Player Matchup

Sobek
Sobek
Gold IV
Maiyavanti
Sobek
Gold IV
Level 160
God Stats
37W - 37L
1,574 SR
Queue Stats
94W - 105L
1,360 MMR
Solo
Izanami
Izanami
Bronze III
PrinceJMC
Izanami
Bronze III
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Nemesis
Nemesis
Gold III
Wistilo
Nemesis
Gold III
Level 129
God Stats
7W - 7L
1,565 SR
Queue Stats
54W - 63L
1,475 MMR
Solo
Cerberus
Cerberus
Bronze III
theConsolePleb
Cerberus
Bronze III
Level 44
God Stats
1W - 2L
1,279 SR
Queue Stats
11W - 17L
1,327 MMR
Party 2
Agni
Agni
Gold V
ughbad
Agni
Gold V
Level 107
God Stats
3W - 4L
1,566 SR
Queue Stats
194W - 198L
1,437 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 99
1,497 SR
1,420 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 136
1,573 SR
1,422 MMR
Ares
Ares
Silver I
CamazotzMX
Ares
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver II
Danip28
Mercury
Silver II
Level 108
God Stats
14W - 11L
1,588 SR
Queue Stats
86W - 99L
1,450 MMR
Solo
Chang'e
Chang'e
Gold IV
DelfinoPlazaOST
Chang'e
Gold IV
Level 157
God Stats
3W - 3L
1,717 SR
Queue Stats
169W - 153L
1,445 MMR
Solo
Artio
Artio
Gold V
Gummycatt
Artio
Gold V
Level 124
God Stats
21W - 19L
1,441 SR
Queue Stats
167W - 181L
1,359 MMR
Party 1
Apollo
Apollo
Gold V
scrufychumpx
Apollo
Gold V
Level 129
God Stats
15W - 18L
1,616 SR
Queue Stats
107W - 108L
1,359 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
0 / 4 / 0
7,112
418
4,240
15,248
8,736
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
PrinceJMC
Izanami
14
0 / 4 / 0
8,144
479
4,346
9,821
4,306
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Nemesis
Wistilo
Nemesis
13
2 / 5 / 0
8,021
472
4,929
12,545
6,906
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
15
1 / 1 / 0
8,807
518
9,218
12,692
8,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Talisman

Talisman

+75
Health
+15
Magical Protection

Agni
ughbad
Agni
14
0 / 5 / 0
7,998
470
8,289
8,685
2,763
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
DanzaburouScyllaSetNu WaTsukuyomi

VS

Bans
PersephoneCupidYmirCu ChulainnCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 0 / 6
9,459
556
7,196
9,919
9,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Mercury
Danip28
Mercury
18
5 / 3 / 7
10,310
606
6,972
11,680
4,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
3 / 0 / 9
9,373
551
10,468
11,172
3,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artio
Gummycatt
Artio
16
1 / 1 / 3
9,762
574
7,985
15,162
10,953
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Apollo
18
5 / 0 / 1
10,803
635
7,935
8,028
3,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
44
3
Kills
18
19
Deaths
4
0
Assists
26
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
W
Mercury
Danip28
Mercury
5
3
7
2.83
W
3
0
9
7.5
W
Artio
Gummycatt
Artio
1
1
3
2.5
L
Sobek
0
4
0
0
L
Izanami
PrinceJMC
Izanami
0
4
0
0
L
Nemesis
Wistilo
Nemesis
2
5
0
0.4
W
Apollo
5
0
1
5.5
L
Cerberus
1
1
0
1
L
Agni
ughbad
Agni
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,022
Damage
40,556
58,991
Taken
55,961
31,304
Mitigated
32,758
15,535
Healing
24,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,196
563
0
1,415
9,919
9,659
0
4,108
5,564
32,687
0
W
Mercury
Danip28
Mercury
6,972
3,182
0
341
11,680
4,592
0
2,289
9,255
0
85,098
W
10,468
655
3,524
5,638
11,172
3,901
150
4,826
5,864
60,766
0
W
Artio
Gummycatt
Artio
7,985
1,084
704
8,421
15,162
10,953
96
8,390
5,963
62,982
0
L
Sobek
4,240
141
0
4,471
15,248
8,736
0
8,154
6,824
20,282
0
L
Izanami
PrinceJMC
Izanami
4,346
2,840
0
1,326
9,821
4,306
0
887
8,934
0
66,516
L
Nemesis
Wistilo
Nemesis
4,929
1,935
0
1,243
12,545
6,906
0
4,360
7,978
0
56,689
W
Apollo
7,935
4,969
0
4,769
8,028
3,653
542
460
7,568
0
91,422
L
Cerberus
9,218
915
0
6,847
12,692
8,593
0
7,113
5,579
61,629
0
L
Agni
ughbad
Agni
8,289
339
0
1,648
8,685
2,763
0
4,504
4,027
56,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,082
Gold Earned
49,707
585
Minions Killed
619
0
Camps Cleared
0
1,568,878
Distance Traveled
1,750,397
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,459
556
36
2
0
367,898
6
W
Mercury
10,310
606
134
8
0
404,259
2
W
Chang'e
9,373
551
145
9
0
349,943
5
W
Artio
9,762
574
145
9
0
304,612
7
L
Sobek
7,112
418
34
2
0
338,561
5
L
Izanami
8,144
479
153
9
0
284,580
5
L
Nemesis
8,021
472
99
6
0
317,034
6
W
Apollo
10,803
635
159
9
0
323,685
4
L
Cerberus
8,807
518
171
10
0
309,689
1
L
Agni
7,998
470
128
8
0
319,014
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role