Player Matchup

Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Pele
Pele
Silver IV
I play exboks
Pele
Silver IV
Level 137
God Stats
4W - 2L
2,024 SR
Queue Stats
32W - 36L
1,366 MMR
Party 2
Sylvanus
Sylvanus
Gold IV
TDSilverhand
Sylvanus
Gold IV
Level 109
God Stats
10W - 12L
1,495 SR
Queue Stats
133W - 136L
1,423 MMR
Solo
Danzaburou
Danzaburou
Silver III
X7r1ggerHappyX
Danzaburou
Silver III
Level 112
God Stats
6W - 6L
1,698 SR
Queue Stats
100W - 94L
1,443 MMR
Party 2
Chang'e
Chang'e
Gold V
YT_ZXey
Chang'e
Gold V
Level 109
God Stats
17W - 17L
1,720 SR
Queue Stats
337W - 332L
1,423 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 116
1,688 SR
1,431 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 92
1,458 SR
1,409 MMR
Merlin
Merlin
Bronze III
Ferdi345
Merlin
Bronze III
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,400 MMR
Party 3
Xbalanque
Xbalanque
Gold V
Jordi---El--Nino
Xbalanque
Gold V
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
105W - 101L
1,383 MMR
Solo
Hun Batz
Hun Batz
Silver I
ManWhatAmiDoing
Hun Batz
Silver I
Level 127
God Stats
3W - 5L
1,288 SR
Queue Stats
379W - 393L
1,383 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
destructo1232r
Kuzenbo
Bronze III
Level 80
God Stats
1W - 4L
1,500 SR
Queue Stats
10W - 26L
1,466 MMR
Party 3
Set
Set
Bronze III
zR0C5T4R
Set
Bronze III
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
129W - 179L
1,412 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
7 / 0 / 10
11,426
571
10,534
18,030
23,512
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

20
7 / 0 / 6
12,412
621
10,648
11,360
4,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
TDSilverhand
Sylvanus
16
3 / 1 / 6
10,197
510
6,928
20,065
19,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shoes

Shoes

+6%
Movement Speed

Danzaburou
X7r1ggerHappyX
Danzaburou
19
8 / 2 / 6
12,188
609
15,616
11,576
6,794
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chang'e
YT_ZXey
Chang'e
18
12 / 0 / 5
12,344
617
13,582
11,730
7,833
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
Erlang ShenIzanamiCthulhuNu WaScylla

VS

Bans
ChaacLokiJanusBellonaAphrodite
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Ferdi345
Merlin
13
0 / 11 / 0
7,622
381
5,366
14,126
5,241
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes

Shoes

+6%
Movement Speed

Xbalanque
16
0 / 5 / 1
9,321
466
6,644
17,264
6,591
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
17
2 / 5 / 0
10,130
507
5,147
15,112
6,032
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 7 / 0
8,933
447
8,398
17,013
21,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
0 / 9 / 0
8,869
443
4,143
17,575
6,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
4
37
Kills
3
3
Deaths
37
33
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
7
0
10
12
L
Merlin
Ferdi345
Merlin
0
11
0
0
W
7
0
6
10
L
Xbalanque
0
5
1
0.1
L
Hun Batz
2
5
0
0.4
W
Sylvanus
TDSilverhand
Sylvanus
3
1
6
6
W
Danzaburou
X7r1ggerHappyX
Danzaburou
8
2
6
5.5
W
Chang'e
YT_ZXey
Chang'e
12
0
5
14.5
L
1
7
0
0.14
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,308
Damage
29,698
72,761
Taken
81,090
62,543
Mitigated
46,458
41,290
Healing
16,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,534
4,187
0
7,631
18,030
23,512
521
2,532
15,498
873
56,753
L
Merlin
Ferdi345
Merlin
5,366
170
0
872
14,126
5,241
250
9,066
5,010
43,770
0
W
10,648
2,877
0
6,222
11,360
4,819
2,531
708
10,652
0
88,214
L
Xbalanque
6,644
2,561
0
7,021
17,264
6,591
261
1,575
15,639
0
76,333
L
Hun Batz
5,147
546
0
4,078
15,112
6,032
0
1,645
13,392
0
70,394
W
Sylvanus
TDSilverhand
Sylvanus
6,928
2,251
1,853
10,515
20,065
19,585
2,898
4,144
15,921
37,721
8,575
W
Danzaburou
X7r1ggerHappyX
Danzaburou
15,616
7,751
0
1,786
11,576
6,794
6,541
2,891
8,632
0
96,330
W
Chang'e
YT_ZXey
Chang'e
13,582
1,431
5,713
7,570
11,730
7,833
1,086
3,489
8,241
86,407
0
L
8,398
3,164
0
737
17,013
21,779
0
4,910
11,951
29,067
0
L
4,143
2,372
0
4,281
17,575
6,815
3,108
3,057
14,243
0
42,472

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,567
Gold Earned
44,875
640
Minions Killed
444
0
Camps Cleared
0
1,858,501
Distance Traveled
1,555,115
11
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,426
571
109
5
0
407,622
0
L
Merlin
7,622
381
63
3
0
247,903
2
W
Pele
12,412
621
164
8
0
442,495
2
L
Xbalanque
9,321
466
132
7
0
301,582
2
L
Hun Batz
10,130
507
116
6
0
332,512
4
W
Sylvanus
10,197
510
72
4
0
261,702
5
W
Danzaburou
12,188
609
161
8
0
355,234
3
W
Chang'e
12,344
617
134
7
0
391,448
1
L
Kuzenbo
8,933
447
41
2
0
360,454
3
L
Set
8,869
443
92
5
0
312,664
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role