Player Matchup

Medusa
Medusa
Silver II
BuddahThaBear
Medusa
Silver II
Level 119
God Stats
4W - 4L
1,788 SR
Queue Stats
19W - 27L
1,503 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver I
DanielaNicole10
Kumbhakarna
Silver I
Level 64
God Stats
4W - 6L
1,437 SR
Queue Stats
153W - 157L
1,543 MMR
Solo
Tyr
Tyr
Gold V
ICYCOLETRAIN
Tyr
Gold V
Level 155
God Stats
2W - 4L
1,076 SR
Queue Stats
98W - 94L
1,511 MMR
Solo
Serqet
Serqet
Silver II
KG0nYOBAG
Serqet
Silver II
Level 127
God Stats
1W - 2L
1,314 SR
Queue Stats
25W - 41L
1,550 MMR
Solo
Janus
Janus
Gold V
igrowmedicinal
Janus
Gold V
Level 90
God Stats
2W - 3L
1,523 SR
Queue Stats
11W - 19L
1,501 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,427 SR
1,521 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 93
1,436 SR
1,522 MMR
Poseidon
Poseidon
Silver I
ArcticDalkar
Poseidon
Silver I
Level 97
God Stats
2W - 1L
1,648 SR
Queue Stats
5W - 7L
1,542 MMR
Solo
Loki
Loki
Bronze III
CNB_MortalDragon
Loki
Bronze III
Level 72
God Stats
6W - 3L
1,242 SR
Queue Stats
13W - 9L
1,500 MMR
Solo
Danzaburou
Danzaburou
Silver II
Leilei_Cpk15
Danzaburou
Silver II
Level 106
God Stats
2W - 2L
1,297 SR
Queue Stats
9W - 8L
1,535 MMR
Solo
Cu Chulainn
Cu Chulainn
Bronze III
VividFoal36948
Cu Chulainn
Bronze III
Level 108
God Stats
10W - 6L
1,500 SR
Queue Stats
83W - 67L
1,500 MMR
Solo
Ares
Ares
Gold II
mattman41200
Ares
Gold II
Level 83
God Stats
111W - 107L
1,491 SR
Queue Stats
491W - 478L
1,534 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 0
9,371
407
8,971
16,513
7,891
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Kumbhakarna
DanielaNicole10
Kumbhakarna
12
0 / 8 / 2
8,525
371
4,158
26,473
23,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
2 / 3 / 1
11,878
516
12,934
25,179
27,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Serqet
KG0nYOBAG
Serqet
14
1 / 8 / 1
9,177
399
9,090
25,069
9,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
0 / 9 / 1
8,525
371
11,515
13,424
4,057
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ChaacZeusYmirSobekChang'e

VS

Bans
CthulhuKing ArthurMercuryScyllaChronos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
ArcticDalkar
Poseidon
19
14 / 1 / 7
13,257
576
17,739
9,089
3,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

17
8 / 2 / 10
11,824
514
11,972
15,691
5,987
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Leilei_Cpk15
Danzaburou
18
4 / 0 / 10
12,165
529
17,426
17,195
10,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Cu Chulainn
VividFoal36948
Cu Chulainn
18
0 / 2 / 10
11,876
516
13,135
14,777
13,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
7 / 0 / 15
12,853
559
17,337
25,208
29,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
85
5
Kills
33
33
Deaths
5
5
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Poseidon
ArcticDalkar
Poseidon
14
1
7
17.5
L
2
5
0
0.4
W
8
2
10
6.5
L
Kumbhakarna
DanielaNicole10
Kumbhakarna
0
8
2
0.13
L
2
3
1
0.83
L
Serqet
KG0nYOBAG
Serqet
1
8
1
0.19
W
Danzaburou
Leilei_Cpk15
Danzaburou
4
0
10
9
W
Cu Chulainn
VividFoal36948
Cu Chulainn
0
2
10
2.5
L
0
9
1
0.06
W
7
0
15
14.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,668
Damage
77,609
106,658
Taken
81,960
73,318
Mitigated
62,868
29,299
Healing
30,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
ArcticDalkar
Poseidon
17,739
1,977
0
2,086
9,089
3,699
2,186
3,348
4,897
89,977
0
L
8,971
3,188
0
2,010
16,513
7,891
942
7,079
8,958
0
51,789
W
11,972
3,486
0
5,546
15,691
5,987
644
2,889
11,750
0
69,719
L
Kumbhakarna
DanielaNicole10
Kumbhakarna
4,158
257
0
4,750
26,473
23,804
0
10,901
15,021
16,525
0
L
12,934
1,700
0
13,997
25,179
27,696
156
4,570
19,509
348
88,754
L
Serqet
KG0nYOBAG
Serqet
9,090
2,896
0
8,092
25,069
9,870
0
7,646
17,019
0
53,934
W
Danzaburou
Leilei_Cpk15
Danzaburou
17,426
7,005
0
7,048
17,195
10,183
3,049
4,987
11,671
0
80,989
W
Cu Chulainn
VividFoal36948
Cu Chulainn
13,135
3,045
0
5,738
14,777
13,165
182
1,197
12,835
12,666
66,732
L
11,515
666
0
450
13,424
4,057
0
6,365
6,729
52,477
0
W
17,337
588
1,698
8,279
25,208
29,834
573
5,859
18,349
57,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,476
Gold Earned
61,975
450
Minions Killed
535
0
Camps Cleared
0
2,034,673
Distance Traveled
2,205,706
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
13,257
576
147
6
0
427,645
5
L
Medusa
9,371
407
82
4
0
404,869
1
W
Loki
11,824
514
92
4
0
443,499
0
L
Kumbhakarna
8,525
371
15
1
0
389,877
1
L
Tyr
11,878
516
176
8
0
397,505
7
L
Serqet
9,177
399
79
3
0
433,167
0
W
Danzaburou
12,165
529
115
5
0
409,566
2
W
Cu Chulainn
11,876
516
127
6
0
446,742
3
L
Janus
8,525
371
98
4
0
409,255
0
W
Ares
12,853
559
54
2
0
478,254
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role