Player Matchup

Neith
Neith
Dejfirius
Neith
Level 2
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 4L
1,500 Elo+
Party 2
Ra
Ra
Diwasterius
Ra
Level 17
God Stats
4W - 1L
1,572 SR
Queue Stats
32W - 26L
1,348 Elo+
Party 2
Achilles
Achilles
dimitristsikrik
Achilles
Level 6
God Stats
4W - 11L
1,500 SR
Queue Stats
6W - 14L
1,568 Elo+
Solo
Agni
Agni
melkor-ars86
Agni
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 6L
1,360 Elo+
Solo
Nemesis
Nemesis
plus-welcome2
Nemesis
Level 8
God Stats
12W - 9L
1,512 SR
Queue Stats
34W - 31L
1,342 Elo+
Solo
Team Averages
Level 10
1,517 SR
1,424 Elo+

VS

Team Averages
Level 5
1,535 SR
1,425 Elo+
Nemesis
Nemesis
Deatheagle707
Nemesis
Level 12
God Stats
3W - 4L
1,439 SR
Queue Stats
3W - 4L
1,477 Elo+
Party 1
Cerberus
Cerberus
Kingboy67743
Cerberus
Level 3
God Stats
0W - 1L
1,742 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
Rickyskil
Loki
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 7L
1,500 Elo+
Party 1
Da Ji
Da Ji
apples81afc
Da Ji
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,254 Elo+
Party 1
Bakasura
Bakasura
kelvinstrevens30
Bakasura
Level 7
God Stats
1W - 2L
1,494 SR
Queue Stats
2W - 2L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Dejfirius
Neith
16
12 / 0 / 22
10,085
1,261
15,399
5,726
2,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
10 / 3 / 35
10,499
1,312
18,873
9,296
3,709
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Achilles
17
10 / 0 / 30
10,610
1,326
12,926
8,383
8,567
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

15
8 / 5 / 24
9,528
1,191
11,203
9,090
3,149
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
17
15 / 1 / 26
10,764
1,346
17,339
10,426
4,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Team 1 Tickets

332

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
13
2 / 6 / 5
8,349
1,044
7,926
12,791
4,883
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cerberus
Kingboy67743
Cerberus
14
0 / 11 / 8
8,276
1,035
7,131
24,563
10,985
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Loki
13
0 / 16 / 5
7,563
945
7,676
19,457
6,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
1 / 13 / 2
7,460
933
7,576
16,645
6,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 9 / 2
9,154
1,144
6,636
15,716
6,545
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

192
Kill Participation
31
55
Kills
9
9
Deaths
55
137
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Nemesis
2
6
5
0.75
W
Neith
Dejfirius
Neith
12
0
22
23
W
10
3
35
9.17
L
Cerberus
Kingboy67743
Cerberus
0
11
8
0.36
L
Loki
0
16
5
0.16
L
1
13
2
0.15
W
Achilles
10
0
30
25
L
6
9
2
0.78
W
8
5
24
4
W
Nemesis
15
1
26
28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,740
Damage
36,945
42,921
Taken
89,172
22,455
Mitigated
34,899
18,081
Healing
7,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
7,926
3,559
0
504
12,791
4,883
0
3,010
9,681
0
28,590
W
Neith
Dejfirius
Neith
15,399
9,742
0
3,990
5,726
2,344
0
1,073
4,583
0
21,248
W
18,873
4,322
3,258
4,114
9,296
3,709
0
2,807
6,324
33,819
0
L
Cerberus
Kingboy67743
Cerberus
7,131
592
0
4,499
24,563
10,985
0
9,339
15,124
17,595
0
L
Loki
7,676
2,222
0
1,191
19,457
6,464
0
6,844
12,488
0
27,944
L
7,576
2,280
0
538
16,645
6,022
0
4,665
11,880
0
12,547
W
Achilles
12,926
5,986
0
697
8,383
8,567
0
1,166
6,877
0
21,049
L
6,636
4,075
0
312
15,716
6,545
0
6,218
9,448
0
7,917
W
11,203
2,639
274
2,381
9,090
3,149
0
1,081
7,700
20,899
0
W
Nemesis
17,339
11,312
0
3,367
10,426
4,686
0
1,004
9,072
0
31,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,486
Gold Earned
40,802
123
Minions Killed
127
4
Camps Cleared
1
684,414
Distance Traveled
684,100
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
8,349
1,044
36
5
0
153,735
0
W
Neith
10,085
1,261
15
2
0
97,889
0
W
Ra
10,499
1,312
28
4
0
137,530
0
L
Cerberus
8,276
1,035
26
3
0
133,347
1
L
Loki
7,563
945
46
6
0
135,722
0
L
Da Ji
7,460
933
12
2
1
116,044
3
W
Achilles
10,610
1,326
21
3
1
173,478
0
L
Bakasura
9,154
1,144
7
1
0
145,252
0
W
Agni
9,528
1,191
24
3
0
90,120
0
W
Nemesis
10,764
1,346
35
4
3
185,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role