
367
12,809
25,487
10,852
4,518
7,286
14,586
0
99,083
W
6,480
4,126
0
2,902
8,315
3,254
3,058
4,356
3,959
0
37,351
L
6,982
285
0
405
24,383
12,233
168
5,429
18,954
38,404
0
W
Ymir
Tubo
Ymir
10,090
1,067
0
1,077
16,545
14,445
713
7,070
9,475
43,169
0
W
16,914
9,322
0
8,938
12,192
4,453
4,323
7,122
5,070
83,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,135
Gold Earned
44,206
473
Minions Killed
161
0
Camps Cleared
0
2,047,231
Distance Traveled
1,425,814
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
10,909
420
61
2
0
470,394
0
W
Bellona
11,362
437
55
2
0
524,008
3
L
Camazotz
8,259
318
27
1
0
212,779
0
L
Osiris
7,110
273
0
0
0
12,284
0
L
Ganesha
9,171
353
19
1
0
369,515
2
W
Fenrir
15,215
585
155
6
0
502,640
2
W
Neith
11,391
438
72
3
0
248,963
0
L
Cthulhu
8,757
337
54
2
0
360,842
0
W
Ymir
12,615
485
77
3
0
411,572
1
W
Sol
12,552
483
114
4
0
360,048
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role