Player Matchup

Hercules
Hercules
Gold IV
KtheDon97
Hercules
Gold IV
Level 122
God Stats
16W - 11L
1,717 SR
Queue Stats
166W - 198L
1,480 MMR
Party 1
Jormungandr
Jormungandr
Gold V
LE x CAMP420
Jormungandr
Gold V
Level 105
God Stats
110W - 93L
1,567 SR
Queue Stats
118W - 120L
1,517 MMR
Solo
Scylla
Scylla
Gold IV
penguin1of1
Scylla
Gold IV
Level 106
God Stats
45W - 37L
1,669 SR
Queue Stats
183W - 188L
1,486 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 111
1,651 SR
1,494 MMR

VS

Team Averages
Bronze I
Bronze I
Average Tier
Level 103
1,608 SR
1,503 MMR
Merlin
Merlin
Bronze III
AtrocityJ
Merlin
Bronze III
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 8L
1,317 MMR
Party 2
Artemis
Artemis
Bronze III
DirtMacGert
Artemis
Bronze III
Level 118
God Stats
0W - 1L
1,812 SR
Queue Stats
6W - 7L
1,553 MMR
Solo
Chaac
Chaac
Silver I
Supra E YL
Chaac
Silver I
Level 122
God Stats
1W - 3L
1,511 SR
Queue Stats
12W - 9L
1,638 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
KtheDon97
Hercules
14
2 / 3 / 8
11,235
661
9,759
23,768
21,905
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Jormungandr
LE x CAMP420
Jormungandr
14
2 / 2 / 7
11,529
678
9,159
14,234
11,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
15
6 / 2 / 3
11,455
674
16,128
10,244
4,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
CthulhuAphroditeAnubisMedusaDanzaburou

VS

Bans
AthenaSetIzanamiChang'eNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
AtrocityJ
Merlin
15
2 / 3 / 3
10,654
627
11,954
9,598
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Artemis
DirtMacGert
Artemis
9
0 / 3 / 3
9,091
535
4,050
9,310
2,659
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
15
4 / 4 / 3
10,912
642
13,834
23,148
21,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
15
10
Kills
6
7
Deaths
10
18
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Merlin
AtrocityJ
Merlin
2
3
3
1.17
L
Artemis
DirtMacGert
Artemis
0
3
3
0.5
W
Hercules
KtheDon97
Hercules
2
3
8
2
W
Jormungandr
LE x CAMP420
Jormungandr
2
2
7
2.75
L
Chaac
4
4
3
1.38
W
Scylla
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,046
Damage
29,838
48,246
Taken
42,056
37,814
Mitigated
27,290
19,503
Healing
11,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
AtrocityJ
Merlin
11,954
156
0
484
9,598
3,541
0
5,362
3,982
64,439
0
L
Artemis
DirtMacGert
Artemis
4,050
1,434
0
0
9,310
2,659
0
6,343
2,833
0
17,607
W
Hercules
KtheDon97
Hercules
9,759
3,168
941
11,139
23,768
21,905
897
5,932
17,836
0
31,439
W
Jormungandr
LE x CAMP420
Jormungandr
9,159
2,027
1,396
4,397
14,234
11,588
1,090
3,082
11,152
54,849
0
L
Chaac
13,834
3,468
335
10,678
23,148
21,090
0
12,755
9,881
0
42,273
W
Scylla
16,128
1,078
0
1,630
10,244
4,321
1,128
3,005
7,239
47,027
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,219
Gold Earned
30,657
180
Minions Killed
167
0
Camps Cleared
0
983,754
Distance Traveled
814,378
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
10,654
627
110
6
0
303,904
3
L
Artemis
9,091
535
21
1
0
187,300
0
W
Hercules
11,235
661
46
3
0
327,470
1
W
Jormungandr
11,529
678
76
4
0
320,463
1
L
Chaac
10,912
642
36
2
0
323,174
4
W
Scylla
11,455
674
58
3
0
335,821
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role