Player Matchup

Cthulhu
Cthulhu
Delta7777
Cthulhu
Level 29
God Stats
19W - 10L
1,769 SR
Queue Stats
115W - 77L
1,674 Elo+
Solo
Thor
Thor
QueenRebekka
Thor
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 25L
1,772 Elo+
Party 1
Scylla
Scylla
SkadiNK4LD
Scylla
Level 28
God Stats
4W - 5L
1,352 SR
Queue Stats
111W - 104L
1,602 Elo+
Solo
Rama
Rama
Viscool
Rama
Level 27
God Stats
5W - 2L
1,572 SR
Queue Stats
187W - 80L
1,757 Elo+
Party 1
Bellona
Bellona
WantSumBUK
Bellona
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 38L
1,661 Elo+
Party 1
Team Averages
Level 24
1,539 SR
1,693 Elo+

VS

Team Averages
Level 23
1,600 SR
1,619 Elo+
Achilles
Achilles
F3RALKID
Achilles
Level 27
God Stats
15W - 11L
1,673 SR
Queue Stats
71W - 66L
1,635 Elo+
Solo
Erlang Shen
Erlang Shen
GankZuckerberg
Erlang Shen
Level 29
God Stats
1W - 2L
1,539 SR
Queue Stats
36W - 23L
1,732 Elo+
Solo
Chiron
Chiron
Garsion
Chiron
Level 26
God Stats
4W - 3L
1,656 SR
Queue Stats
89W - 80L
1,552 Elo+
Party 2
Ah Puch
Ah Puch
Inuk0r0
Ah Puch
Level 27
God Stats
2W - 4L
1,633 SR
Queue Stats
139W - 123L
1,614 Elo+
Party 2
Ares
Ares
SpaceXRobert
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 11L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Delta7777
Cthulhu
14
1 / 1 / 10
9,893
521
7,300
15,183
11,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
4 / 3 / 13
10,999
579
14,374
14,368
8,542
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
SkadiNK4LD
Scylla
18
8 / 2 / 8
11,894
626
9,466
9,953
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rama
Viscool
Rama
19
13 / 0 / 6
12,608
664
15,402
16,090
6,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
WantSumBUK
Bellona
16
2 / 2 / 8
10,732
565
8,299
10,617
9,617
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
F3RALKID
Achilles
14
2 / 3 / 0
8,468
446
9,064
13,821
13,858
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Erlang Shen
GankZuckerberg
Erlang Shen
15
4 / 3 / 1
9,485
499
10,380
16,552
12,847
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
Garsion
Chiron
12
0 / 7 / 1
7,347
387
6,498
14,657
4,632
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Puch
Inuk0r0
Ah Puch
15
2 / 8 / 2
8,877
467
6,659
12,592
4,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
0 / 7 / 2
7,751
408
2,832
14,898
11,963
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
14
28
Kills
8
8
Deaths
28
45
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Delta7777
Cthulhu
1
1
10
6
L
Achilles
F3RALKID
Achilles
2
3
0
0.67
L
Erlang Shen
GankZuckerberg
Erlang Shen
4
3
1
1.5
L
Chiron
Garsion
Chiron
0
7
1
0.07
L
Ah Puch
Inuk0r0
Ah Puch
2
8
2
0.38
W
4
3
13
3.5
W
Scylla
SkadiNK4LD
Scylla
8
2
8
6
L
0
7
2
0.14
W
Rama
Viscool
Rama
13
0
6
16
W
Bellona
WantSumBUK
Bellona
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,841
Damage
35,433
66,211
Taken
72,520
39,721
Mitigated
47,725
28,611
Healing
15,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Delta7777
Cthulhu
7,300
255
340
4,297
15,183
11,710
585
2,714
12,444
30,709
0
L
Achilles
F3RALKID
Achilles
9,064
1,616
0
5,185
13,821
13,858
0
827
12,954
0
45,137
L
Erlang Shen
GankZuckerberg
Erlang Shen
10,380
5,248
0
2,280
16,552
12,847
22
4,288
12,148
0
66,880
L
Chiron
Garsion
Chiron
6,498
2,632
315
5,123
14,657
4,632
378
3,882
10,701
0
44,238
L
Ah Puch
Inuk0r0
Ah Puch
6,659
656
0
1,486
12,592
4,425
0
2,902
9,544
56,411
0
W
14,374
5,506
0
4,359
14,368
8,542
305
2,694
11,599
0
69,504
W
Scylla
SkadiNK4LD
Scylla
9,466
676
0
4,337
9,953
3,604
0
2,400
7,553
75,019
0
L
2,832
291
0
867
14,898
11,963
356
4,405
10,399
19,504
0
W
Rama
Viscool
Rama
15,402
12,423
0
11,718
16,090
6,248
5,517
3,422
12,643
0
110,118
W
Bellona
WantSumBUK
Bellona
8,299
2,278
0
3,560
10,617
9,617
836
1,554
8,579
0
58,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,126
Gold Earned
41,928
565
Minions Killed
430
0
Camps Cleared
0
1,829,684
Distance Traveled
1,782,064
26
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,893
521
49
3
0
386,722
9
L
Achilles
8,468
446
90
5
0
396,273
3
L
Erlang Shen
9,485
499
106
6
0
389,348
2
L
Chiron
7,347
387
89
5
0
320,068
2
L
Ah Puch
8,877
467
117
6
0
321,184
6
W
Thor
10,999
579
103
5
0
395,092
8
W
Scylla
11,894
626
132
7
0
343,546
6
L
Ares
7,751
408
28
1
0
355,191
0
W
Rama
12,608
664
160
8
0
341,358
3
W
Bellona
10,732
565
121
6
0
362,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role