Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
IchNixWasDu
Baron Samedi
Level 107
God Stats
24W - 18L
1,347 SR
Queue Stats
321W - 332L
1,504 Elo+
Party 1
Izanami
Izanami
KyukoAyumi
Izanami
Level 160
God Stats
25W - 13L
1,642 SR
Queue Stats
91W - 81L
1,412 Elo+
Party 1
Team Averages
Level 131
1,496 SR
1,472 Elo+

VS

Team Averages
Level 56
1,680 SR
1,852 Elo+
Ao Kuang
Ao Kuang
Sir Sportacus
Ao Kuang
Level 138
God Stats
5W - 0L
1,506 SR
Queue Stats
1,233W - 251L
1,837 Elo+
Party 2
Tyr
Tyr
TomCityWEST
Tyr
Level 4
God Stats
4W - 0L
1,500 SR
Queue Stats
39W - 5L
1,840 Elo+
Party 2
Anhur
Anhur
WsH II Demize
Anhur
Level 26
God Stats
80W - 13L
2,035 SR
Queue Stats
266W - 54L
1,880 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
2 / 5 / 0
7,753
596
5,340
12,587
9,062
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
IchNixWasDu
Baron Samedi
10
0 / 7 / 2
7,407
570
3,490
9,479
4,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Izanami
KyukoAyumi
Izanami
10
0 / 4 / 2
7,495
577
5,435
9,626
4,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Sir Sportacus
Ao Kuang
13
5 / 0 / 9
9,520
732
5,908
5,353
1,982
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
4 / 2 / 10
9,496
730
7,877
9,431
3,305
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

14
7 / 0 / 9
10,507
808
14,056
11,143
3,200
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
44
2
Kills
16
16
Deaths
2
4
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
5
0
0.4
L
Baron Samedi
IchNixWasDu
Baron Samedi
0
7
2
0.14
L
Izanami
KyukoAyumi
Izanami
0
4
2
0.25
W
Ao Kuang
Sir Sportacus
Ao Kuang
5
0
9
9.5
W
4
2
10
4.5
W
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,265
Damage
27,841
31,692
Taken
25,927
17,760
Mitigated
8,487
4,276
Healing
12,834
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
5,340
0
0
1,781
12,587
9,062
0
2,586
10,001
15,813
0
L
Baron Samedi
IchNixWasDu
Baron Samedi
3,490
106
368
926
9,479
4,535
0
1,445
8,034
19,543
0
L
Izanami
KyukoAyumi
Izanami
5,435
3,214
0
1,201
9,626
4,163
0
1,900
7,726
0
33,557
W
Ao Kuang
Sir Sportacus
Ao Kuang
5,908
1,009
0
3,126
5,353
1,982
224
2,225
3,022
26,409
0
W
7,877
288
0
2,508
9,431
3,305
535
2,331
6,992
0
31,342
W
14,056
7,858
0
7,200
11,143
3,200
2,253
4,058
6,859
0
77,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,655
Gold Earned
29,523
125
Minions Killed
181
0
Camps Cleared
0
634,848
Distance Traveled
741,200
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,753
596
25
2
0
207,008
1
L
Baron Samedi
7,407
570
34
3
0
202,137
2
L
Izanami
7,495
577
66
5
0
225,703
7
W
Ao Kuang
9,520
732
36
3
0
255,783
5
W
Tyr
9,496
730
35
3
0
272,412
1
W
Anhur
10,507
808
110
8
0
213,005
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role